Twine Peaks Missions
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SUPPORT A CREATOR CODE! FDB how to
Perkup
Evo
Experience
Alert Rewards
Materials
Mission Type
Alert Type
Biome Type
Modifiers
Level
Nature Mega Alerts
160
Nature Storm Mini-Boss Exploding Deathbomb Healing Deathburst Metal Corrosion
270 290 132
x5
Evacuate the Shelter
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Pure drop of rain
x 270
Amp up
x 290
Lunar Tickets
x 132
Repeatable rewards
Hero experience
? x 5
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160
Nature Storm Mini-Boss Acid Pools Wall Weakening Metal Corrosion
273680 290 132
x5
Fight Category 4 Storm
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Hero experience
x 273680
Amp up
x 290
Lunar Tickets
x 132
Repeatable rewards
Storm shard
? x 5
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160
Nature Storm Mini-Boss Acid Pools Healing Deathburst Metal Corrosion
415 290 132
x5
Retrieve the Data
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Re-perk
x 415
Amp up
x 290
Lunar Tickets
x 132
Repeatable rewards
Eye of the storm
? x 5
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160
Nature Storm Mini-Boss Acid Pools Wall Weakening Metal Corrosion
273680 290 132
x5
Ride The Lightning
Island - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Hero experience
x 273680
Amp up
x 290
Lunar Tickets
x 132
Repeatable rewards
Hero experience
? x 5
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Nature Storm Mini-Boss Acid Pools Frenzied Deathburst Metal Corrosion
28 280 130
x4
Deliver The Bomb
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Storm shard
x 28
Amp up
x 280
Lunar Tickets
x 130
Repeatable rewards
Hero experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Nature Storm Mini-Boss Exploding Deathbomb Healing Deathburst Life Leech Attacks
369 280 130
108
Ride The Lightning
Autumn Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Re-perk
x 369
Amp up
x 280
Lunar Tickets
x 130
Repeatable rewards
Storm shard
27 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
140
Nature Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Life Leech Attacks
225 280 130
55 55 55 58
Repair the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Pure drop of rain
x 225
Amp up
x 280
Lunar Tickets
x 130
Repeatable rewards
Epic perk up
55
Epic perk up
55
Epic perk up
55
Legendary perk up
58
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
132
Nature Storm Mini-Boss Acid Pools Frenzied Deathburst Slowing Attacks
57 270 128
x4
Retrieve the Data
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Eye of the storm
x 57
Amp up
x 270
Lunar Tickets
x 128
Repeatable rewards
Schematic experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
132
Nature Storm Mini-Boss Exploding Deathbomb Healing Deathburst Metal Corrosion
270 128
x4
Repair the Shelter
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Defender
x 1
Amp up
x 270
Lunar Tickets
x 128
Repeatable rewards
Survivor experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Nature Storm Mini-Boss Acid Pools Wall Weakening Life Leech Attacks
22 260 126
272
Retrieve the Data
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Storm shard
x 22
Amp up
x 260
Lunar Tickets
x 126
Repeatable rewards
Pure drop of rain
68 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
124
Nature Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Metal Corrosion
22 260 126
108
Evacuate the Shelter
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Storm shard
x 22
Amp up
x 260
Lunar Tickets
x 126
Repeatable rewards
Storm shard
27 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116
Nature Storm Mini-Boss Slowing Pools Wall Weakening Metal Corrosion
217800 250 124
x4
Retrieve the Data
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Survivor experience
x 217800
Amp up
x 250
Lunar Tickets
x 124
Repeatable rewards
Re-perk
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116
Nature Storm Mini-Boss Smoke Screens Frenzied Deathburst Metal Corrosion
164 250 124
108
Ride The Lightning
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Pure drop of rain
x 164
Amp up
x 250
Lunar Tickets
x 124
Repeatable rewards
Eye of the storm
27 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108
Nature Storm Mini-Boss Exploding Deathbomb Healing Deathburst Life Leech Attacks
127600 240 122
55 58 58 58
Repair the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Hero experience
x 127600
Amp up
x 240
Lunar Tickets
