Twine Peaks Missions
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Click on a mission to see details
Mini-Boss
160
Nature Storm Mini-Boss Exploding Deathbomb Wall Weakening Metal Corrosion
242K
290
132
Repair the Shelter
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Schematic XP
x 242000
AMP-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Epic PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160
Nature Storm Mini-Boss Smoke Screens Healing Deathburst Slowing Attacks
38
290
132
x5
Deliver The Bomb
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Storm Shard
x 38
AMP-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Hero XP
? x 5
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
140
Nature Storm Mini-Boss Acid Pools Frenzied Deathburst Slowing Attacks
61
280
130
Repair the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Eye of the Storm
x 61
AMP-UP!
x 280
Campaign Event Currency
x 130
Repeatable rewards
Epic PERK-UP!
?
Epic PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
100
Nature Storm Mini-Boss Slowing Pools Healing Deathburst Life Leech Attacks
225
230
120
360000
Ride The Lightning
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Epic PERK-UP!
x 225
AMP-UP!
x 230
Campaign Event Currency
x 120
Repeatable rewards
Hero XP
90000 x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
76
Nature Storm Mini-Boss Slowing Pools Frenzied Deathburst Metal Corrosion
66K
190
108
270000
Deliver The Bomb
The Grasslands - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Schematic XP
x 66000
AMP-UP!
x 190
Campaign Event Currency
x 108
Repeatable rewards
Hero XP
67500 x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Mini-Boss
160
Ice Storm Mini-Boss Exploding Deathbomb Wall Weakening Life Leech Attacks
1
290
132
x5
Retrieve the Data
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Viper
x 1
FROST-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Storm Shard
? x 5
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
140
Ice Storm Mini-Boss Smoke Screens Wall Weakening Metal Corrosion
276
280
130
x4
Deliver The Bomb
Autumn Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Epic PERK-UP!
x 276
FROST-UP!
x 280
Campaign Event Currency
x 130
Repeatable rewards
Hero XP
? x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Ice Storm Mini-Boss Exploding Deathbomb Healing Deathburst Metal Corrosion
215
270
128
x4
Retrieve the Data
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Legendary PERK-UP!
x 215
FROST-UP!
x 270
Campaign Event Currency
x 128
Repeatable rewards
Schematic XP
? x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Ice Storm Mini-Boss Slowing Pools Healing Deathburst Slowing Attacks
256
260
126
x4
Evacuate the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Epic PERK-UP!
x 256
FROST-UP!
x 260
Campaign Event Currency
x 126
Repeatable rewards
Hero XP
? x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Ice Storm Mini-Boss Smoke Screens Frenzied Deathburst Slowing Attacks
164
250
124
x4
Evacuate the Shelter
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Legendary PERK-UP!
x 164
FROST-UP!
x 250
Campaign Event Currency
x 124
Repeatable rewards
Hero XP
? x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
108
Ice Storm Mini-Boss Acid Pools Frenzied Deathburst Slowing Attacks
45
240
122
x4
Retrieve the Data
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Eye of the Storm
x 45
FROST-UP!
x 240
Campaign Event Currency
x 122
Repeatable rewards
RE-PERK!
? x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Ice Storm Mini-Boss Smoke Screens Frenzied Deathburst Slowing Attacks
102
220
118
351000
Retrieve the Data
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Pure Drop of Rain
x 102
FROST-UP!
x 220
Campaign Event Currency
x 118
Repeatable rewards
Schematic XP
87750 x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
88
Ice Storm Mini-Boss Acid Pools Healing Deathburst Slowing Attacks
287
210
115
540000
Fight Category 4 Storm
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
RE-PERK!
x 287
FROST-UP!
x 210
Campaign Event Currency
x 115
Repeatable rewards
Schematic XP
135000 x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
82
Ice Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Life Leech Attacks
276
200
112
273000
Evacuate the Shelter
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
RE-PERK!
x 276
FROST-UP!
x 200
Campaign Event Currency
x 112
Repeatable rewards
Hero XP
68250 x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
82
Ice Storm Mini-Boss Acid Pools Wall Weakening Life Leech Attacks
276
200
112
315000
Deliver The Bomb
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
RE-PERK!
