Twine Peaks Missions
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Click on a mission to see details
Fire Mega Alerts
160
Fire Storm Mini-Boss Smoke Screens Healing Deathburst Life Leech Attacks
110
290
132
x5
Evacuate the Shelter
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Lightning in a bottle
x 110
Fire up
x 290
Road Trip Tickets
x 132
Repeatable rewards
Hero experience
? x 5
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
160
Fire Storm Mini-Boss Acid Pools Wall Weakening Metal Corrosion
274K
290
132
x5
Deliver The Bomb
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Hero experience
x 273680
Fire up
x 290
Road Trip Tickets
x 132
Repeatable rewards
Schematic experience
? x 5
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160
Fire Storm Mini-Boss Smoke Screens Healing Deathburst Slowing Attacks
274K
290
132
x5
Repair the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Hero experience
x 273680
Fire up
x 290
Road Trip Tickets
x 132
Repeatable rewards
Schematic experience
? x 5
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
160
Fire Storm Mini-Boss Exploding Deathbomb Wall Weakening Slowing Attacks
242K
290
132
x5 140
Fight Category 4 Storm
Island - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Schematic experience
x 242000
Fire up
x 290
Road Trip Tickets
x 132
Repeatable rewards
Pure drop of rain
140 x 5
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
140
Fire Storm Mini-Boss Smoke Screens Frenzied Deathburst Life Leech Attacks
28
280
130
200
Evacuate the Shelter
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Storm shard
x 28
Fire up
x 280
Road Trip Tickets
x 130
Repeatable rewards
Storm shard
50 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
140
Fire Storm Mini-Boss Smoke Screens Healing Deathburst Life Leech Attacks
323K
280
130
x4
Deliver The Bomb
Autumn Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Survivor experience
x 323400
Fire up
x 280
Road Trip Tickets
x 130
Repeatable rewards
Re-perk
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
140
Fire Storm Mini-Boss Acid Pools Wall Weakening Slowing Attacks
276
280
130
x4
Retrieve the Data
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Epic perk up
x 276
Fire up
x 280
Road Trip Tickets
x 130
Repeatable rewards
Re-perk
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
132
Fire Storm Mini-Boss Acid Pools Wall Weakening Life Leech Attacks
215
270
128
x4
Retrieve the Data
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Legendary perk up
x 215
Fire up
x 270
Road Trip Tickets
x 128
Repeatable rewards
Schematic experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
132
Fire Storm Mini-Boss Exploding Deathbomb Wall Weakening Slowing Attacks
348
270
128
55 58 55 55
Repair the Shelter
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Re-perk
x 348
Fire up
x 270
Road Trip Tickets
x 128
Repeatable rewards
Epic perk up
55
Legendary perk up
58
Epic perk up
55
Epic perk up
55
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
124
Fire Storm Mini-Boss Acid Pools Healing Deathburst Metal Corrosion
205
260
126
108
Evacuate the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Legendary perk up
x 205
Fire up
x 260
Road Trip Tickets
x 126
Repeatable rewards
Storm shard
27 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Fire Storm Mini-Boss Acid Pools Healing Deathburst Life Leech Attacks
22
260
126
176
Retrieve the Data
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Storm shard
x 22
Fire up
x 260
Road Trip Tickets
x 126
Repeatable rewards
Lightning in a bottle
44 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
116
Fire Storm Mini-Boss Slowing Pools Wall Weakening Metal Corrosion
145K
250
124
x4
Retrieve the Data
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Hero experience
x 145200
Fire up
x 250
Road Trip Tickets
x 124
Repeatable rewards
Schematic experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116
Fire Storm Mini-Boss Slowing Pools Healing Deathburst Life Leech Attacks
20
250
124
x4
Fight Category 4 Storm
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Storm shard
x 20
Fire up
x 250
Road Trip Tickets
x 124
Repeatable rewards
Schematic experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
108
Fire Storm Mini-Boss Acid Pools Healing Deathburst Life Leech Attacks
143
240
122
58 55 55 58
Repair the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Pure drop of rain
x 143
Fire up
x 240
Road Trip Tickets
x 122
Repeatable rewards
Legendary perk up
58
Epic perk up
55
Epic perk up
55
Legendary perk up
58
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
108
Fire Storm Mini-Boss Smoke Screens Frenzied Deathburst Slowing Attacks
143
240
122
x4
Deliver The Bomb
