Twine Peaks Missions
×
User Interface

40

Details

2

Details

7

Details

1

Details

2

Details

1

Details

2

Details

1

Details

276

Total

108

Total

94

Total

38

Total
Recomb.
Details
  • 0
  • 0
  • 530
  • 430
  • 1285
  • 180
  • 180
  • 180

816.75K

Total

182.60K

Total

127.60K

Total
SUPPORT A CREATOR CODE! FORTNITEDB how to
Perkup
Evo
Experience
Alert Rewards
Materials
Mission Type
Alert Type
Biome Type
Modifiers
Level
Mega Alerts
140
Nature Storm Mini-Boss Acid Pools Healing Deathburst Slowing Attacks
The Industrial Park
300
x4
Evacuate the Shelter
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Re-perk
x 150
Re-perk
x 150
Repeatable rewards
Hero experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
140
Fire Storm Mini-Boss Exploding Deathbomb Wall Weakening Metal Corrosion
Autumn Suburbs
71 75 75 71
Fight Category 4 Storm
Autumn Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Survivor
x 1
Repeatable rewards
Epic perk up
71
Legendary perk up
75
Legendary perk up
75
Epic perk up
71
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Fire Storm Mini-Boss Acid Pools Frenzied Deathburst Metal Corrosion
Ghost Town
120 110
392
Evacuate the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Epic perk up
x 120
Legendary perk up
x 110
Repeatable rewards
Pure drop of rain
98 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Ice Storm Mini-Boss Exploding Deathbomb Wall Weakening Life Leech Attacks
The City
x4
Repair the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Wall Lights
x 1
Repeatable rewards
Schematic experience
? x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
132
Ice Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Metal Corrosion
The Forest
110 140
x4
Fight Category 4 Storm
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Epic perk up
x 110
Re-perk
x 140
Repeatable rewards
Schematic experience
? x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Nature Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Slowing Attacks
Ghost Town
135 100
272
Retrieve the Data
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Re-perk
x 135
Epic perk up
x 100
Repeatable rewards
Pure drop of rain
68 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
124
Nature Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Slowing Attacks
The Industrial Park
244200
x4
Deliver The Bomb
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Survivor experience
x 122100
Survivor experience
x 122100
Repeatable rewards
Hero experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Nature Storm Mini-Boss Smoke Screens Frenzied Deathburst Slowing Attacks
Lakeside
217800
176
Retrieve the Data
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Survivor experience
x 108900
Survivor experience
x 108900
Repeatable rewards
Lightning in a bottle
44 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Fire Storm Mini-Boss Acid Pools Healing Deathburst Life Leech Attacks
The Forest
100 130
312
Evacuate the Shelter
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Epic perk up
x 100
Re-perk
x 130
Repeatable rewards
Pure drop of rain
78 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
108
Fire Storm Mini-Boss Acid Pools Healing Deathburst Life Leech Attacks
The City
127600
x4
Evacuate the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Hero experience
x 63800
Hero experience
x 63800
Repeatable rewards
Survivor experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
108
Fire Storm Mini-Boss Slowing Pools Healing Deathburst Metal Corrosion
The Suburbs
125 100
x4
Retrieve the Data
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Re-perk
x 125
Epic perk up
x 100
Repeatable rewards
Re-perk
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Ice Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Slowing Attacks
Thunder Route 99
72
36
Fight Category 4 Storm
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Lightning in a bottle
x 36
Lightning in a bottle
x 36
Repeatable rewards
Storm shard
9 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
100
Ice Storm Mini-Boss Acid Pools Frenzied Deathburst Metal Corrosion
The Industrial Park
110000
360000
Ride The Lightning
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Schematic experience
x 55000
Schematic experience
x 55000
Repeatable rewards
Survivor experience
90000 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94
Fire Storm Mini-Boss Slowing Pools Healing Deathburst Slowing Attacks
The Suburbs
148500
378000
Repair the Shelter
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Survivor experience
x 74250
Survivor experience
x 74250
Repeatable rewards
Schematic experience
94500 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Nature Storm Mini-Boss Smoke Screens Frenzied Deathburst Life Leech Attacks
Desert
120
351000
Evacuate the Shelter
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Pure drop of rain
x 60
Pure drop of rain
x 60
Repeatable rewards
Hero experience
87750 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
88
Fire Storm Mini-Boss Exploding Deathbomb Wall Weakening Slowing Attacks
The City
336000