x 122
Repeatable rewards
Epic perk up
55
Legendary perk up
58
Legendary perk up
58
Legendary perk up
58
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
108
Nature Storm Mini-Boss Slowing Pools Wall Weakening Metal Corrosion
45 240 122
60 58 60 60
Deliver The Bomb
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Eye of the storm
x 45
Amp up
x 240
Lunar Tickets
x 122
Repeatable rewards
Legendary perk up
60
Epic perk up
58
Legendary perk up
60
Legendary perk up
60
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Nature Storm Mini-Boss Exploding Deathbomb Wall Weakening Life Leech Attacks
165000 230 120
420000
Repair the Shelter
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Survivor experience
x 165000
Amp up
x 230
Lunar Tickets
x 120
Repeatable rewards
Schematic experience
105000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
100
Nature Storm Mini-Boss Exploding Deathbomb Healing Deathburst Slowing Attacks
57 230 120
52
Ride The Lightning
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Lightning in a bottle
x 57
Amp up
x 230
Lunar Tickets
x 120
Repeatable rewards
Eye of the storm
13 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Nature Storm Mini-Boss Slowing Pools Frenzied Deathburst Metal Corrosion
215 220 118
607560
Fight Category 4 Storm
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Epic perk up
x 215
Amp up
x 220
Lunar Tickets
x 118
Repeatable rewards
Hero experience
151890 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94
Nature Storm Mini-Boss Acid Pools Wall Weakening Life Leech Attacks
174 220 118
351000
Retrieve the Data
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Legendary perk up
x 174
Amp up
x 220
Lunar Tickets
x 118
Repeatable rewards
Schematic experience
87750 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
88
Nature Storm Mini-Boss Slowing Pools Wall Weakening Metal Corrosion
88000 210 115
540000
Fight Category 4 Storm
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Schematic experience
x 88000
Amp up
x 210
Lunar Tickets
x 115
Repeatable rewards
Schematic experience
135000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88
Nature Storm Mini-Boss Slowing Pools Frenzied Deathburst Slowing Attacks
92 210 115
312000
Retrieve the Data
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Pure drop of rain
x 92
Amp up
x 210
Lunar Tickets
x 115
Repeatable rewards
Schematic experience
78000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
82
Nature Storm Mini-Boss Smoke Screens Wall Weakening Metal Corrosion
77000 200 112
315000
Deliver The Bomb
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Hero experience
x 77000
Amp up
x 200
Lunar Tickets
x 112
Repeatable rewards
Hero experience
78750 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82
Nature Storm Mini-Boss Smoke Screens Frenzied Deathburst Metal Corrosion
28 200 112
294000
Repair the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Eye of the storm
x 28
Amp up
x 200
Lunar Tickets
x 112
Repeatable rewards
Survivor experience
73500 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Nature Storm Mini-Boss Slowing Pools Frenzied Deathburst Slowing Attacks
66000 190 108
44
Retrieve the Data
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Schematic experience
x 66000
Amp up
x 190
Lunar Tickets
x 108
Repeatable rewards
Eye of the storm
11 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
76
Nature Storm Mini-Boss Smoke Screens Frenzied Deathburst Slowing Attacks
66000 190 108
234000
Evacuate the Shelter
The Grasslands - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Hero experience
x 66000
Amp up
x 190
Lunar Tickets
x 108
Repeatable rewards
Survivor experience
58500 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Mini-Boss
140
Mini-Boss
60
Fight Category 3 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 60
Repeatable rewards
Hero experience
?
Storm shard
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
135
27
Ride The Lightning
Ghost Town - Twine Peaks
Rewards
One time rewards
Re-perk
x 135
Repeatable rewards
Survivor experience
?
Storm shard
27
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
130
50
Evacuate the Shelter
Ghost Town - Twine Peaks
Rewards
One time rewards
Re-perk
x 130
Repeatable rewards
Hero experience
?
Eye of the storm
50
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Mini-Boss
Fight Category 3 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Survivor
x 1
Repeatable rewards
Survivor experience
?
