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SUPPORT A CREATOR CODE! FDB how to
Nature Mega Alerts
160










Evacuate the Shelter
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 270

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160










Fight Category 4 Storm
Lakeside
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 273680

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160










Retrieve the Data
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 415

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160










Ride The Lightning
Island
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 273680

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140










Deliver The Bomb
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 28

x 280

x 130
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140










Ride The Lightning
Autumn Suburbs
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 369

x 280

x 130
Repeatable rewards

27
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies restore health each time they deal damage.
140













Repair the Shelter
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 225

x 280

x 130
Repeatable rewards

55

55

55

58
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.
132










Retrieve the Data
The City
- Twine Peaks (4
Players)
Husk power level is
132
Rewards
One time rewards

x 57

x 270

x 128
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
132










Repair the Shelter
The Forest
- Twine Peaks (4
Players)
Husk power level is
132
Rewards
One time rewards

x 1

x 270

x 128
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124










Retrieve the Data
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
151
Rewards
One time rewards

x 22

x 260

x 126
Repeatable rewards

68
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
124










Evacuate the Shelter
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
151
Rewards
One time rewards

x 22

x 260

x 126
Repeatable rewards

27
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116










Retrieve the Data
Lakeside
- Twine Peaks (4
Players)
Husk power level is
116
Rewards
One time rewards

x 217800

x 250

x 124
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116










Ride The Lightning
The Forest
- Twine Peaks (4
Players)
Husk power level is
116
Rewards
One time rewards

x 164

x 250

x 124
Repeatable rewards

27
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108













Repair the Shelter
The City
- Twine Peaks (4
Players)
Husk power level is
108
Rewards
One time rewards

x 127600

x 240

x 122
Repeatable rewards

55

58

58

58
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies restore health each time they deal damage.
108













Deliver The Bomb
The Suburbs
- Twine Peaks (4
Players)
Husk power level is
108
Rewards
One time rewards

x 45

x 240

x 122
Repeatable rewards

60

58

60

60
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100










Repair the Shelter
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
118
Rewards
One time rewards

x 165000

x 230

x 120
Repeatable rewards

105000
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
100










Ride The Lightning
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
118
Rewards
One time rewards

x 57

x 230

x 120
Repeatable rewards

13
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
94










Fight Category 4 Storm
The Suburbs
- Twine Peaks (4
Players)
Husk power level is
109
Rewards
One time rewards

x 215

x 220

x 118
Repeatable rewards

151890
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94










Retrieve the Data
Desert
- Twine Peaks (4
Players)
Husk power level is
109
Rewards
One time rewards

x 174

x 220

x 118
Repeatable rewards

87750
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
88










Fight Category 4 Storm
The City
- Twine Peaks (4
Players)
Husk power level is
100
Rewards
One time rewards

x 88000

x 210

x 115
Repeatable rewards

135000
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88










Retrieve the Data
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
100
Rewards
One time rewards

x 92

x 210

x 115
Repeatable rewards

78000
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
82










Deliver The Bomb
Desert
- Twine Peaks (4
Players)
Husk power level is
93
Rewards
One time rewards

x 77000

x 200

x 112
Repeatable rewards

78750
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82










Repair the Shelter
The City
- Twine Peaks (4
Players)
Husk power level is
93
Rewards
One time rewards

x 28

x 200

x 112
Repeatable rewards

73500
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76










Retrieve the Data
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
87
Rewards
One time rewards

x 66000

x 190

x 108
Repeatable rewards

11
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
76










Evacuate the Shelter
The Grasslands
- Twine Peaks (4
Players)
Husk power level is
87
Rewards
One time rewards

x 66000

x 190

x 108
Repeatable rewards

58500
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
Mini-Boss
140





Fight Category 3 Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 60
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
124





Ride The Lightning
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 135
Repeatable rewards

?

27
Modifiers

An Epic Mini-Boss may appear in this area.
116





Evacuate the Shelter
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 130
Repeatable rewards

?

50
Modifiers

An Epic Mini-Boss may appear in this area.
108





Fight Category 3 Storm
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 1
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
100





Retrieve the Data
Island
- Twine Peaks
Rewards
One time rewards

x 1
Repeatable rewards

97500

97500
Modifiers

An Epic Mini-Boss may appear in this area.
94





Fight Category 3 Storm
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 80
Repeatable rewards

118140

61
Modifiers

An Epic Mini-Boss may appear in this area.
82





Evacuate the Shelter
Lakeside
- Twine Peaks
Rewards
One time rewards

x 1
Repeatable rewards

68250

7
Modifiers

An Epic Mini-Boss may appear in this area.
Nature Storm
140










Beta Storm: Eliminate and Collect
Lakeside
- Twine Peaks
Rewards
One time rewards

x 110

x 280

x 130
Repeatable rewards

?

?
Modifiers

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
140










Rescue the Survivors
Island
- Twine Peaks
Rewards
One time rewards

x 110

x 280

x 130
Repeatable rewards

?

?
Modifiers

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
132










Rescue the Survivors
Desert
- Twine Peaks
Rewards
One time rewards

x 40

x 270

x 128
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
132










Destroy The Encampments
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 170

x 270

x 128
Repeatable rewards

?

?
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
124










Deliver The Bomb
The Forest
- Twine Peaks
Rewards
One time rewards

x 100

x 260

x 126
Repeatable rewards

?

58
Modifiers

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
124










Beta Storm: Eliminate and Collect
Desert
- Twine Peaks
Rewards
One time rewards

x 125

x 260

x 126
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
116










Ride The Lightning
Island
- Twine Peaks
Rewards
One time rewards

x 120

x 250

x 124
Repeatable rewards

?