Repair the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Survivor
x 1
Repeatable rewards
Schematic experience
84000 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
88
Ice Storm Mini-Boss Slowing Pools Healing Deathburst Life Leech Attacks
Thunder Route 99
132000
51 58 58 51
Deliver The Bomb
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Survivor experience
x 66000
Survivor experience
x 66000
Repeatable rewards
Uncommon perk up
51
Epic perk up
58
Epic perk up
58
Uncommon perk up
51
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
82
Ice Storm Mini-Boss Exploding Deathbomb Wall Weakening Metal Corrosion
Desert
105 80
140
Repair the Shelter
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Re-perk
x 105
Legendary perk up
x 80
Repeatable rewards
Re-perk
35 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82
Ice Storm Mini-Boss Smoke Screens Wall Weakening Metal Corrosion
The City
20
252000
Ride The Lightning
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Eye of the storm
x 10
Eye of the storm
x 10
Repeatable rewards
Survivor experience
63000 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Ice Storm Mini-Boss Acid Pools Frenzied Deathburst Metal Corrosion
Ghost Town
160
405000
Fight Category 4 Storm
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Legendary perk up
x 80
Legendary perk up
x 80
Repeatable rewards
Schematic experience
101250 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Nature Storm Mini-Boss Slowing Pools Frenzied Deathburst Metal Corrosion
The Grasslands
100 80
234000
Retrieve the Data
The Grasslands - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Re-perk
x 100
Legendary perk up
x 80
Repeatable rewards
Schematic experience
58500 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Mini-Boss
140
Mini-Boss
The Suburbs
18 130
Fight Category 3 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Storm shard
x 18
Lunar Tickets
x 130
Repeatable rewards
Hero experience
?
Re-perk
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
140
Mini-Boss
Thunder Route 99
130
Fight the Storm
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Ranger Deadeye
x 1
Lunar Tickets
x 130
Repeatable rewards
Schematic experience
?
Storm shard
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
132
Mini-Boss
Desert
128
Fight the Storm
Desert - Twine Peaks
Rewards
One time rewards
Lead Engineer
x 1
Lunar Tickets
x 128
Repeatable rewards
Survivor experience
?
Re-perk
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
132
Mini-Boss
The Forest
18 128
60
Fight Category 2 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 18
Lunar Tickets
x 128
Repeatable rewards
Schematic experience
?
Legendary perk up
60
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
132
Mini-Boss
The City
128
50
Evacuate the Shelter
The City - Twine Peaks
Rewards
One time rewards
Wrecking Bar
x 1
Lunar Tickets
x 128
Repeatable rewards
Hero experience
?
Storm shard
50
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
The Suburbs
40 126
Ride The Lightning
The Suburbs - Twine Peaks
Rewards
One time rewards
V-bucks
x 40
Lunar Tickets
x 126
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
The Forest
60 126
Retrieve the Data
The Forest - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 60
Lunar Tickets
x 126
Repeatable rewards
Schematic experience
?
Eye of the storm
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
The Industrial Park
124
58
Deliver The Bomb
The Industrial Park - Twine Peaks
Rewards
One time rewards
Centurion Hawk
x 1
Lunar Tickets
x 124
Repeatable rewards
Hero experience
?
Epic perk up
58
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
The City
72600 124
68
Retrieve the Data
The City - Twine Peaks
Rewards
One time rewards
Schematic experience
x 72600
Lunar Tickets
x 124
Repeatable rewards
Schematic experience
?
Pure drop of rain
68
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Mini-Boss
Thunder Route 99
125 122
Deliver The Bomb
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Re-perk
x 125
Lunar Tickets
x 122
Repeatable rewards
Schematic experience
?
Hero experience
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Mini-Boss
Lakeside
122
50
Retrieve the Data
Lakeside - Twine Peaks
Rewards
One time rewards
Defender
x 1
Lunar Tickets
x 122
Repeatable rewards
Schematic experience
?
Legendary perk up
50
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
The Suburbs
120
112500
Fight Category 2 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Vacuum Tube Shotgun
x 1
Lunar Tickets
x 120
Repeatable rewards
Hero experience
112500
Eye of the storm
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
The Forest
120
112500 112500
Deliver The Bomb
The Forest - Twine Peaks
Rewards
One time rewards
Vindertech Burst Pistol
x 1
Lunar Tickets
x 120
Repeatable rewards
Schematic experience
112500
Schematic experience
112500
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
94
Mini-Boss
The Industrial Park
118
101250 60
Fight Category 2 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Junkyard Pal
x 1
Lunar Tickets
x 118
Repeatable rewards
Hero experience
101250
Legendary perk up
60