x 276
FROST-UP!
x 200
Campaign Event Currency
x 112
Repeatable rewards
Hero XP
78750 x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Mini-Boss
160
Fire Storm Mini-Boss Acid Pools Wall Weakening Life Leech Attacks
242K
290
132
x5
Fight Category 4 Storm
Island - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Schematic XP
x 242000
FIRE-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Storm Shard
? x 5
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
140
Fire Storm Mini-Boss Smoke Screens Wall Weakening Slowing Attacks
276
280
130
x4
Evacuate the Shelter
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Epic PERK-UP!
x 276
FIRE-UP!
x 280
Campaign Event Currency
x 130
Repeatable rewards
Hero XP
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
132
Fire Storm Mini-Boss Smoke Screens Healing Deathburst Metal Corrosion
24
270
128
x4
Fight Category 4 Storm
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Storm Shard
x 24
FIRE-UP!
x 270
Campaign Event Currency
x 128
Repeatable rewards
RE-PERK!
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Fire Storm Mini-Boss Slowing Pools Healing Deathburst Slowing Attacks
297
260
126
Repair the Shelter
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
RE-PERK!
x 297
FIRE-UP!
x 260
Campaign Event Currency
x 126
Repeatable rewards
Legendary PERK-UP!
?
Epic PERK-UP!
?
Epic PERK-UP!
?
Epic PERK-UP!
?
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Fire Storm Mini-Boss Acid Pools Healing Deathburst Slowing Attacks
328
250
124
x4
Ride The Lightning
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
RE-PERK!
x 328
FIRE-UP!
x 250
Campaign Event Currency
x 124
Repeatable rewards
Storm Shard
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
108
Fire Storm Mini-Boss Acid Pools Healing Deathburst Metal Corrosion
63
240
122
x4
Evacuate the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Lightning in a Bottle
x 63
FIRE-UP!
x 240
Campaign Event Currency
x 122
Repeatable rewards
Hero XP
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Fire Storm Mini-Boss Smoke Screens Healing Deathburst Slowing Attacks
41
230
120
390000
Evacuate the Shelter
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Eye of the Storm
x 41
FIRE-UP!
x 230
Campaign Event Currency
x 120
Repeatable rewards
Survivor XP
97500 x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Fire Storm Mini-Boss Smoke Screens Healing Deathburst Metal Corrosion
99K
220
118
324000
Ride The Lightning
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Hero XP
x 99000
FIRE-UP!
x 220
Campaign Event Currency
x 118
Repeatable rewards
Hero XP
81000 x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88
Fire Storm Mini-Boss Slowing Pools Healing Deathburst Slowing Attacks
88K
210
115
360000
Deliver The Bomb
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Schematic XP
x 88000
FIRE-UP!
x 210
Campaign Event Currency
x 115
Repeatable rewards
Schematic XP
90000 x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
76
Fire Storm Mini-Boss Slowing Pools Frenzied Deathburst Metal Corrosion
8
190
108
x4
Ride The Lightning
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Storm Shard
x 8
FIRE-UP!
x 190
Campaign Event Currency
x 108
Repeatable rewards
Lightning in a Bottle
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Mini-Boss
140
Mini-Boss
90
60
130
Fight Category 2 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Pure Drop of Rain
x 90
Lightning in a Bottle
x 60
Campaign Event Currency
x 130
Repeatable rewards
Hero XP
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
140
Mini-Boss
1
36
130
Deliver The Bomb
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Sniper Defender
x 1
Eye of the Storm
x 36
Campaign Event Currency
x 130
Repeatable rewards
Hero XP
?
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
140
Mini-Boss
1
18
130
Fight Category 3 Storm
Island - Twine Peaks
Rewards
One time rewards
Vacuum Tube Rifle
x 1
Storm Shard
x 18
Campaign Event Currency
x 130
Repeatable rewards
Schematic XP
?
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
132
Mini-Boss
95K
110
128
Fight Category 3 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Hero XP
x 94600
Epic PERK-UP!
x 110
Campaign Event Currency
x 128
Repeatable rewards
Hero XP
?
