Twine Peaks Missions
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SUPPORT A CREATOR CODE! FORTNITEDB how to
Perkup
Evo
Experience
Alert Rewards
Materials
Mission Type
Alert Type
Biome Type
Modifiers
Level
Mega Alerts
140
Nature Storm Mini-Boss Acid Pools Frenzied Deathburst Life Leech Attacks
215600 280 130
50 59 59 59
Retrieve the Data
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Schematic experience
x 215600
Amp up
x 280
Adventure Tickets
x 130
Repeatable rewards
Legendary perk up
50
Epic perk up
59
Epic perk up
59
Epic perk up
59
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
140
Nature Storm Mini-Boss Acid Pools Healing Deathburst Metal Corrosion
215600 280 130
392
Evacuate the Shelter
Autumn Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Hero experience
x 215600
Amp up
x 280
Adventure Tickets
x 130
Repeatable rewards
Pure drop of rain
98 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Nature Storm Mini-Boss Exploding Deathbomb Wall Weakening Life Leech Attacks
90 280 130
x4
Deliver The Bomb
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Lightning in a bottle
x 90
Amp up
x 280
Adventure Tickets
x 130
Repeatable rewards
Schematic experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
132
Nature Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Slowing Attacks
57 270 128
x4
Ride The Lightning
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Eye of the storm
x 57
Amp up
x 270
Adventure Tickets
x 128
Repeatable rewards
Survivor experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
132
Nature Storm Mini-Boss Exploding Deathbomb Healing Deathburst Slowing Attacks
24 270 128
156
Fight Category 4 Storm
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Storm shard
x 24
Amp up
x 270
Adventure Tickets
x 128
Repeatable rewards
Eye of the storm
39 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
124
Nature Storm Mini-Boss Smoke Screens Frenzied Deathburst Slowing Attacks
244200 260 126
272
Retrieve the Data
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Survivor experience
x 244200
Amp up
x 260
Adventure Tickets
x 126
Repeatable rewards
Pure drop of rain
68 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
124
Nature Storm Mini-Boss Slowing Pools Healing Deathburst Life Leech Attacks
205 260 126
x4
Repair the Shelter
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Legendary perk up
x 205
Amp up
x 260
Adventure Tickets
x 126
Repeatable rewards
Re-perk
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
116
Nature Storm Mini-Boss Exploding Deathbomb Wall Weakening Slowing Attacks
164 250 124
59 50 59 59
Retrieve the Data
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Pure drop of rain
x 164
Amp up
x 250
Adventure Tickets
x 124
Repeatable rewards
Epic perk up
59
Legendary perk up
50
Epic perk up
59
Epic perk up
59
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Nature Storm Mini-Boss Exploding Deathbomb Wall Weakening Life Leech Attacks
69 250 124
x4
Retrieve the Data
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Lightning in a bottle
x 69
Amp up
x 250
Adventure Tickets
x 124
Repeatable rewards
Schematic experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
108
Nature Storm Mini-Boss Slowing Pools Healing Deathburst Slowing Attacks
194 240 122
x4
Repair the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Legendary perk up
x 194
Amp up
x 240
Adventure Tickets
x 122
Repeatable rewards
Survivor experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
108
Nature Storm Mini-Boss Slowing Pools Healing Deathburst Metal Corrosion
45 240 122
x4
Deliver The Bomb
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Eye of the storm
x 45
Amp up
x 240
Adventure Tickets
x 122
Repeatable rewards
Hero experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Nature Storm Mini-Boss Exploding Deathbomb Wall Weakening Life Leech Attacks
165000 230 120
360000
Ride The Lightning
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Survivor experience
x 165000
Amp up
x 230
Adventure Tickets
x 120
Repeatable rewards
Hero experience
90000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
100
Nature Storm Mini-Boss Exploding Deathbomb Wall Weakening Slowing Attacks
110000 230 120
675120
Fight Category 4 Storm
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Schematic experience
x 110000
Amp up
x 230
Adventure Tickets
x 120
Repeatable rewards
Hero experience
168780 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Nature Storm Mini-Boss Smoke Screens Frenzied Deathburst Life Leech Attacks
148500 220 118
607560
Fight Category 4 Storm
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Survivor experience
x 148500
Amp up
x 220
Adventure Tickets
x 118
Repeatable rewards
Schematic experience
151890 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
94
Nature Storm Mini-Boss Slowing Pools Healing Deathburst Metal Corrosion
215 220 118
324000
Ride The Lightning
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Epic perk up
x 215
Amp up
x 220
Adventure Tickets
x 118
Repeatable rewards
Survivor experience
81000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88
Nature Storm Mini-Boss Smoke Screens Frenzied Deathburst Life Leech Attacks
287 210 115
288000
Ride The Lightning
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Re-perk
x 287
Amp up
x 210
Adventure Tickets
x 115
Repeatable rewards
Survivor experience
72000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
88