Re-perk
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
97500 97500
Retrieve the Data
Island - Twine Peaks
Rewards
One time rewards
Argon Axe
x 1
Repeatable rewards
Schematic experience
97500
Schematic experience
97500
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
94
Mini-Boss
80
118140 61
Fight Category 3 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 80
Repeatable rewards
Schematic experience
118140
Epic perk up
61
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
82
Mini-Boss
68250 7
Evacuate the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
Vindertech Burster
x 1
Repeatable rewards
Hero experience
68250
Storm shard
7
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Nature Storm
140
Metal Corrosion Smoke Screens Nature Storm Life Leech Attacks
110 280 130
Beta Storm: Eliminate and Collect
Lakeside - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 110
Amp up
x 280
Lunar Tickets
x 130
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
140
Exploding Deathbomb Frenzied Deathburst Nature Storm Healing Deathburst
110 280 130
Rescue the Survivors
Island - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 110
Amp up
x 280
Lunar Tickets
x 130
Repeatable rewards
Survivor experience
?
Brightcore Ore
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
132
Acid Pools Frenzied Deathburst Nature Storm Slowing Pools
40 270 128
Rescue the Survivors
Desert - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 40
Amp up
x 270
Lunar Tickets
x 128
Repeatable rewards
Survivor experience
?
Survivor experience
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
132
Wall Weakening Frenzied Deathburst Nature Storm Healing Deathburst
170 270 128
Destroy The Encampments
Ghost Town - Twine Peaks
Rewards
One time rewards
Re-perk
x 170
Amp up
x 270
Lunar Tickets
x 128
Repeatable rewards
Hero experience
?
Storm shard
?
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
124
Exploding Deathbomb Frenzied Deathburst Nature Storm Slowing Pools
100 260 126
58
Deliver The Bomb
The Forest - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 100
Amp up
x 260
Lunar Tickets
x 126
Repeatable rewards
Hero experience
?
Epic perk up
58
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
124
Acid Pools Uncharted Enemies Nature Storm Slowing Attacks
125 260 126
Beta Storm: Eliminate and Collect
Desert - Twine Peaks
Rewards
One time rewards
Epic perk up
x 125
Amp up
x 260
Lunar Tickets
x 126
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Exploding Deathbomb Quickened Nature Storm Life Leech Attacks
120 250 124
Ride The Lightning
Island - Twine Peaks
Rewards
One time rewards
Epic perk up
x 120
Amp up
x 250
Lunar Tickets
x 124
Repeatable rewards
Survivor experience
?
Hero experience
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
116
Metal Corrosion Frenzied Deathburst Nature Storm Slowing Attacks
160 250 124
Deliver The Bomb
The Forest - Twine Peaks
Rewards
One time rewards
Re-perk
x 160
Amp up
x 250
Lunar Tickets
x 124
Repeatable rewards
Schematic experience
?
Schematic experience
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Wall Weakening Quickened Nature Storm Healing Deathburst
10 250 124
Rescue the Survivors
The Suburbs - Twine Peaks
Rewards
One time rewards
Storm shard
x 10
Amp up
x 250
Lunar Tickets
x 124
Repeatable rewards
Survivor experience
?
Survivor experience
?
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
108
Metal Corrosion Quickened Nature Storm Healing Deathburst
145 240 122
Refuel the Homebase
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Amp up
x 240
Lunar Tickets
x 122
Repeatable rewards
Hero experience
?
Epic perk up
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
108
Wall Weakening Smoke Screens Nature Storm Life Leech Attacks
115 240 122
60
Deliver The Bomb
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic perk up
x 115
Amp up
x 240
Lunar Tickets
x 122
Repeatable rewards
Hero experience
?