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
94
Mini-Boss
The Industrial Park
74250 118
87750 50
Evacuate the Shelter
The Industrial Park - Twine Peaks
Rewards
One time rewards
Survivor experience
x 74250
Lunar Tickets
x 118
Repeatable rewards
Hero experience
87750
Pure drop of rain
50
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
88
Mini-Boss
The Forest
115
105000 105000
Fight Category 3 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Fortsville Slugger 2000
x 1
Lunar Tickets
x 115
Repeatable rewards
Survivor experience
105000
Hero experience
105000
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
88
Mini-Boss
The City
115
78000 78000
Evacuate the Shelter
The City - Twine Peaks
Rewards
One time rewards
Argon Assault Rifle
x 1
Lunar Tickets
x 115
Repeatable rewards
Hero experience
78000
Schematic experience
78000
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
82
Mini-Boss
The Suburbs
112
78750 54
Deliver The Bomb
The Suburbs - Twine Peaks
Rewards
One time rewards
Lightning Pistol
x 1
Lunar Tickets
x 112
Repeatable rewards
Hero experience
78750
Rare perk up
54
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
82
Mini-Boss
Ghost Town
112
68250 32
Retrieve the Data
Ghost Town - Twine Peaks
Rewards
One time rewards
Blooper
x 1
Lunar Tickets
x 112
Repeatable rewards
Schematic experience
68250
Re-perk
32
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
76
Mini-Boss
The Suburbs
108
63000 63000
Repair the Shelter
The Suburbs - Twine Peaks
Rewards
One time rewards
Nightclaw
x 1
Lunar Tickets
x 108
Repeatable rewards
Schematic experience
63000
Schematic experience
63000
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Storm Alert
140
Leaping Ninjas Smoke Screens Wall Weakening Life Leech Attacks Quickened
Lakeside
36
Refuel the Homebase
Lakeside - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 36
Repeatable rewards
Hero experience
?
Re-perk
?
Modifiers
Leaping Ninjas
Leaping Ninjas
Mantis Leap now deals AoE damage when landing.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
132
Sword Ninjas Slowing Pools Frenzied Deathburst Metal Corrosion Uncharted Enemies
The Industrial Park
36
44
Retrieve the Data
The Industrial Park - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 36
Repeatable rewards
Schematic experience
?
Storm shard
44
Modifiers
Sword Ninjas
Sword Ninjas
Ninjas do more damage and crit more often with swords.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
124
Adept Outlanders Smoke Screens Healing Deathburst Life Leech Attacks Quickened
The Industrial Park
60
Destroy The Encampments
The Industrial Park - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 60
Repeatable rewards
Hero experience
?
Pure drop of rain
?
Modifiers
Adept Outlanders
Adept Outlanders
Outlanders do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
116
Adept Constructors Slowing Pools Wall Weakening Metal Corrosion Quickened
Lakeside
10
Beta Storm: Eliminate and Collect
Lakeside - Twine Peaks
Rewards
One time rewards
Storm shard
x 10
Repeatable rewards
Survivor experience
?
Survivor experience
?
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
108
Well Drilled Soldiers Exploding Deathbomb Healing Deathburst Metal Corrosion Quickened
Ghost Town
125
Build the Radar Grid
Ghost Town - Twine Peaks
Rewards
One time rewards
Re-perk
x 125
Repeatable rewards
Schematic experience
?
Legendary perk up
?
Modifiers
Well Drilled Soldiers
Well Drilled Soldiers
Soldier ability cool downs and energy costs are reduced.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
100
Focused Ninjas Acid Pools Frenzied Deathburst Life Leech Attacks Uncharted Enemies
Ghost Town
10
112500 36
Deliver The Bomb
Ghost Town - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 10
Repeatable rewards
Hero experience
112500
Re-perk
36
Modifiers
Focused Ninjas
Focused Ninjas
Ninja ability cool downs and energy costs are reduced.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
94
Powerful Pistols Adept Outlanders Smoke Screens Frenzied Deathburst Slowing Attacks
Ghost Town
10
Beta Storm: Eliminate and Collect
Ghost Town - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 10
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Powerful Pistols
Powerful Pistols
Pistols do more damage.
Adept Outlanders
Adept Outlanders
Outlanders do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
88
Building Constructors Smoke Screens Frenzied Deathburst Slowing Attacks Quickened
The Industrial Park
36
60000 60000
Destroy The Encampments
The Industrial Park - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 36
Repeatable rewards
Hero experience
60000
Survivor experience
60000
Modifiers
Building Constructors
Building Constructors
Build, Upgrade, and Repair costs reduced for Constructors.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
82
Powerful Energy Attacks Focused Ninjas Acid Pools Frenzied Deathburst Metal Corrosion
Lakeside
5
Beta Storm: Eliminate and Collect
Lakeside - Twine Peaks
Rewards
One time rewards
Storm shard
x 5
Repeatable rewards
Hero experience
?
Survivor experience
?
Modifiers
Powerful Energy Attacks
Powerful Energy Attacks
