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SUPPORT A CREATOR CODE! FDB how to
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160










Retrieve the Data
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 242000

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
160










Evacuate the Shelter
Lakeside
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 300

x 290

x 132
Repeatable rewards

98
x 5
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
160














Deliver The Bomb
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 250

x 290

x 132
Repeatable rewards

58

60

60

60

60
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160










Ride The Lightning
Tropical
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 38

x 290

x 132
Repeatable rewards

98
x 5
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
140













Repair the Shelter
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 276

x 280

x 130
Repeatable rewards

58

58

55

55
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
140










Deliver The Bomb
Autumn Suburbs
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 225

x 280

x 130
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140










Fight Category 4 Storm
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 369

x 280

x 130
Repeatable rewards

140
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies restore health each time they deal damage.
132










Ride The Lightning
The City
- Twine Peaks (4
Players)
Husk power level is
132
Rewards
One time rewards

x 215

x 270

x 128
Repeatable rewards

78
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132










Retrieve the Data
The Forest
- Twine Peaks (4
Players)
Husk power level is
132
Rewards
One time rewards

x 24

x 270

x 128
Repeatable rewards

44
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
124













Repair the Shelter
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
151
Rewards
One time rewards

x 184

x 260

x 126
Repeatable rewards

55

58

58

58
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124










Deliver The Bomb
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
151
Rewards
One time rewards

x 244200

x 260

x 126
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
116










Evacuate the Shelter
Lakeside
- Twine Peaks (4
Players)
Husk power level is
116
Rewards
One time rewards

x 328

x 250

x 124
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116













Retrieve the Data
The Forest
- Twine Peaks (4
Players)
Husk power level is
116
Rewards
One time rewards

x 49

x 250

x 124
Repeatable rewards

59

59

59

50
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
108










Deliver The Bomb
The City
- Twine Peaks (4
Players)
Husk power level is
108
Rewards
One time rewards

x 191400

x 240

x 122
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108










Repair the Shelter
The Suburbs
- Twine Peaks (4
Players)
Husk power level is
108
Rewards
One time rewards

x 143

x 240

x 122
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
100










Repair the Shelter
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
118
Rewards
One time rewards

x 110000

x 230

x 120
Repeatable rewards

105000
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100










Evacuate the Shelter
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
118
Rewards
One time rewards

x 165000

x 230

x 120
Repeatable rewards

7
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
94










Deliver The Bomb
The Suburbs
- Twine Peaks (4
Players)
Husk power level is
109
Rewards
One time rewards

x 215

x 220

x 118
Repeatable rewards

101250
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
94










Ride The Lightning
Desert
- Twine Peaks (4
Players)
Husk power level is
109
Rewards
One time rewards

x 36

x 220

x 118
Repeatable rewards

81000
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.
88










Fight Category 4 Storm
The City
- Twine Peaks (4
Players)
Husk power level is
100
Rewards
One time rewards

x 164

x 210

x 115
Repeatable rewards

135000
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88










Repair the Shelter
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
100
Rewards
One time rewards

x 132000

x 210

x 115
Repeatable rewards

84000
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.
82










Retrieve the Data
Desert
- Twine Peaks (4
Players)
Husk power level is
93
Rewards
One time rewards

x 43

x 200

x 112
Repeatable rewards

68250
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
82










Evacuate the Shelter
The City
- Twine Peaks (4
Players)
Husk power level is
93
Rewards
One time rewards

x 115500

x 200

x 112
Repeatable rewards

24
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
76










Deliver The Bomb
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
87
Rewards
One time rewards

x 99000

x 190

x 108
Repeatable rewards

67500
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
76










Evacuate the Shelter
The Grasslands
- Twine Peaks (4
Players)
Husk power level is
87
Rewards
One time rewards

x 184

x 190

x 108
Repeatable rewards

58500
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
Lightning Storm Alert
140









Fight Category 3 Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 180

x 280
Repeatable rewards

?

?
Modifiers

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
132









Ride The Lightning
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 40

x 270
Repeatable rewards

?