Nature Storm Mini-Boss Acid Pools Wall Weakening Metal Corrosion
210 115
540000
Fight Category 4 Storm
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Lead Engineer
x 1
Amp up
x 210
Adventure Tickets
x 115
Repeatable rewards
Survivor experience
135000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82
Nature Storm Mini-Boss Acid Pools Wall Weakening Metal Corrosion
194 200 112
273000
Evacuate the Shelter
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Epic perk up
x 194
Amp up
x 200
Adventure Tickets
x 112
Repeatable rewards
Survivor experience
68250 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82
Nature Storm Mini-Boss Slowing Pools Healing Deathburst Slowing Attacks
153 200 112
252000
Ride The Lightning
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Legendary perk up
x 153
Amp up
x 200
Adventure Tickets
x 112
Repeatable rewards
Survivor experience
63000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
76
Nature Storm Mini-Boss Smoke Screens Healing Deathburst Slowing Attacks
66000 190 108
270000
Deliver The Bomb
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Schematic experience
x 66000
Amp up
x 190
Adventure Tickets
x 108
Repeatable rewards
Hero experience
67500 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
76
Nature Storm Mini-Boss Acid Pools Frenzied Deathburst Metal Corrosion
143 190 108
234000
Evacuate the Shelter
The Grasslands - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Legendary perk up
x 143
Amp up
x 190
Adventure Tickets
x 108
Repeatable rewards
Hero experience
58500 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Normal
140
Fight Category 3 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Re-perk
?
140
Rescue the Survivors
Desert - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Sunbeam Crystal
?
140
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Pure drop of rain
?
140
The Portal
StormKing - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Schematic experience
?
132
Refuel the Homebase
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Sunbeam Crystal
?
132
Resupply
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
124
Destroy The Encampments
The Grasslands - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Pure drop of rain
?
116
Rescue the Survivors
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Hero experience
?
116
Beta Storm: Eliminate and Collect
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Survivor experience
?
108
Fight Category 4 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Hero experience
?
108
Repair the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Survivor experience
?
100
112500 112500
Fight Category 2 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
112500
Survivor experience
112500
100
67500
Rescue the Survivors
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
67500
Sunbeam Crystal
?
100
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Storm shard
?
94
Resupply
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
88
Resupply
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
82
Resupply
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Shadowshard Crystal
?
82
47250 47250
Rescue the Survivors
The Grasslands - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
47250
Schematic experience
47250
76
Refuel the Homebase
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Hero experience
?
70
Twine Peaks Storm Shield
Twine Peaks Storm Shield - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Mini Llama
?
Hero experience
?
Nature Storm
140
Wall Weakening Quickened Nature Storm Slowing Pools
110 280 130
Ride The Lightning
Lakeside - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 110
Amp up
x 280
Adventure Tickets
x 130
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
140
Metal Corrosion Smoke Screens Nature Storm Healing Deathburst
180 280 130
Build the Radar Grid
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Re-perk
x 180
Amp up
x 280
Adventure Tickets
x 130
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
132
Metal Corrosion Quickened Nature Storm Slowing Pools
28 270 128
58
Repair the Shelter
Desert - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 28
Amp up
x 270
Adventure Tickets
x 128
Repeatable rewards
Survivor experience
?
Legendary perk up
58
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
132
Acid Pools Smoke Screens Nature Storm Healing Deathburst
100 270 128
Beta Storm: Eliminate and Collect
The Industrial Park - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 100
Amp up
x 270
Adventure Tickets
x 128
Repeatable rewards
Hero experience
?
Schematic experience
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
124
Exploding Deathbomb Quickened Nature Storm Life Leech Attacks
26 260 126
Destroy The Encampments
The Industrial Park - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 26
Amp up
x 260
Adventure Tickets
x 126
Repeatable rewards
Hero experience
?
Storm shard
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
124
Exploding Deathbomb Uncharted Enemies Nature Storm Life Leech Attacks
90 260 126
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 90
Amp up
x 260
Adventure Tickets
x 126
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
124
Acid Pools Smoke Screens Nature Storm Slowing Attacks
100 260 126
Evacuate the Shelter
Ghost Town - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 100
Amp up
x 260
Adventure Tickets
x 126
Repeatable rewards
Survivor experience
?