Storm Shard
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
132
Mini-Boss
1
18
128
Retrieve the Data
Island - Twine Peaks
Rewards
One time rewards
Haywire Storm
x 1
Eye of the Storm
x 18
Campaign Event Currency
x 128
Repeatable rewards
Schematic XP
?
Storm Shard
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
1
95
126
Deliver The Bomb
The Industrial Park - Twine Peaks
Rewards
One time rewards
Stampede
x 1
Legendary PERK-UP!
x 95
Campaign Event Currency
x 126
Repeatable rewards
Hero XP
?
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
1
10
126
Fight Category 3 Storm
Island - Twine Peaks
Rewards
One time rewards
Dim Mak Mari
x 1
Storm Shard
x 10
Campaign Event Currency
x 126
Repeatable rewards
Hero XP
?
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
18
135
126
Repair the Shelter
The Grasslands - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 18
RE-PERK!
x 135
Campaign Event Currency
x 126
Repeatable rewards
Survivor XP
?
Survivor XP
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
130
18
124
Retrieve the Data
Island - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 130
Eye of the Storm
x 18
Campaign Event Currency
x 124
Repeatable rewards
Schematic XP
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
10
60
124
Deliver The Bomb
Ghost Town - Twine Peaks
Rewards
One time rewards
Storm Shard
x 10
Pure Drop of Rain
x 60
Campaign Event Currency
x 124
Repeatable rewards
Hero XP
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Mini-Boss
1
125
122
Retrieve the Data
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Hammercrush
x 1
RE-PERK!
x 125
Campaign Event Currency
x 122
Repeatable rewards
Schematic XP
?
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Mini-Boss
125
36
122
Ride The Lightning
The Suburbs - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 125
Lightning in a Bottle
x 36
Campaign Event Currency
x 122
Repeatable rewards
Survivor XP
?
Hero XP
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
55K
120
120
105000 105000
Repair the Shelter
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Hero XP
x 55000
RE-PERK!
x 120
Campaign Event Currency
x 120
Repeatable rewards
Survivor XP
105000
Schematic XP
105000
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
1
18
120
168780
Fight Category 4 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Freedom's Herald
x 1
Lightning in a Bottle
x 18
Campaign Event Currency
x 120
Repeatable rewards
Survivor XP
168780
Storm Shard
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
94
Mini-Boss
1
90
118
151890 151890
Fight Category 4 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Ceiling Electric Field
x 1
Epic PERK-UP!
x 90
Campaign Event Currency
x 118
Repeatable rewards
Schematic XP
151890
Hero XP
151890
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
94
Mini-Boss
90
10
118
87750
Retrieve the Data
The Industrial Park - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 90
Eye of the Storm
x 10
Campaign Event Currency
x 118
Repeatable rewards
Schematic XP
87750
Storm Shard
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
88
Mini-Boss
44K
5
115
78000 78000
Retrieve the Data
Desert - Twine Peaks
Rewards
One time rewards
Schematic XP
x 44000
Storm Shard
x 5
Campaign Event Currency
x 115
Repeatable rewards
Schematic XP
78000
Schematic XP
78000
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
88
Mini-Boss
1
10
115
78000
Evacuate the Shelter
The Industrial Park - Twine Peaks
Rewards
One time rewards
Flame Grill Floor Trap
x 1
Eye of the Storm
x 10
Campaign Event Currency
x 115
Repeatable rewards
Hero XP
78000
Pure Drop of Rain
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
82
Mini-Boss
80
39K
112
68250 68250
Evacuate the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 80
Schematic XP
x 38500
Campaign Event Currency
x 112
Repeatable rewards
Survivor XP
68250
Survivor XP
68250
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
82
Mini-Boss
1
18
112
78750
Fight Category 2 Storm
The Grasslands - Twine Peaks
Rewards
One time rewards
Viper
x 1
Lightning in a Bottle
x 18
Campaign Event Currency
x 112
Repeatable rewards
Schematic XP
78750
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
76
Mini-Boss
50K
10
108
54000 54000
Ride The Lightning
Island - Twine Peaks
Rewards
One time rewards
Survivor XP
x 49500
Eye of the Storm
x 10
Campaign Event Currency
x 108
Repeatable rewards
Hero XP
54000
Survivor XP
54000
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Lightning Storm Alert
140
Acid Pools Uncharted Enemies Nature Storm Healing Deathburst
180
280
Eliminate and Collect
Lakeside - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 180
AMP-UP!
x 280
Repeatable rewards
Survivor XP
?