Legendary perk up
60
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
100
Wall Weakening Uncharted Enemies Nature Storm Slowing Attacks
150 230 120
168780 168780
Fight Category 4 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Re-perk
x 150
Amp up
x 230
Lunar Tickets
x 120
Repeatable rewards
Hero experience
168780
Hero experience
168780
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
100
Wall Weakening Quickened Nature Storm Healing Deathburst
8 230 120
112500 60
Deliver The Bomb
Ghost Town - Twine Peaks
Rewards
One time rewards
Storm shard
x 8
Amp up
x 230
Lunar Tickets
x 120
Repeatable rewards
Schematic experience
112500
Legendary perk up
60
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
94
Knockback Melee Attacks Wall Weakening Frenzied Deathburst Nature Storm Life Leech Attacks
85 220 118
87750 87750
Retrieve the Data
The Forest - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 85
Amp up
x 220
Lunar Tickets
x 118
Repeatable rewards
Schematic experience
87750
Schematic experience
87750
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
94
Knockback Melee Attacks Acid Pools Quickened Nature Storm Slowing Pools
105 220 118
101250 36
Deliver The Bomb
Lakeside - Twine Peaks
Rewards
One time rewards
Epic perk up
x 105
Amp up
x 220
Lunar Tickets
x 118
Repeatable rewards
Hero experience
101250
Re-perk
36
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
88
Building Constructors Exploding Deathbomb Uncharted Enemies Nature Storm Slowing Attacks
16 210 115
60000 60000
Destroy The Encampments
Desert - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 16
Amp up
x 210
Lunar Tickets
x 115
Repeatable rewards
Hero experience
60000
Hero experience
60000
Modifiers
Building Constructors
Building Constructors
Build, Upgrade, and Repair costs reduced for Constructors.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
88
Upgraded Outlanders Metal Corrosion Smoke Screens Nature Storm Slowing Attacks
16 210 115
Refuel the Homebase
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 16
Amp up
x 210
Lunar Tickets
x 115
Repeatable rewards
Survivor experience
?
Survivor experience
?
Modifiers
Upgraded Outlanders
Upgraded Outlanders
Outlander abilities deal more damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
82
Adept Ninjas Exploding Deathbomb Frenzied Deathburst Nature Storm Healing Deathburst
14 200 112
52500 52500
Destroy The Encampments
The Suburbs - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 14
Amp up
x 200
Lunar Tickets
x 112
Repeatable rewards
Hero experience
52500
Hero experience
52500
Modifiers
Adept Ninjas
Adept Ninjas
Ninjas do more damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
82
Concussive Shieldbreak Metal Corrosion Frenzied Deathburst Nature Storm Healing Deathburst
14 200 112
Resupply
The Grasslands - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 14
Amp up
x 200
Lunar Tickets
x 112
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
76
Adept Abilities Acid Pools Frenzied Deathburst Nature Storm Healing Deathburst
130 190 108
58500 58500
Evacuate the Shelter
Desert - Twine Peaks
Rewards
One time rewards
Re-perk
x 130
Amp up
x 190
Lunar Tickets
x 108
Repeatable rewards
Hero experience
58500
Hero experience
58500
Modifiers
Adept Abilities
Adept Abilities
Hero abilities do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
76
Headshot Soldiers Metal Corrosion Smoke Screens Nature Storm Slowing Attacks
90 190 108
Build the Radar Grid
Island - Twine Peaks
Rewards
One time rewards
Epic perk up
x 90
Amp up
x 190
Lunar Tickets
x 108
Repeatable rewards
Schematic experience
?
Schematic experience
?
Modifiers
Headshot Soldiers
Headshot Soldiers
Soldiers do more damage with Assault Rifles when scoring head shots.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm
140
Quickened Slowing Pools Fire Storm Exploding Deathbomb
110 280
Refuel the Homebase
Desert - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 110
Fire up
x 280
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
132
Uncharted Enemies Slowing Pools Fire Storm Wall Weakening
100 270
Refuel the Homebase
Island - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 100
Fire up
x 270
Repeatable rewards
Hero experience
?
Re-perk
?
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
116
Quickened Life Leech Attacks Fire Storm Exploding Deathbomb
80 250
50
Ride The Lightning
Lakeside - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 80
Fire up
x 250
Repeatable rewards
Hero experience
?