78
Modifiers

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
124









Build the Radar Grid
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 145

x 260
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
116









Fight the Storm
Tropical
- Twine Peaks
Rewards
One time rewards

x 24

x 250
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
94










Resupply
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 25

x 220
Repeatable rewards

?

?
Modifiers

Outlander abilities deal more damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
82










Build the Radar Grid
The Grasslands
- Twine Peaks
Rewards
One time rewards

x 21

x 200
Repeatable rewards

?

?
Modifiers

Ninjas do more damage and crit more often with swords.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
Normal
140



Rescue the Survivors
Lakeside
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



Ride The Lightning
Desert
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



Launch the Rocket
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



The Portal
StormKing
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
132



Resupply
Desert
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
132



Fight Category 2 Storm
The Forest
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

58
132



Evacuate the Shelter
Tropical
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

78
124



Deliver The Bomb
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
124



Evacuate the Shelter
Desert
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
124



Beta Storm: Eliminate and Collect
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
116



Ride The Lightning
The City
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
116



Destroy The Encampments
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
116



Retrieve the Data
The Forest
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

24
108



Rescue the Survivors
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
108



Refuel the Homebase
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
108



Evacuate the Shelter
Tropical
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

27
108



Build the Radar Grid
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
100



Destroy The Encampments
Tropical
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

75000

75000
100



Launch the Rocket
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
94



Fight Category 3 Storm
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

118140

118140
94



Destroy The Encampments
Tropical
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

67500

67500
94



Evacuate the Shelter
The Forest
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

87750

87750
94



Repair the Shelter
Lakeside
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

94500

58
88



Ride The Lightning
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

72000

72000
88



Rescue the Survivors
The City
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

54000

54000
82



Rescue the Survivors
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

47250

47250
82



Resupply
Lakeside
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
76



Evacuate the Shelter
The City
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

58500

50
76



Build the Radar Grid
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
70



Twine Peaks Storm Shield
Twine Peaks Storm Shield
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
Fire Storm
140









Evacuate the Shelter
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 30

x 280
Repeatable rewards

?

78
Modifiers

Enemies gain movement speed for a time after taking damage.

Enemies restore health each time they deal damage.

Converts all elemental enemies to Fire

Enemies have a chance to leave a damaging pool on the ground when they die.
132









Destroy The Encampments
The Grasslands
- Twine Peaks
Rewards
One time rewards

x 100

x 270
Repeatable rewards

?

?
Modifiers

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
100









Refuel the Homebase
The Forest
- Twine Peaks
Rewards
One time rewards

x 110

x 230
Repeatable rewards

?

?
Modifiers

Enemies gain movement speed for a time after taking damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
88










Resupply
Tropical
- Twine Peaks
Rewards
One time rewards

x 100

x 210
Repeatable rewards

?

?
Modifiers

Outlanders do more damage.

Enemies don't show up on the minimap.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Converts all elemental enemies to Fire

Enemies have a chance to leave a damaging pool on the ground when they die.
82










Refuel the Homebase
Tropical
- Twine Peaks
Rewards
One time rewards

x 40

x 200
Repeatable rewards

?

?
Modifiers

Ninjas do more damage and crit more often with swords.

Enemies don't show up on the minimap.

Enemies restore health each time they deal damage.

Converts all elemental enemies to Fire

Enemies have a chance to leave a damaging pool on the ground when they die.
76










Ride The Lightning
The Forest
- Twine Peaks
Rewards
One time rewards

x 12

x 190
Repeatable rewards

54000

54000
Modifiers

Hero abilities do more damage.

Enemies don't show up on the minimap.

Enemies restore health each time they deal damage.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Mini-Boss
140





Deliver The Bomb
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 36
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
116





Deliver The Bomb
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 36
Repeatable rewards

?

