Twine Peaks Missions
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SUPPORT A CREATOR CODE! FORTNITEDB how to
Perkup
Evo
Experience
Alert Rewards
Materials
Mission Type
Alert Type
Biome Type
Modifiers
Level
Mega Alerts
140
Nature Storm Mini-Boss Acid Pools Frenzied Deathburst Metal Corrosion
280 130
156
Fight Category 4 Storm
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Ceiling Drop Trap
x 1
Amp up
x 280
Adventure Tickets
x 130
Repeatable rewards
Storm shard
39 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Nature Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Metal Corrosion
369 280 130
x4
Repair the Shelter
Autumn Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Re-perk
x 369
Amp up
x 280
Adventure Tickets
x 130
Repeatable rewards
Schematic experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Nature Storm Mini-Boss Exploding Deathbomb Healing Deathburst Metal Corrosion
225 280 130
x4
Deliver The Bomb
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Legendary perk up
x 225
Amp up
x 280
Adventure Tickets
x 130
Repeatable rewards
Re-perk
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Nature Storm Mini-Boss Acid Pools Frenzied Deathburst Metal Corrosion
348 270 128
x4
Repair the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Re-perk
x 348
Amp up
x 270
Adventure Tickets
x 128
Repeatable rewards
Re-perk
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Nature Storm Mini-Boss Exploding Deathbomb Healing Deathburst Metal Corrosion
215 270 128
96
Retrieve the Data
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Legendary perk up
x 215
Amp up
x 270
Adventure Tickets
x 128
Repeatable rewards
Eye of the storm
24 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Nature Storm Mini-Boss Exploding Deathbomb Healing Deathburst Slowing Attacks
244200 260 126
50 59 50 59
Retrieve the Data
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Survivor experience
x 244200
Amp up
x 260
Adventure Tickets
x 126
Repeatable rewards
Legendary perk up
50
Epic perk up
59
Legendary perk up
50
Epic perk up
59
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
124
Nature Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Slowing Attacks
297 260 126
x4
Fight Category 4 Storm
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Re-perk
x 297
Amp up
x 260
Adventure Tickets
x 126
Repeatable rewards
Re-perk
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Nature Storm Mini-Boss Exploding Deathbomb Wall Weakening Metal Corrosion
328 250 124
x4
Deliver The Bomb
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Re-perk
x 328
Amp up
x 250
Adventure Tickets
x 124
Repeatable rewards
Hero experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116
Nature Storm Mini-Boss Smoke Screens Frenzied Deathburst Metal Corrosion
246 250 124
312
Evacuate the Shelter
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Epic perk up
x 246
Amp up
x 250
Adventure Tickets
x 124
Repeatable rewards
Pure drop of rain
78 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108
Nature Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Metal Corrosion
194 240 122
x4
Retrieve the Data
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Legendary perk up
x 194
Amp up
x 240
Adventure Tickets
x 122
Repeatable rewards
Re-perk
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108
Nature Storm Mini-Boss Acid Pools Frenzied Deathburst Slowing Attacks
18 240 122
60 58 58 60
Deliver The Bomb
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Storm shard
x 18
Amp up
x 240
Adventure Tickets
x 122
Repeatable rewards
Legendary perk up
60
Epic perk up
58
Epic perk up
58
Legendary perk up
60
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
100
Nature Storm Mini-Boss Acid Pools Wall Weakening Metal Corrosion
184 230 120
x4
Fight Category 4 Storm
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Legendary perk up
x 184
Amp up
x 230
Adventure Tickets
x 120
Repeatable rewards
Re-perk
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Nature Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Life Leech Attacks
184 230 120
360000
Ride The Lightning
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Legendary perk up
x 184
Amp up
x 230
Adventure Tickets
x 120
Repeatable rewards
Hero experience
90000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
94
Nature Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Metal Corrosion
99000 220 118
351000
Retrieve the Data
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Schematic experience
x 99000
Amp up
x 220
Adventure Tickets
x 118
Repeatable rewards
Schematic experience
87750 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94
Nature Storm Mini-Boss Slowing Pools Healing Deathburst Life Leech Attacks
36 220 118
378000
Repair the Shelter
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Eye of the storm
x 36
Amp up
x 220
Adventure Tickets
x 118
Repeatable rewards
Survivor experience
94500 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
88
Nature Storm Mini-Boss Slowing Pools Wall Weakening Metal Corrosion
132000 210 115
312000
Evacuate the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Survivor experience
x 132000
Amp up
x 210
Adventure Tickets
x 115
Repeatable rewards
Hero experience
78000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88
Nature Storm Mini-Boss Acid Pools Healing Deathburst Slowing Attacks
287 210 115
336000
Repair the Shelter
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Re-perk
x 287
Amp up
x 210
Adventure Tickets
x 115
Repeatable rewards
Schematic experience
84000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
82
Nature Storm Mini-Boss Acid Pools Wall Weakening Life Leech Attacks
194 200 112
273000
Retrieve the Data
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Epic perk up
x 194
Amp up
x 200
Adventure Tickets
x 112
Repeatable rewards
Schematic experience
68250 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
82
Nature Storm Mini-Boss Exploding Deathbomb Healing Deathburst Metal Corrosion
43 200 112
273000
Retrieve the Data
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Lightning in a bottle
x 43
Amp up
x 200
Adventure Tickets
x 112
Repeatable rewards
Schematic experience
68250 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Nature Storm Mini-Boss Acid Pools Healing Deathburst Slowing Attacks
66000 190 108
216000
Ride The Lightning
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Hero experience
x 66000
Amp up
x 190
Adventure Tickets
x 108
Repeatable rewards
Hero experience
54000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
76
Nature Storm Mini-Boss Slowing Pools Healing Deathburst Slowing Attacks
99000 190 108
144
Deliver The Bomb
The Grasslands - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Survivor experience
x 99000
Amp up
x 190
Adventure Tickets
x 108
Repeatable rewards
Re-perk
36 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Normal
140
Fight Category 3 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Storm shard
?