Survivor experience
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Metal Corrosion Quickened Nature Storm Slowing Attacks
80 250 124
Ride The Lightning
The City - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 80
Amp up
x 250
Adventure Tickets
x 124
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Exploding Deathbomb Quickened Nature Storm Slowing Attacks
120 250 124
Ride The Lightning
Ghost Town - Twine Peaks
Rewards
One time rewards
Epic perk up
x 120
Amp up
x 250
Adventure Tickets
x 124
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
108
Exploding Deathbomb Frenzied Deathburst Nature Storm Slowing Pools
145 240 122
Resupply
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Amp up
x 240
Adventure Tickets
x 122
Repeatable rewards
Schematic experience
?
Brightcore Ore
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
108
Metal Corrosion Smoke Screens Nature Storm Life Leech Attacks
95 240 122
Build the Radar Grid
The Suburbs - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 95
Amp up
x 240
Adventure Tickets
x 122
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
100
Acid Pools Uncharted Enemies Nature Storm Healing Deathburst
28 230 120
Refuel the Homebase
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 28
Amp up
x 230
Adventure Tickets
x 120
Repeatable rewards
Survivor experience
?
Storm shard
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
100
Wall Weakening Uncharted Enemies Nature Storm Slowing Pools
20 230 120
112500 112500
Deliver The Bomb
The Forest - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 20
Amp up
x 230
Adventure Tickets
x 120
Repeatable rewards
Hero experience
112500
Hero experience
112500
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
94
Powerful Explosives Wall Weakening Smoke Screens Nature Storm Slowing Attacks
85 220 118
101250 101250
Deliver The Bomb
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 85
Amp up
x 220
Adventure Tickets
x 118
Repeatable rewards
Schematic experience
101250
Survivor experience
101250
Modifiers
Powerful Explosives
Powerful Explosives
Explosive weapons do more damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Adept Abilities Acid Pools Smoke Screens Nature Storm Life Leech Attacks
105 220 118
101250 101250
Fight Category 2 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Epic perk up
x 105
Amp up
x 220
Adventure Tickets
x 118
Repeatable rewards
Schematic experience
101250
Schematic experience
101250
Modifiers
Adept Abilities
Adept Abilities
Hero abilities do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
88
Concussive Shieldbreak Wall Weakening Smoke Screens Nature Storm Healing Deathburst
100 210 115
84000 58
Repair the Shelter
Desert - Twine Peaks
Rewards
One time rewards
Epic perk up
x 100
Amp up
x 210
Adventure Tickets
x 115
Repeatable rewards
Survivor experience
84000
Legendary perk up
58
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
88
Adept Ninjas Metal Corrosion Smoke Screens Nature Storm Slowing Attacks
140 210 115
90000 90000
Fight Category 2 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Re-perk
x 140
Amp up
x 210
Adventure Tickets
x 115
Repeatable rewards
Schematic experience
90000
Hero experience
90000
Modifiers
Adept Ninjas
Adept Ninjas
Ninjas do more damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
82
Powerful Axes and Scythes Exploding Deathbomb Smoke Screens Nature Storm Healing Deathburst
21 200 112
Resupply
Lakeside - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 21
Amp up
x 200
Adventure Tickets
x 112
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
Modifiers
Powerful Axes and Scythes
Powerful Axes and Scythes
Axe and Scythe weapons do more damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
82
Concussive Shieldbreak Wall Weakening Frenzied Deathburst Nature Storm Slowing Pools
5 200 112
47250 47250
Rescue the Survivors
Ghost Town - Twine Peaks
Rewards
One time rewards
Storm shard
x 5
Amp up
x 200
Adventure Tickets
x 112
Repeatable rewards
Survivor experience
47250
Survivor experience
47250
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
76
Powerful Energy Attacks Wall Weakening Smoke Screens Nature Storm Slowing Pools
4 190 108
67500
Fight Category 2 Storm
Desert - Twine Peaks
Rewards
One time rewards
Storm shard
x 4
Amp up
x 190
Adventure Tickets
x 108
Repeatable rewards
Survivor experience
67500
Re-perk
?
Modifiers
Powerful Energy Attacks
Powerful Energy Attacks
Player energy attacks do more damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
76
Powerful Traps Wall Weakening Smoke Screens Nature Storm Slowing Attacks
130 190 108
45000 45000
Destroy The Encampments
The Suburbs - Twine Peaks
Rewards
One time rewards
Re-perk
x 130
Amp up
x 190
Adventure Tickets
x 108
Repeatable rewards
Hero experience
45000
Survivor experience
45000
Modifiers
Powerful Traps
Powerful Traps
Traps hit harder, fire more often, and last longer.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Mini-Boss
140
Mini-Boss
60
Repair the Shelter
Ghost Town - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 60
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
132
Mini-Boss
140
50
Evacuate the Shelter
The Grasslands - Twine Peaks
Rewards
One time rewards
Re-perk
x 140
Repeatable rewards
Survivor experience
?