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Pure drop of rain
x 143
Fire up
x 240
Road Trip Tickets
x 122
Repeatable rewards
Hero experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
100
Fire Storm Mini-Boss Exploding Deathbomb Wall Weakening Life Leech Attacks
110K
230
120
390000
Retrieve the Data
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Hero experience
x 110000
Fire up
x 230
Road Trip Tickets
x 120
Repeatable rewards
Schematic experience
97500 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
100
Fire Storm Mini-Boss Acid Pools Healing Deathburst Life Leech Attacks
225
230
120
360000
Ride The Lightning
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Epic perk up
x 225
Fire up
x 230
Road Trip Tickets
x 120
Repeatable rewards
Survivor experience
90000 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
94
Fire Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Life Leech Attacks
215
220
118
324000
Ride The Lightning
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Epic perk up
x 215
Fire up
x 220
Road Trip Tickets
x 118
Repeatable rewards
Survivor experience
81000 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
94
Fire Storm Mini-Boss Slowing Pools Healing Deathburst Life Leech Attacks
149K
220
118
351000
Evacuate the Shelter
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Survivor experience
x 148500
Fire up
x 220
Road Trip Tickets
x 118
Repeatable rewards
Hero experience
87750 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
88
Fire Storm Mini-Boss Slowing Pools Healing Deathburst Life Leech Attacks
164
210
115
92
Ride The Lightning
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Legendary perk up
x 164
Fire up
x 210
Road Trip Tickets
x 115
Repeatable rewards
Lightning in a bottle
23 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
88
Fire Storm Mini-Boss Exploding Deathbomb Healing Deathburst Metal Corrosion
205
210
115
312000
Evacuate the Shelter
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Epic perk up
x 205
Fire up
x 210
Road Trip Tickets
x 115
Repeatable rewards
Survivor experience
78000 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82
Fire Storm Mini-Boss Exploding Deathbomb Wall Weakening Life Leech Attacks
82
200
112
315000
Deliver The Bomb
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Pure drop of rain
x 82
Fire up
x 200
Road Trip Tickets
x 112
Repeatable rewards
Schematic experience
78750 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
82
Fire Storm Mini-Boss Exploding Deathbomb Healing Deathburst Metal Corrosion
77K
200
112
273000
Evacuate the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Schematic experience
x 77000
Fire up
x 200
Road Trip Tickets
x 112
Repeatable rewards
Hero experience
68250 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Fire Storm Mini-Boss Slowing Pools Frenzied Deathburst Slowing Attacks
1
190
108
216000
Ride The Lightning
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Ceiling Gas Trap
x 1
Fire up
x 190
Road Trip Tickets
x 108
Repeatable rewards
Survivor experience
54000 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
76
Fire Storm Mini-Boss Acid Pools Frenzied Deathburst Metal Corrosion
66K
190
108
176
Retrieve the Data
The Grasslands - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Hero experience
x 66000
Fire up
x 190
Road Trip Tickets
x 108
Repeatable rewards
Pure drop of rain
44 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Fire Stor
140
Quickened Healing Deathburst Fire Storm Wall Weakening
135
280
130
75
Fight Category 4 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Epic perk up
x 135
Fire up
x 280
Road Trip Tickets
x 130
Repeatable rewards
Schematic experience
?
Legendary perk up
75
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
140
Frenzied Deathburst Slowing Pools Fire Storm Exploding Deathbomb
180
280
130
Evacuate the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
Re-perk
x 180
Fire up
x 280
Road Trip Tickets
x 130
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
132
Smoke Screens Slowing Attacks Fire Storm Exploding Deathbomb
170
270
128
Resupply
Ghost Town - Twine Peaks
Rewards
One time rewards
Re-perk
x 170
Fire up
x 270
Road Trip Tickets
x 128
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
132
Frenzied Deathburst Healing Deathburst Fire Storm Exploding Deathbomb
100
270
128
Fight Category 3 Storm
Island - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 100
Fire up
x 270
Road Trip Tickets
x 128
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
124
Uncharted Enemies Slowing Pools Fire Storm Metal Corrosion
100
260
126
24
Retrieve the Data
The Suburbs - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 100
Fire up
x 260
Road Trip Tickets
x 126
Repeatable rewards
Schematic experience
?