140
Beta Storm: Eliminate and Collect
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Hero experience
?
140
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Pure drop of rain
?
140
The Portal
StormKing - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Hero experience
?
132
Ride The Lightning
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Schematic experience
?
132
Rescue the Survivors
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Survivor experience
?
124
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Rotating Gizmo
?
124
Deliver The Bomb
Desert - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Hero experience
?
116
Ride The Lightning
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Hero experience
?
116
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Brightcore Ore
?
108
Rescue the Survivors
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Hero experience
?
100
75000 75000
Destroy The Encampments
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
75000
Survivor experience
75000
100
Resupply
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
100
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Storm shard
?
94
87750 50
Retrieve the Data
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
87750
Legendary perk up
50
94
118140
Fight Category 3 Storm
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
118140
Obsidian Ore
?
88
Beta Storm: Eliminate and Collect
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Schematic experience
?
88
135000
Fight Category 4 Storm
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
135000
Re-perk
?
76
45000 9
Destroy The Encampments
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
45000
Eye of the storm
9
70
Twine Peaks Storm Shield
Twine Peaks Storm Shield - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Mini Llama
?
Hero experience
?
Fire Storm
140
Frenzied Deathburst Slowing Attacks Fire Storm Acid Pools
30 280
98
Ride The Lightning
Lakeside - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 30
Fire up
x 280
Repeatable rewards
Survivor experience
?
Pure drop of rain
98
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
132
Frenzied Deathburst Life Leech Attacks Fire Storm Exploding Deathbomb
12 270
78
Evacuate the Shelter
Desert - Twine Peaks
Rewards
One time rewards
Storm shard
x 12
Fire up
x 270
Repeatable rewards
Survivor experience
?
Pure drop of rain
78
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
116
Smoke Screens Life Leech Attacks Fire Storm Metal Corrosion
120 250
27
Evacuate the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
Epic perk up
x 120
Fire up
x 250
Repeatable rewards
Hero experience
?
Storm shard
27
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Frenzied Deathburst Slowing Pools Fire Storm Metal Corrosion
60 230
97500 97500
Retrieve the Data
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 60
Fire up
x 230
Repeatable rewards
Schematic experience
97500
Schematic experience
97500
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94
Adept Outlanders Frenzied Deathburst Healing Deathburst Fire Storm Wall Weakening
85 220
151890 75
Fight Category 4 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 85
Fire up
x 220
Repeatable rewards
Survivor experience
151890
Legendary perk up
75
Modifiers
Adept Outlanders
Adept Outlanders
Outlanders do more damage.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
88
Powerful Energy Attacks Frenzied Deathburst Slowing Attacks Fire Storm Wall Weakening
16 210
90000 90000
Deliver The Bomb
Desert - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 16
Fire up
x 210
Repeatable rewards
Schematic experience
90000
Hero experience
90000
Modifiers
Powerful Energy Attacks
Powerful Energy Attacks
Player energy attacks do more damage.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Nature Storm
140
Metal Corrosion Frenzied Deathburst Nature Storm Life Leech Attacks
110 280 130
50
Retrieve the Data
Desert - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 110
Amp up
x 280
Adventure Tickets
x 130
Repeatable rewards
Schematic experience
?
Legendary perk up
50
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
140
Acid Pools Frenzied Deathburst Nature Storm Slowing Pools
180 280 130
Destroy The Encampments
Ghost Town - Twine Peaks
Rewards
One time rewards
Re-perk
x 180
Amp up
x 280
Adventure Tickets
x 130
Repeatable rewards
Hero experience
?