Player energy attacks do more damage.
Focused Ninjas
Focused Ninjas
Ninja ability cool downs and energy costs are reduced.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Adept Soldiers Slowing Pools Wall Weakening Slowing Attacks Uncharted Enemies
The Forest
5
Beta Storm: Eliminate and Collect
The Forest - Twine Peaks
Rewards
One time rewards
Storm shard
x 5
Repeatable rewards
Survivor experience
?
Schematic experience
?
Modifiers
Adept Soldiers
Adept Soldiers
Soldiers do more damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Fire Storm
140
Fire Storm Exploding Deathbomb Quickened
Desert
60
Refuel the Homebase
Desert - Twine Peaks
Rewards
One time rewards
Fire up
x 60
Repeatable rewards
Hero experience
?
Storm shard
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
132
Fire Storm Exploding Deathbomb Quickened
Ghost Town
60
Destroy The Encampments
Ghost Town - Twine Peaks
Rewards
One time rewards
Fire up
x 60
Repeatable rewards
Hero experience
?
Storm shard
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
100
Fire Storm Exploding Deathbomb Quickened
Lakeside
60
Resupply
Lakeside - Twine Peaks
Rewards
One time rewards
Fire up
x 60
Repeatable rewards
Schematic experience
?
Brightcore Ore
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Normal
140
Ghost Town
Rescue the Survivors
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Brightcore Ore
?
140
The Forest
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
140
The Suburbs
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Storm shard
?
140
StormKing
The Portal
StormKing - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Hero experience
?
132
The Grasslands
78
Evacuate the Shelter
The Grasslands - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Eye of the storm
78
124
Ghost Town
Rescue the Survivors
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Hero experience
?
124
Desert
24
Retrieve the Data
Desert - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Storm shard
24
116
The Suburbs
Fight the Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Schematic experience
?
116
The Forest
78
Evacuate the Shelter
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Pure drop of rain
78
108
The Industrial Park
58
Fight Category 2 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Epic perk up
58
108
Thunder Route 99
11
Retrieve the Data
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Storm shard
11
108
The Suburbs
Destroy The Encampments
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Schematic experience
?
100
The Suburbs
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Storm shard
?
94
Thunder Route 99
67500 67500
Destroy The Encampments
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
67500
Survivor experience
67500
94
The Forest
87750 13
Evacuate the Shelter
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
87750
Eye of the storm
13
94
Lakeside
Resupply
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
88
Thunder Route 99
54000 54000
Rescue the Survivors
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
54000
Survivor experience
54000
82
The Grasslands
78750 78750
Deliver The Bomb
The Grasslands - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
78750
Schematic experience
78750
76
The City
54000 23
Ride The Lightning
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
54000
Lightning in a bottle
23
76
The Industrial Park
Resupply
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
70
Twine Peaks Storm Shield
Twine Peaks Storm Shield
Twine Peaks Storm Shield - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Mini Llama
?
Hero experience
?
Nature Storm
124
Nature Storm Quickened Smoke Screens
The Grasslands
60
Ride The Lightning
The Grasslands - Twine Peaks
Rewards
One time rewards
Amp up
x 60
Repeatable rewards
Survivor experience
?
Lightning in a bottle
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
88
Nature Storm Quickened Smoke Screens
Desert
60
Resupply
Desert - Twine Peaks
Rewards
One time rewards
Amp up
x 60
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
76
Nature Storm Quickened Smoke Screens
Desert
60
45000 9
Destroy The Encampments
Desert - Twine Peaks
Rewards
One time rewards
Amp up
x 60
Repeatable rewards
Hero experience
45000
Eye of the storm
9
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Water Storm
116
Ice Storm Healing Deathburst Slowing Pools
Ghost Town
60
Resupply
Ghost Town - Twine Peaks
Rewards
One time rewards
Frost up
x 60
Repeatable rewards
Schematic experience
?
Rotating Gizmo
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
100
Ice Storm Healing Deathburst Slowing Pools
Thunder Route 99
60
112500 60
Deliver The Bomb
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Frost up
x 60
Repeatable rewards
Hero experience
112500
Legendary perk up
60
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
82
Ice Storm Healing Deathburst Slowing Pools
Lakeside
60
68250 68250
Evacuate the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
Frost up
x 60
Repeatable rewards
Survivor experience
68250
Schematic experience
68250
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.