Storm shard
24
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Uncharted Enemies Healing Deathburst Fire Storm Metal Corrosion
100
260
126
Build the Radar Grid
Desert - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 100
Fire up
x 260
Road Trip Tickets
x 126
Repeatable rewards
Schematic experience
?
Schematic experience
?
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116
Smoke Screens Slowing Pools Fire Storm Exploding Deathbomb
24
250
124
58
Repair the Shelter
The Industrial Park - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 24
Fire up
x 250
Road Trip Tickets
x 124
Repeatable rewards
Survivor experience
?
Legendary perk up
58
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
116
Quickened Life Leech Attacks Fire Storm Exploding Deathbomb
80
250
124
Rescue the Survivors
The Suburbs - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 80
Fire up
x 250
Road Trip Tickets
x 124
Repeatable rewards
Survivor experience
?
Brightcore Ore
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
108
Frenzied Deathburst Slowing Pools Fire Storm Exploding Deathbomb
9
240
122
Fight Category 3 Storm
Ghost Town - Twine Peaks
Rewards
One time rewards
Storm shard
x 9
Fire up
x 240
Road Trip Tickets
x 122
Repeatable rewards
Survivor experience
?
Lightning in a bottle
?
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
108
Quickened Life Leech Attacks Fire Storm Acid Pools
115
240
122
Refuel the Homebase
The Suburbs - Twine Peaks
Rewards
One time rewards
Epic perk up
x 115
Fire up
x 240
Road Trip Tickets
x 122
Repeatable rewards
Survivor experience
?
Schematic experience
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
100
Uncharted Enemies Slowing Attacks Fire Storm Exploding Deathbomb
150
230
120
Build the Radar Grid
Island - Twine Peaks
Rewards
One time rewards
Re-perk
x 150
Fire up
x 230
Road Trip Tickets
x 120
Repeatable rewards
Schematic experience
?
Legendary perk up
?
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
100
Smoke Screens Slowing Pools Fire Storm Exploding Deathbomb
90
230
120
Resupply
Lakeside - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 90
Fire up
x 230
Road Trip Tickets
x 120
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
94
Adept Constructors Frenzied Deathburst Healing Deathburst Fire Storm Acid Pools
145
220
118
94500 94500
Repair the Shelter
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Fire up
x 220
Road Trip Tickets
x 118
Repeatable rewards
Schematic experience
94500
Survivor experience
94500
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
94
Knockback Melee Attacks Quickened Slowing Pools Fire Storm Wall Weakening
50
220
118
118140 118140
Fight Category 3 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 50
Fire up
x 220
Road Trip Tickets
x 118
Repeatable rewards
Hero experience
118140
Survivor experience
118140
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
88
Adept Abilities Frenzied Deathburst Slowing Pools Fire Storm Exploding Deathbomb
100
210
115
Resupply
Island - Twine Peaks
Rewards
One time rewards
Epic perk up
x 100
Fire up
x 210
Road Trip Tickets
x 115
Repeatable rewards
Schematic experience
?
Schematic experience
?
Modifiers
Adept Abilities
Adept Abilities
Hero abilities do more damage.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
88
Knockback Melee Attacks Uncharted Enemies Slowing Pools Fire Storm Exploding Deathbomb
23
210
115
135000
Fight Category 4 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 23
Fire up
x 210
Road Trip Tickets
x 115
Repeatable rewards
Schematic experience
135000
Shadowshard Crystal
?
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
88
Powerful Assault Rifles Quickened Healing Deathburst Fire Storm Exploding Deathbomb
100
210
115
Build the Radar Grid
The City - Twine Peaks
Rewards
One time rewards
Epic perk up
x 100
Fire up
x 210
Road Trip Tickets
x 115
Repeatable rewards
Schematic experience
?