Eye of the storm
50
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
108
Quickened Slowing Pools Fire Storm Exploding Deathbomb
22 240
Retrieve the Data
The Suburbs - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 22
Fire up
x 240
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
94
Powerful Energy Attacks Smoke Screens Healing Deathburst Fire Storm Wall Weakening
145 220
Build the Radar Grid
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Fire up
x 220
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Powerful Energy Attacks
Powerful Energy Attacks
Player energy attacks do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
88
Knockback Melee Attacks Smoke Screens Healing Deathburst Fire Storm Acid Pools
80 210
54000 54000
Rescue the Survivors
The Industrial Park - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 80
Fire up
x 210
Repeatable rewards
Survivor experience
54000
Survivor experience
54000
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Normal
140
55
Repair the Shelter
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Epic perk up
55
140
Build the Radar Grid
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Re-perk
?
140
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Pure drop of rain
?
140
Destroy The Encampments
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Pure drop of rain
?
140
The Portal
StormKing - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Survivor experience
?
132
50
Evacuate the Shelter
The Grasslands - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Storm shard
50
132
Repair the Shelter
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Re-perk
?
132
Fight Category 4 Storm
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Re-perk
?
132
50
Ride The Lightning
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Storm shard
50
124
Refuel the Homebase
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Eye of the storm
?
124
54
Fight the Storm
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Legendary perk up
54
124
58
Repair the Shelter
The Grasslands - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Legendary perk up
58
116
Fight Category 3 Storm
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Pure drop of rain
?
108
Build the Radar Grid
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Re-perk
?
108
13
Ride The Lightning
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Storm shard
13
108
Destroy The Encampments
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Storm shard
?
100
Refuel the Homebase
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Schematic experience
?
100
105000 55
Repair the Shelter
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
105000
Epic perk up
55
100
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Storm shard
?
94
Beta Storm: Eliminate and Collect
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Hero experience
?
94
67500 20
Destroy The Encampments
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
67500
Lightning in a bottle
20
94
60750 60750
Rescue the Survivors
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
60750
Survivor experience
60750
88
105000 105000
Fight Category 3 Storm
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
105000
Schematic experience
105000
88
135000 135000
Fight Category 4 Storm
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
135000
Survivor experience
135000
88
Beta Storm: Eliminate and Collect
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Survivor experience
?
82
73500 55
Repair the Shelter
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
73500
Epic perk up
55
76
Beta Storm: Eliminate and Collect
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Survivor experience
?
76
Resupply
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Shadowshard Crystal
?
76
67500 67500
Deliver The Bomb
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
67500
Schematic experience
67500
70
Twine Peaks Storm Shield
Twine Peaks Storm Shield - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Mini Llama
?
Hero experience
?
Water Storm
124
Slowing Attacks Exploding Deathbomb Ice Storm Smoke Screens
90 260
Rescue the Survivors
The Suburbs - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 90
Frost up
x 260
Repeatable rewards
Survivor experience
?
Brightcore Ore
?
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
116
Life Leech Attacks Wall Weakening Ice Storm Uncharted Enemies
80 250
Repair the Shelter
The Industrial Park - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 80
Frost up
x 250
Repeatable rewards
Survivor experience
?
Survivor experience
?
Modifiers
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
100
Slowing Pools Acid Pools Ice Storm Frenzied Deathburst
110 230
75000 75000
Destroy The Encampments
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic perk up
x 110
Frost up
x 230
Repeatable rewards
Hero experience
75000
Hero experience
75000
Modifiers
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
82
Powerful Assault Rifles Slowing Attacks Metal Corrosion Ice Storm Frenzied Deathburst
40 200
Refuel the Homebase
Lakeside - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 40
Frost up
x 200
Repeatable rewards
Hero experience
?
Shadowshard Crystal
?
Modifiers
Powerful Assault Rifles
Powerful Assault Rifles
Assault Rifles do more damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
82
Powerful Energy Attacks Healing Deathburst Metal Corrosion Ice Storm Uncharted Enemies
135 200
Beta Storm: Eliminate and Collect
Ghost Town - Twine Peaks
Rewards
One time rewards
Re-perk
x 135
Frost up
x 200
Repeatable rewards
Hero experience
?
Survivor experience
?
Modifiers
Powerful Energy Attacks
Powerful Energy Attacks
Player energy attacks do more damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
76
Adept Constructors Slowing Pools Wall Weakening Ice Storm Smoke Screens
4 190
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
Storm shard
x 4
Frost up
x 190
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.