Survivor XP
?
Gold
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
132
Acid Pools Frenzied Deathburst Nature Storm Slowing Attacks
105
270
Destroy The Encampments
Desert - Twine Peaks
Rewards
One time rewards
Legendary PERK-UP!
x 105
AMP-UP!
x 270
Repeatable rewards
Hero XP
?
Pure Drop of Rain
?
Gold
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Metal Corrosion Quickened Nature Storm Healing Deathburst
24
250
Destroy The Encampments
The City - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 24
AMP-UP!
x 250
Repeatable rewards
Hero XP
?
Lightning in a Bottle
?
Gold
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
100
Acid Pools Frenzied Deathburst Nature Storm Slowing Attacks
150
230
Refuel the Homebase
Ghost Town - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 150
AMP-UP!
x 230
Repeatable rewards
Survivor XP
?
Hero XP
?
Gold
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
88
Powerful Axes and Scythes Acid Pools Uncharted Enemies Nature Storm Healing Deathburst
23
210
54000 54000
Rescue the Survivors
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 23
AMP-UP!
x 210
Repeatable rewards
Survivor XP
54000
Survivor XP
54000
Gold
?
Modifiers
Powerful Axes and Scythes
Powerful Axes and Scythes
Axe and Scythe weapons do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
76
Well Drilled Soldiers Metal Corrosion Frenzied Deathburst Nature Storm Slowing Pools
19
190
Build the Radar Grid
The Forest - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 19
AMP-UP!
x 190
Repeatable rewards
Schematic XP
?
RE-PERK!
?
Gold
?
Modifiers
Well Drilled Soldiers
Well Drilled Soldiers
Soldier ability cool downs and energy costs are reduced.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Normal
140
Retrieve the Data
Desert - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Epic PERK-UP!
?
Gold
?
140
Build the Radar Grid
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
RE-PERK!
?
Gold
?
140
Rescue the Survivors
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Survivor XP
?
Gold
?
140
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Eye of the Storm
?
Gold
?
140
The Portal
StormKing - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Schematic XP
?
Gold
?
132
Refuel the Homebase
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
RE-PERK!
?
Gold
?
132
Eliminate and Collect
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Hero XP
?
Gold
?
132
Deliver The Bomb
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
RE-PERK!
?
Gold
?
124
Evacuate the Shelter
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Storm Shard
?
Gold
?
124
Retrieve the Data
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
124
Ride The Lightning
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Hero XP
?
Gold
?
116
Repair the Shelter
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Legendary PERK-UP!
?
Gold
?
116
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Brightcore Ore
?
Gold
?
116
Build the Radar Grid
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
108
Rescue the Survivors
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Survivor XP
?
Gold
?
108
Fight Category 3 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Storm Shard
?
Gold
?
108
Destroy The Encampments
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Pure Drop of Rain
?
Gold
?
100
Build the Radar Grid
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
100
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Storm Shard
?
Gold
?
100
67500 67500
Rescue the Survivors
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
67500
Survivor XP
67500
Gold
?
94
81000 81000
Ride The Lightning
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
81000
Survivor XP
81000
Gold
?
94
101250 101250
Deliver The Bomb
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
101250
Schematic XP
101250
Gold
?
94
Eliminate and Collect
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Hero XP
?
Gold
?
88
135000
Fight Category 4 Storm
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
135000
Lightning in a Bottle
?
Gold
?
88
84000
Repair the Shelter
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
84000
Legendary PERK-UP!
?
Gold
?
82
Resupply
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Obsidian Ore
?
Gold
?
82
47250 47250
Rescue the Survivors
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
47250
Survivor XP
47250
Gold
?
76
78750 78750
Fight Category 3 Storm
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
78750
Hero XP
78750
Gold
?