60
Modifiers

An Epic Mini-Boss may appear in this area.
108





Repair the Shelter
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 1
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
100





Evacuate the Shelter
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 10
Repeatable rewards

97500

97500
Modifiers

An Epic Mini-Boss may appear in this area.
100





Fight Category 3 Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 80
Repeatable rewards

131250

?
Modifiers

An Epic Mini-Boss may appear in this area.
88





Fight Category 4 Storm
The Forest
- Twine Peaks
Rewards
One time rewards

x 66000
Repeatable rewards

135000

75
Modifiers

An Epic Mini-Boss may appear in this area.
76





Retrieve the Data
Tropical
- Twine Peaks
Rewards
One time rewards

x 10
Repeatable rewards

58500

58500
Modifiers

An Epic Mini-Boss may appear in this area.
Unknown
140










Resupply
Tropical
- Twine Peaks
Rewards
One time rewards

x 14

x 280

x 130
Repeatable rewards

?

?
Modifiers

Enemies restore health each time they deal damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
140










Beta Storm: Eliminate and Collect
The Forest
- Twine Peaks
Rewards
One time rewards

x 110

x 280

x 130
Repeatable rewards

?

?
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
132










Refuel the Homebase
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 105

x 270

x 128
Repeatable rewards

?

?
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
132










Deliver The Bomb
The City
- Twine Peaks
Rewards
One time rewards

x 28

x 270

x 128
Repeatable rewards

?

?
Modifiers

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
124










Fight the Storm
The Forest
- Twine Peaks
Rewards
One time rewards

x 145

x 260

x 126
Repeatable rewards

?

51
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
124










Resupply
Tropical
- Twine Peaks
Rewards
One time rewards

x 125

x 260

x 126
Repeatable rewards

?

?
Modifiers

Enemies restore health each time they deal damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
124










Ride The Lightning
The Grasslands
- Twine Peaks
Rewards
One time rewards

x 90

x 260

x 126
Repeatable rewards

?

?
Modifiers

Enemies restore health each time they deal damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
116










Repair the Shelter
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 120

x 250

x 124
Repeatable rewards

?

?
Modifiers

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
116










Fight Category 3 Storm
Lakeside
- Twine Peaks
Rewards
One time rewards

x 10

x 250

x 124
Repeatable rewards

?

65
Modifiers

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
108










Fight Category 3 Storm
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 145

x 240

x 122
Repeatable rewards

?

61
Modifiers

Enemies restore health each time they deal damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
108










Deliver The Bomb
Lakeside
- Twine Peaks
Rewards
One time rewards

x 115

x 240

x 122
Repeatable rewards

?

60
Modifiers

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
100










Retrieve the Data
Lakeside
- Twine Peaks
Rewards
One time rewards

x 150

x 230

x 120
Repeatable rewards

97500

50
Modifiers

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
100










Deliver The Bomb
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 8

x 230

x 120
Repeatable rewards

112500

60
Modifiers

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
94











Ride The Lightning
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 85

x 220

x 118
Repeatable rewards

81000

50
Modifiers

Explosive weapons do more damage.

Enemies restore health each time they deal damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
94











Beta Storm: Eliminate and Collect
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 85

x 220

x 118
Repeatable rewards

?

?
Modifiers

Soldiers do more damage.

Enemies restore health each time they deal damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
88











Retrieve the Data
Desert
- Twine Peaks
Rewards
One time rewards

x 80

x 210

x 115
Repeatable rewards

78000

44
Modifiers

Outlanders do more damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
88











Fight Category 3 Storm
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 16

x 210

x 115
Repeatable rewards

105000

65
Modifiers

Player energy attacks do more damage.

Enemies restore health each time they deal damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
82











Evacuate the Shelter
Lakeside
- Twine Peaks
Rewards
One time rewards

x 14

x 200

x 112
Repeatable rewards

68250

68250
Modifiers

Traps hit harder, fire more often, and last longer.

Enemies restore health each time they deal damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
82











Destroy The Encampments
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 95

x 200

x 112
Repeatable rewards

52500

52500
Modifiers

Outlanders do more damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
76











Refuel the Homebase
Desert
- Twine Peaks
Rewards
One time rewards

x 12

x 190

x 108
Repeatable rewards

?

?
Modifiers

Mantis Leap now deals AoE damage when landing.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
76











Resupply
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 70

x 190

x 108
Repeatable rewards

?

?
Modifiers

Constructors do more damage.

Enemies restore health each time they deal damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.