Storm shard
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
132
Exploding Deathbomb Smoke Screens Nature Storm Slowing Attacks
105 270 128
59
Retrieve the Data
The Grasslands - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 105
Amp up
x 270
Adventure Tickets
x 128
Repeatable rewards
Schematic experience
?
Epic perk up
59
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
132
Metal Corrosion Uncharted Enemies Nature Storm Slowing Pools
170 270 128
Refuel the Homebase
The Industrial Park - Twine Peaks
Rewards
One time rewards
Re-perk
x 170
Amp up
x 270
Adventure Tickets
x 128
Repeatable rewards
Hero experience
?
Legendary perk up
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
124
Metal Corrosion Smoke Screens Nature Storm Slowing Attacks
145 260 126
Beta Storm: Eliminate and Collect
The Industrial Park - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Amp up
x 260
Adventure Tickets
x 126
Repeatable rewards
Hero experience
?
Schematic experience
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
124
Exploding Deathbomb Uncharted Enemies Nature Storm Slowing Pools
125 260 126
Beta Storm: Eliminate and Collect
The Grasslands - Twine Peaks
Rewards
One time rewards
Epic perk up
x 125
Amp up
x 260
Adventure Tickets
x 126
Repeatable rewards
Hero experience
?
Survivor experience
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
116
Exploding Deathbomb Uncharted Enemies Nature Storm Slowing Pools
160 250 124
Destroy The Encampments
Ghost Town - Twine Peaks
Rewards
One time rewards
Re-perk
x 160
Amp up
x 250
Adventure Tickets
x 124
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
116
Metal Corrosion Uncharted Enemies Nature Storm Slowing Pools
34 250 124
Fight the Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 34
Amp up
x 250
Adventure Tickets
x 124
Repeatable rewards
Hero experience
?
Eye of the storm
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
108
Exploding Deathbomb Uncharted Enemies Nature Storm Life Leech Attacks
9 240 122
Refuel the Homebase
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Storm shard
x 9
Amp up
x 240
Adventure Tickets
x 122
Repeatable rewards
Schematic experience
?
Schematic experience
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
108
Metal Corrosion Frenzied Deathburst Nature Storm Slowing Pools
145 240 122
Ride The Lightning
The Suburbs - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Amp up
x 240
Adventure Tickets
x 122
Repeatable rewards
Survivor experience
?
Hero experience
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
100
Exploding Deathbomb Smoke Screens Nature Storm Slowing Pools
150 230 120
168780
Fight Category 4 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Re-perk
x 150
Amp up
x 230
Adventure Tickets
x 120
Repeatable rewards
Schematic experience
168780
Re-perk
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
100
Exploding Deathbomb Frenzied Deathburst Nature Storm Slowing Attacks
110 230 120
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
Epic perk up
x 110
Amp up
x 230
Adventure Tickets
x 120
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Headshot Soldiers Exploding Deathbomb Uncharted Enemies Nature Storm Slowing Attacks
105 220 118
101250 101250
Deliver The Bomb
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic perk up
x 105
Amp up
x 220
Adventure Tickets
x 118
Repeatable rewards
Schematic experience
101250
Survivor experience
101250
Modifiers
Headshot Soldiers
Headshot Soldiers
Soldiers do more damage with Assault Rifles when scoring head shots.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Knockback Melee Attacks Metal Corrosion Frenzied Deathburst Nature Storm Slowing Attacks
7 220 118
94500 35
Repair the Shelter
The Industrial Park - Twine Peaks
Rewards
One time rewards
Storm shard
x 7
Amp up
x 220
Adventure Tickets
x 118
Repeatable rewards
Survivor experience
94500
Re-perk
35
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
88
Well Drilled Soldiers Exploding Deathbomb Smoke Screens Nature Storm Life Leech Attacks
80 210 115
Beta Storm: Eliminate and Collect
The Industrial Park - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 80
Amp up
x 210
Adventure Tickets
x 115
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Well Drilled Soldiers
Well Drilled Soldiers
Soldier ability cool downs and energy costs are reduced.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
88
Building Constructors Metal Corrosion Smoke Screens Nature Storm Healing Deathburst
16 210 115
Build the Radar Grid
The City - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 16
Amp up
x 210
Adventure Tickets
x 115
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
Modifiers
Building Constructors
Building Constructors
Build, Upgrade, and Repair costs reduced for Constructors.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
82
Adept Constructors Exploding Deathbomb Smoke Screens Nature Storm Healing Deathburst
135 200 112
Beta Storm: Eliminate and Collect
The Grasslands - Twine Peaks
Rewards
One time rewards
Re-perk
x 135
Amp up
x 200
Adventure Tickets
x 112
Repeatable rewards
Survivor experience
?