?
Modifiers

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
116










Deliver The Bomb
The Forest
- Twine Peaks
Rewards
One time rewards

x 160

x 250

x 124
Repeatable rewards

?

?
Modifiers

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
116










Rescue the Survivors
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 10

x 250

x 124
Repeatable rewards

?

?
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
108










Refuel the Homebase
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 145

x 240

x 122
Repeatable rewards

?

?
Modifiers

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
108










Deliver The Bomb
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 115

x 240

x 122
Repeatable rewards

?

60
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
100










Fight Category 4 Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 150

x 230

x 120
Repeatable rewards

168780

168780
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
100










Deliver The Bomb
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 8

x 230

x 120
Repeatable rewards

112500

60
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
94











Retrieve the Data
The Forest
- Twine Peaks
Rewards
One time rewards

x 85

x 220

x 118
Repeatable rewards

87750

87750
Modifiers

Player melee attacks do increased knockback.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
94











Deliver The Bomb
Lakeside
- Twine Peaks
Rewards
One time rewards

x 105

x 220

x 118
Repeatable rewards

101250

36
Modifiers

Player melee attacks do increased knockback.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
88











Destroy The Encampments
Desert
- Twine Peaks
Rewards
One time rewards

x 16

x 210

x 115
Repeatable rewards

60000

60000
Modifiers

Build, Upgrade, and Repair costs reduced for Constructors.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
88











Refuel the Homebase
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 16

x 210

x 115
Repeatable rewards

?

?
Modifiers

Outlander abilities deal more damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
82











Destroy The Encampments
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 14

x 200

x 112
Repeatable rewards

52500

52500
Modifiers

Ninjas do more damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
82











Resupply
The Grasslands
- Twine Peaks
Rewards
One time rewards

x 14

x 200

x 112
Repeatable rewards

?

?
Modifiers

When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
76











Evacuate the Shelter
Desert
- Twine Peaks
Rewards
One time rewards

x 130

x 190

x 108
Repeatable rewards

58500

58500
Modifiers

Hero abilities do more damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
76











Build the Radar Grid
Island
- Twine Peaks
Rewards
One time rewards

x 90

x 190

x 108
Repeatable rewards

?

?
Modifiers

Soldiers do more damage with Assault Rifles when scoring head shots.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm
140









Refuel the Homebase
Desert
- Twine Peaks
Rewards
One time rewards

x 110

x 280
Repeatable rewards

?

?
Modifiers

Enemies gain movement speed for a time after taking damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
132









Refuel the Homebase
Island
- Twine Peaks
Rewards
One time rewards

x 100

x 270
Repeatable rewards

?

?
Modifiers

Enemies don't show up on the minimap.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
116









Ride The Lightning
Lakeside
- Twine Peaks
Rewards
One time rewards

x 80

x 250
Repeatable rewards

?

50
Modifiers

Enemies gain movement speed for a time after taking damage.

Enemies restore health each time they deal damage.

Converts all elemental enemies to Fire

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
108









Retrieve the Data
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 22

x 240
Repeatable rewards

?

?
Modifiers

Enemies gain movement speed for a time after taking damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
94










Build the Radar Grid
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 145

x 220
Repeatable rewards

?

?
Modifiers

Player energy attacks do more damage.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
88










Rescue the Survivors
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 80

x 210
Repeatable rewards

54000

54000
Modifiers

Player melee attacks do increased knockback.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Enemies have a chance to leave a damaging pool on the ground when they die.
Normal
140



Repair the Shelter
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

55
140



Build the Radar Grid
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



Launch the Rocket
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



Destroy The Encampments
The Forest
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



The Portal
StormKing
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
132



Evacuate the Shelter
The Grasslands
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

50
132



Repair the Shelter
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
132



Fight Category 4 Storm
The Forest
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
132



Ride The Lightning
The City
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

50
124



Refuel the Homebase
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
124



Fight the Storm
Island
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

54
124



Repair the Shelter
The Grasslands
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

58
116



Fight Category 3 Storm
The City
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
108



Build the Radar Grid
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
108



Ride The Lightning
Island
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

13
108



Destroy The Encampments
Lakeside
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
100



Refuel the Homebase
Lakeside
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
100



Repair the Shelter
The Forest
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

105000

55
100



Launch the Rocket
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
94



Beta Storm: Eliminate and Collect
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
94



Destroy The Encampments
Island
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

67500

20
94



Rescue the Survivors
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

60750

60750
88



Fight Category 3 Storm
Island
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

105000

105000
88



Fight Category 4 Storm
The Forest
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

135000

135000
88



Beta Storm: Eliminate and Collect
The City
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
82



Repair the Shelter
Island
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

73500

55
76



Beta Storm: Eliminate and Collect
The City
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
76



Resupply
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
76



Deliver The Bomb
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

67500

67500
70



Twine Peaks Storm Shield
Twine Peaks Storm Shield
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
Water Storm
124









Rescue the Survivors
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 90

x 260
Repeatable rewards

?

?
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
116









Repair the Shelter
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 80

x 250
Repeatable rewards

?

?
Modifiers

Enemies restore health each time they deal damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
100









Destroy The Encampments
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 110

x 230
Repeatable rewards

75000

75000
Modifiers

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
82










Refuel the Homebase
Lakeside
- Twine Peaks
Rewards
One time rewards

x 40

x 200
Repeatable rewards

?

?
Modifiers

Assault Rifles do more damage.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
82










Beta Storm: Eliminate and Collect
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 135

x 200
Repeatable rewards

?

?
Modifiers

Player energy attacks do more damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
76










Resupply
The Forest
- Twine Peaks
Rewards
One time rewards

x 4

x 190
Repeatable rewards

?

?
Modifiers

Constructors do more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.