Storm shard
50
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
135
Repair the Shelter
Desert - Twine Peaks
Rewards
One time rewards
Re-perk
x 135
Repeatable rewards
Schematic experience
?
Hero experience
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
108900
Evacuate the Shelter
The Forest - Twine Peaks
Rewards
One time rewards
Survivor experience
x 108900
Repeatable rewards
Hero experience
?
Schematic experience
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Mini-Boss
78
Evacuate the Shelter
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Defender
x 1
Repeatable rewards
Hero experience
?
Pure drop of rain
78
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
94
Mini-Boss
94500 94500
Repair the Shelter
The Forest - Twine Peaks
Rewards
One time rewards
Neon Scythe
x 1
Repeatable rewards
Survivor experience
94500
Hero experience
94500
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
76
Mini-Boss
145
58500 59
Retrieve the Data
The Forest - Twine Peaks
Rewards
One time rewards
Rare perk up
x 145
Repeatable rewards
Schematic experience
58500
Epic perk up
59
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Fire Storm
140
Quickened Life Leech Attacks Fire Storm Acid Pools
135 280
Retrieve the Data
The Forest - Twine Peaks
Rewards
One time rewards
Epic perk up
x 135
Fire up
x 280
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
132
Smoke Screens Life Leech Attacks Fire Storm Acid Pools
105 270
Fight Category 2 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 105
Fire up
x 270
Repeatable rewards
Hero experience
?
Schematic experience
?
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
116
Frenzied Deathburst Life Leech Attacks Fire Storm Acid Pools
160 250
Deliver The Bomb
The Suburbs - Twine Peaks
Rewards
One time rewards
Re-perk
x 160
Fire up
x 250
Repeatable rewards
Schematic experience
?
Survivor experience
?
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
108
Quickened Life Leech Attacks Fire Storm Exploding Deathbomb
115 240
Resupply
Ghost Town - Twine Peaks
Rewards
One time rewards
Epic perk up
x 115
Fire up
x 240
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
100
Quickened Life Leech Attacks Fire Storm Metal Corrosion
28 230
97500 32
Retrieve the Data
Ghost Town - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 28
Fire up
x 230
Repeatable rewards
Schematic experience
97500
Re-perk
32
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Adept Constructors Smoke Screens Healing Deathburst Fire Storm Metal Corrosion
12 190
Resupply
The Industrial Park - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 12
Fire up
x 190
Repeatable rewards
Schematic experience
?
Shadowshard Crystal
?
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Water Storm
124
Slowing Pools Exploding Deathbomb Ice Storm Uncharted Enemies
145 260
Deliver The Bomb
The Suburbs - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Frost up
x 260
Repeatable rewards
Hero experience
?
Re-perk
?
Modifiers
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
94
Melee Life Leech Life Leech Attacks Exploding Deathbomb Ice Storm Uncharted Enemies
105 220
94500 94500
Repair the Shelter
The Industrial Park - Twine Peaks
Rewards
One time rewards
Epic perk up
x 105
Frost up
x 220
Repeatable rewards
Schematic experience
94500
Survivor experience
94500
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
94
Building Constructors Slowing Attacks Metal Corrosion Ice Storm Quickened
50 220
Build the Radar Grid
Lakeside - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 50
Frost up
x 220
Repeatable rewards
Schematic experience
?
Hero experience
?
Modifiers
Building Constructors
Building Constructors
Build, Upgrade, and Repair costs reduced for Constructors.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
88
Knockback Melee Attacks Slowing Attacks Acid Pools Ice Storm Frenzied Deathburst
16 210
78000 78000
Evacuate the Shelter
The Industrial Park - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 16
Frost up
x 210
Repeatable rewards
Survivor experience
78000
Survivor experience
78000
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
88
Well Drilled Soldiers Slowing Attacks Metal Corrosion Ice Storm Frenzied Deathburst
80 210
Refuel the Homebase
The City - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 80
Frost up
x 210
Repeatable rewards
Schematic experience
?
Survivor experience
?
Modifiers
Well Drilled Soldiers
Well Drilled Soldiers
Soldier ability cool downs and energy costs are reduced.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
82
Adept Abilities Slowing Attacks Acid Pools Ice Storm Smoke Screens
75 200
68250 68250
Evacuate the Shelter
The Suburbs - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 75
Frost up
x 200
Repeatable rewards
Survivor experience
68250
Schematic experience
68250
Modifiers
Adept Abilities
Adept Abilities
Hero abilities do more damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.