Schematic experience
?
Modifiers
Powerful Assault Rifles
Powerful Assault Rifles
Assault Rifles do more damage.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
82
Powerful Sniper Rifles Frenzied Deathburst Life Leech Attacks Fire Storm Exploding Deathbomb
95
200
112
68250 68250
Evacuate the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
Epic perk up
x 95
Fire up
x 200
Road Trip Tickets
x 112
Repeatable rewards
Survivor experience
68250
Survivor experience
68250
Modifiers
Powerful Sniper Rifles
Powerful Sniper Rifles
Sniper Rifles do more damage.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
82
Adept Constructors Quickened Slowing Attacks Fire Storm Metal Corrosion
21
200
112
68250 32
Retrieve the Data
Ghost Town - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 21
Fire up
x 200
Road Trip Tickets
x 112
Repeatable rewards
Schematic experience
68250
Re-perk
32
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Headshot Soldiers Uncharted Enemies Healing Deathburst Fire Storm Exploding Deathbomb
19
190
108
Build the Radar Grid
Island - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 19
Fire up
x 190
Road Trip Tickets
x 108
Repeatable rewards
Schematic experience
?
Schematic experience
?
Modifiers
Headshot Soldiers
Headshot Soldiers
Soldiers do more damage with Assault Rifles when scoring head shots.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
76
Upgraded Outlanders Uncharted Enemies Life Leech Attacks Fire Storm Exploding Deathbomb
130
190
108
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
Re-perk
x 130
Fire up
x 190
Road Trip Tickets
x 108
Repeatable rewards
Schematic experience
?
Shadowshard Crystal
?
Modifiers
Upgraded Outlanders
Upgraded Outlanders
Outlander abilities deal more damage.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Normal
140
Beta Storm: Eliminate and Collect
Desert - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Hero experience
?
140
Rescue the Survivors
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Brightcore Ore
?
140
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Brightcore Ore
?
140
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Pure drop of rain
?
140
The Portal
StormKing - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Schematic experience
?
132
Rescue the Survivors
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Survivor experience
?
132
Destroy The Encampments
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Sunbeam Crystal
?
124
Beta Storm: Eliminate and Collect
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Hero experience
?
124
Rescue the Survivors
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Survivor experience
?
124
Refuel the Homebase
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Hero experience
?
124
Destroy The Encampments
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Hero experience
?
116
50
Ride The Lightning
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Eye of the storm
50
116
Destroy The Encampments
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Hero experience
?
116
Retrieve the Data
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Schematic experience
?
108
Fight Category 2 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Storm shard
?
108
Rescue the Survivors
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Survivor experience
?
108
Deliver The Bomb
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Re-perk
?
100
105000 35
Repair the Shelter
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
105000
Re-perk
35
100
97500 97500
Evacuate the Shelter
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
97500
Survivor experience
97500
100
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Pure drop of rain
?
94
87750 50
Retrieve the Data
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
87750
Legendary perk up
50
94
Refuel the Homebase
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Legendary perk up
?
94
Beta Storm: Eliminate and Collect
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Hero experience
?
88
Refuel the Homebase
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Epic perk up
?
82
52500 4
Destroy The Encampments
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
52500
Storm shard
4
82
Build the Radar Grid
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Schematic experience
?
76
54000 23
Ride The Lightning
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
54000
Lightning in a bottle
23
76
45000 45000
Destroy The Encampments
Desert - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
45000
Hero experience
45000
76
Resupply
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
70
Twine Peaks Storm Shield
Twine Peaks Storm Shield - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Mini Llama
?
Hero experience
?
Water Storm
140
Slowing Attacks Acid Pools Ice Storm Smoke Screens
44
280
60
Deliver The Bomb
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 44
Frost up
x 280
Repeatable rewards
Schematic experience
?
Legendary perk up
60
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
124
Slowing Pools Wall Weakening Ice Storm Smoke Screens
11
260
Ride The Lightning
The Grasslands - Twine Peaks
Rewards
One time rewards
Storm shard
x 11
Frost up
x 260
Repeatable rewards
Survivor experience
?
Lightning in a bottle
?