76
Resupply
Desert - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Obsidian Ore
?
Gold
?
76
Refuel the Homebase
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Rare PERK-UP!
?
Gold
?
70
Twine Peaks Storm Shield
Twine Peaks Storm Shield - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Mini Reward Llama
?
Hero XP
?
Fire Storm
132
Quickened Slowing Attacks Fire Storm Metal Corrosion
40
270
Resupply
The Grasslands - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 40
FIRE-UP!
x 270
Repeatable rewards
Schematic XP
?
Sunbeam Crystal
?
Gold
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116
Smoke Screens Healing Deathburst Fire Storm Wall Weakening
160
250
Eliminate and Collect
The Suburbs - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 160
FIRE-UP!
x 250
Repeatable rewards
Survivor XP
?
Hero XP
?
Gold
?
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
108
Quickened Slowing Attacks Fire Storm Wall Weakening
95
240
Refuel the Homebase
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Legendary PERK-UP!
x 95
FIRE-UP!
x 240
Repeatable rewards
Schematic XP
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
100
Quickened Slowing Attacks Fire Storm Metal Corrosion
110
230
75000 75000
Destroy The Encampments
Island - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 110
FIRE-UP!
x 230
Repeatable rewards
Hero XP
75000
Hero XP
75000
Gold
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94
Adept Constructors Quickened Slowing Pools Fire Storm Acid Pools
145
220
67500
Destroy The Encampments
Ghost Town - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 145
FIRE-UP!
x 220
Repeatable rewards
Hero XP
67500
Eye of the Storm
?
Gold
?
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
82
Powerful Energy Attacks Quickened Slowing Attacks Fire Storm Metal Corrosion
40
200
Eliminate and Collect
Lakeside - Twine Peaks
Rewards
One time rewards
Pure Drop of Rain
x 40
FIRE-UP!
x 200
Repeatable rewards
Survivor XP
?
Survivor XP
?
Gold
?
Modifiers
Powerful Energy Attacks
Powerful Energy Attacks
Player energy attacks do more damage.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Water Storm
124
Life Leech Attacks Metal Corrosion Ice Storm Quickened
125
260
Rescue the Survivors
Desert - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 125
FROST-UP!
x 260
Repeatable rewards
Survivor XP
?
Survivor XP
?
Gold
?
Modifiers
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
108
Healing Deathburst Exploding Deathbomb Ice Storm Uncharted Enemies
9
240
Build the Radar Grid
Island - Twine Peaks
Rewards
One time rewards
Storm Shard
x 9
FROST-UP!
x 240
Repeatable rewards
Schematic XP
?
Epic PERK-UP!
?
Gold
?
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
94
Knockback Melee Attacks Slowing Pools Metal Corrosion Ice Storm Quickened
7
220
94500
Repair the Shelter
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Storm Shard
x 7
FROST-UP!
x 220
Repeatable rewards
Survivor XP
94500
Epic PERK-UP!
?
Gold
?
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
88
Adept Outlanders Healing Deathburst Metal Corrosion Ice Storm Quickened
100
210
Refuel the Homebase
Island - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 100
FROST-UP!
x 210
Repeatable rewards
Survivor XP
?
Pure Drop of Rain
?
Gold
?
Modifiers
Adept Outlanders
Adept Outlanders
Outlanders do more damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
82
Upgraded Outlanders Slowing Attacks Exploding Deathbomb Ice Storm Frenzied Deathburst
21
200
68250
Retrieve the Data
The Suburbs - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 21
FROST-UP!
x 200
Repeatable rewards
Schematic XP
68250
Eye of the Storm
?
Gold
?
Modifiers
Upgraded Outlanders
Upgraded Outlanders
Outlander abilities deal more damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
76
Adept Outlanders Slowing Pools Exploding Deathbomb Ice Storm Smoke Screens
12
190
Resupply
The Industrial Park - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 12
FROST-UP!
x 190
Repeatable rewards
Schematic XP
?
Obsidian Ore
?
Gold
?
Modifiers
Adept Outlanders
Adept Outlanders
Outlanders do more damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.