Hero experience
?
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
82
Upgraded Outlanders Acid Pools Smoke Screens Nature Storm Life Leech Attacks
95 200 112
Resupply
Ghost Town - Twine Peaks
Rewards
One time rewards
Epic perk up
x 95
Amp up
x 200
Adventure Tickets
x 112
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
Modifiers
Upgraded Outlanders
Upgraded Outlanders
Outlander abilities deal more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
76
Headshot Soldiers Metal Corrosion Uncharted Enemies Nature Storm Slowing Attacks
130 190 108
Resupply
The Industrial Park - Twine Peaks
Rewards
One time rewards
Re-perk
x 130
Amp up
x 190
Adventure Tickets
x 108
Repeatable rewards
Schematic experience
?
Shadowshard Crystal
?
Modifiers
Headshot Soldiers
Headshot Soldiers
Soldiers do more damage with Assault Rifles when scoring head shots.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
76
Upgraded Outlanders Acid Pools Quickened Nature Storm Life Leech Attacks
35 190 108
58500 58500
Evacuate the Shelter
The Suburbs - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 35
Amp up
x 190
Adventure Tickets
x 108
Repeatable rewards
Survivor experience
58500
Survivor experience
58500
Modifiers
Upgraded Outlanders
Upgraded Outlanders
Outlander abilities deal more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
76
Powerful Swords and Spears Wall Weakening Smoke Screens Nature Storm Healing Deathburst
12 190 108
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 12
Amp up
x 190
Adventure Tickets
x 108
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
Modifiers
Powerful Swords and Spears
Powerful Swords and Spears
Spear and Sword weapons do more damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Mini-Boss
140
Mini-Boss
58
Deliver The Bomb
The Forest - Twine Peaks
Rewards
One time rewards
Helium Shotgun
x 1
Repeatable rewards
Hero experience
?
Epic perk up
58
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
132
Mini-Boss
36
Fight Category 3 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 36
Repeatable rewards
Survivor experience
?
Re-perk
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
Fight Category 3 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Zapper
x 1
Repeatable rewards
Survivor experience
?
Pure drop of rain
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
100
27
Ride The Lightning
The City - Twine Peaks
Rewards
One time rewards
Epic perk up
x 100
Repeatable rewards
Hero experience
?
Storm shard
27
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Mini-Boss
125
Fight Category 2 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Re-perk
x 125
Repeatable rewards
Schematic experience
?
Eye of the storm
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
94
Mini-Boss
101250 36
Deliver The Bomb
The Forest - Twine Peaks
Rewards
One time rewards
Vacuum Tube Spear
x 1
Repeatable rewards
Schematic experience
101250
Re-perk
36
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
82
Mini-Boss
36
68250 32
Retrieve the Data
Lakeside - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 36
Repeatable rewards
Schematic experience
68250
Re-perk
32
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Water Storm
124
Healing Deathburst Metal Corrosion Ice Storm Uncharted Enemies
90 260
78
Ride The Lightning
Ghost Town - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 90
Frost up
x 260
Repeatable rewards
Survivor experience
?
Eye of the storm
78
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
108
Healing Deathburst Wall Weakening Ice Storm Quickened
145 240
Ride The Lightning
Ghost Town - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Frost up
x 240
Repeatable rewards
Survivor experience
?
Hero experience
?
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
108
Slowing Pools Acid Pools Ice Storm Smoke Screens
22 240
Refuel the Homebase
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 22
Frost up
x 240
Repeatable rewards
Hero experience
?
Pure drop of rain
?
Modifiers
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
82
Adept Outlanders Slowing Pools Acid Pools Ice Storm Uncharted Enemies
75 200
68250 68250
Evacuate the Shelter
The Suburbs - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 75
Frost up
x 200
Repeatable rewards
Hero experience
68250
Survivor experience
68250
Modifiers
Adept Outlanders
Adept Outlanders
Outlanders do more damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
82
Focused Ninjas Life Leech Attacks Wall Weakening Ice Storm Uncharted Enemies
14 200
Resupply
Lakeside - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 14
Frost up
x 200
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
Modifiers
Focused Ninjas
Focused Ninjas
Ninja ability cool downs and energy costs are reduced.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
76
Powerful Traps Life Leech Attacks Acid Pools Ice Storm Quickened
130 190
54000 54000
Ride The Lightning
Desert - Twine Peaks
Rewards
One time rewards
Re-perk
x 130
Frost up
x 190
Repeatable rewards
Hero experience
54000
Schematic experience
54000
Modifiers
Powerful Traps
Powerful Traps
Traps hit harder, fire more often, and last longer.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.