Modifiers
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
116
Slowing Attacks Wall Weakening Ice Storm Smoke Screens
10
250
Beta Storm: Eliminate and Collect
Lakeside - Twine Peaks
Rewards
One time rewards
Storm shard
x 10
Frost up
x 250
Repeatable rewards
Hero experience
?
Survivor experience
?
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
108
Healing Deathburst Wall Weakening Ice Storm Uncharted Enemies
145
240
27
Ride The Lightning
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Frost up
x 240
Repeatable rewards
Hero experience
?
Eye of the storm
27
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
100
Slowing Attacks Wall Weakening Ice Storm Quickened
110
230
67500 67500
Rescue the Survivors
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic perk up
x 110
Frost up
x 230
Repeatable rewards
Survivor experience
67500
Survivor experience
67500
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
94
Knockback Melee Attacks Slowing Pools Metal Corrosion Ice Storm Quickened
7
220
87750 7
Evacuate the Shelter
Ghost Town - Twine Peaks
Rewards
One time rewards
Storm shard
x 7
Frost up
x 220
Repeatable rewards
Survivor experience
87750
Storm shard
7
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Mini-Boss
140
Mini-Boss
150
Repair the Shelter
Island - Twine Peaks
Rewards
One time rewards
Re-perk
x 150
Repeatable rewards
Survivor experience
?
Schematic experience
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
132
Mini-Boss
36
Fight Category 2 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 36
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
95
Evacuate the Shelter
Ghost Town - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 95
Repeatable rewards
Hero experience
?
Survivor experience
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Mini-Boss
1
10
Fight the Storm
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Survivor
x 1
Repeatable rewards
Survivor experience
?
Storm shard
10
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
1
112500 112500
Fight Category 2 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Husk Buster
x 1
Repeatable rewards
Schematic experience
112500
Hero experience
112500
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
88
Mini-Boss
1
84000 49
Repair the Shelter
Desert - Twine Peaks
Rewards
One time rewards
Viper
x 1
Repeatable rewards
Schematic experience
84000
Uncommon perk up
49
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
82
Mini-Boss
1
63000 23
Ride The Lightning
Lakeside - Twine Peaks
Rewards
One time rewards
Falcon
x 1
Repeatable rewards
Hero experience
63000
Lightning in a bottle
23
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Lightning Storm Alert
132
Exploding Deathbomb Frenzied Deathburst Nature Storm Slowing Attacks
170
270
Beta Storm: Eliminate and Collect
The Grasslands - Twine Peaks
Rewards
One time rewards
Re-perk
x 170
Amp up
x 270
Repeatable rewards
Survivor experience
?
Survivor experience
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
132
Acid Pools Frenzied Deathburst Nature Storm Life Leech Attacks
105
270
Build the Radar Grid
Desert - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 105
Amp up
x 270
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
94
Powerful Clubs and Hardware Wall Weakening Frenzied Deathburst Nature Storm Slowing Pools
25
220
81000 10
Fight the Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 25
Amp up
x 220
Repeatable rewards
Survivor experience
81000
Eye of the storm
10
Modifiers
Powerful Clubs and Hardware
Powerful Clubs and Hardware
Club and Hardware weapons do more damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
88
Adept Abilities Acid Pools Smoke Screens Nature Storm Life Leech Attacks
100
210
60000
Destroy The Encampments
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic perk up
x 100
Amp up
x 210
Repeatable rewards
Hero experience
60000
Shadowshard Crystal
?
Modifiers
Adept Abilities
Adept Abilities
Hero abilities do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
82
Adept Constructors Acid Pools Frenzied Deathburst Nature Storm Slowing Pools
21
200
47250
Rescue the Survivors
The Grasslands - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 21
Amp up
x 200
Repeatable rewards
Survivor experience
47250
Shadowshard Crystal
?
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
76
Melee Life Leech Metal Corrosion Quickened Nature Storm Healing Deathburst
90
190
63000 35
Repair the Shelter
The Suburbs - Twine Peaks
Rewards
One time rewards
Epic perk up
x 90
Amp up
x 190
Repeatable rewards
Schematic experience
63000
Re-perk
35
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.