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SUPPORT A CREATOR CODE! FDB how to
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160










Retrieve the Data
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 415

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160










Deliver The Bomb
Lakeside
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 1

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160










Ride The Lightning
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 273680

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
160










Fight Category 4 Storm
Tropical
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 70

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
140










Ride The Lightning
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 276

x 280

x 130
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
140










Fight Category 4 Storm
Autumn Suburbs
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 90

x 280

x 130
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.
140










Repair the Shelter
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 61

x 280

x 130
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
132










Deliver The Bomb
The City
- Twine Peaks (4
Players)
Husk power level is
132
Rewards
One time rewards

x 57

x 270

x 128
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
132










Evacuate the Shelter
The Forest
- Twine Peaks (4
Players)
Husk power level is
132
Rewards
One time rewards

x 24

x 270

x 128
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
124










Fight Category 4 Storm
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
151
Rewards
One time rewards

x 75

x 260

x 126
Repeatable rewards

39
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
124










Retrieve the Data
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
151
Rewards
One time rewards

x 184

x 260

x 126
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116










Repair the Shelter
Lakeside
- Twine Peaks (4
Players)
Husk power level is
116
Rewards
One time rewards

x 217800

x 250

x 124
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
116










Ride The Lightning
The Forest
- Twine Peaks (4
Players)
Husk power level is
116
Rewards
One time rewards

x 217800

x 250

x 124
Repeatable rewards

78
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
108










Fight Category 4 Storm
The City
- Twine Peaks (4
Players)
Husk power level is
108
Rewards
One time rewards

x 18

x 240

x 122
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
108










Repair the Shelter
The Suburbs
- Twine Peaks (4
Players)
Husk power level is
108
Rewards
One time rewards

x 45

x 240

x 122
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.
100










Evacuate the Shelter
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
118
Rewards
One time rewards

x 307

x 230

x 120
Repeatable rewards

97500
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100













Deliver The Bomb
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
118
Rewards
One time rewards

x 41

x 230

x 120
Repeatable rewards

58

60

60

58
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94










Deliver The Bomb
The Suburbs
- Twine Peaks (4
Players)
Husk power level is
109
Rewards
One time rewards

x 174

x 220

x 118
Repeatable rewards

101250
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94










Repair the Shelter
Desert
- Twine Peaks (4
Players)
Husk power level is
109
Rewards
One time rewards

x 14

x 220

x 118
Repeatable rewards

94500
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88










Ride The Lightning
The City
- Twine Peaks (4
Players)
Husk power level is
100
Rewards
One time rewards

x 205

x 210

x 115
Repeatable rewards

72000
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88










Repair the Shelter
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
100
Rewards
One time rewards

x 88000

x 210

x 115
Repeatable rewards

84000
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
82










Deliver The Bomb
Desert
- Twine Peaks (4
Players)
Husk power level is
93
Rewards
One time rewards

x 28

x 200

x 112
Repeatable rewards

78750
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
82










Fight Category 4 Storm
The City
- Twine Peaks (4
Players)
Husk power level is
93
Rewards
One time rewards

x 43

x 200

x 112
Repeatable rewards

118140
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76










Retrieve the Data
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
87
Rewards
One time rewards

x 71

x 190

x 108
Repeatable rewards

58500
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
76










Evacuate the Shelter
The Grasslands
- Twine Peaks (4
Players)
Husk power level is
87
Rewards
One time rewards

x 1

x 190

x 108
Repeatable rewards

50
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Unknown
140










Fight Category 4 Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 110

x 280

x 130
Repeatable rewards

?

?
Modifiers

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
140










Resupply
Lakeside
- Twine Peaks
Rewards
One time rewards

x 110

x 280

x 130
Repeatable rewards

?

?
Modifiers

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
140










Deliver The Bomb
The Forest
- Twine Peaks
Rewards
One time rewards

x 180

x 280

x 130
Repeatable rewards

?

60
Modifiers

Enemies restore health each time they deal damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
132










Destroy The Encampments
Desert
- Twine Peaks
Rewards
One time rewards

x 105

x 270

x 128
Repeatable rewards

?

?
Modifiers

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
132










Beta Storm: Eliminate and Collect
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 40

x 270

x 128
Repeatable rewards

?

?
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
124










Retrieve the Data
The Forest
- Twine Peaks
Rewards
One time rewards

x 11

x 260

x 126
Repeatable rewards

?

?
Modifiers

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
124










Build the Radar Grid
The Grasslands
- Twine Peaks
Rewards
One time rewards

x 100

x 260

x 126
Repeatable rewards

?

?
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
116










Refuel the Homebase
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 120

x 250

x 124
Repeatable rewards

?

?
Modifiers

Enemies restore health each time they deal damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
116










Destroy The Encampments
Lakeside
- Twine Peaks
Rewards
One time rewards

x 120

x 250

x 124
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a slowing pool on the ground when they die.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
108










Retrieve the Data
Tropical
- Twine Peaks
Rewards
One time rewards

x 22

x 240

x 122
Repeatable rewards

?

11
Modifiers

Enemies restore health each time they deal damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
108










Evacuate the Shelter
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 95

x 240

x 122
Repeatable rewards

?

27
Modifiers

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
100










Fight Category 2 Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 150

x 230

x 120
Repeatable rewards

112500

112500
Modifiers

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
100










Ride The Lightning
The Forest
- Twine Peaks
Rewards
One time rewards

x 8

x 230

x 120
Repeatable rewards

90000

90000
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
94











Resupply
Tropical
- Twine Peaks
Rewards
One time rewards

x 25

x 220

x 118
Repeatable rewards

?

?
Modifiers

Traps hit harder, fire more often, and last longer.

Enemies restore health each time they deal damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
94











Rescue the Survivors
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 85

x 220

x 118
Repeatable rewards

60750

60750
Modifiers

Player melee attacks do increased knockback.

Enemies restore health each time they deal damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
88











Rescue the Survivors
Desert
- Twine Peaks
Rewards
One time rewards

x 16

x 210

x 115
Repeatable rewards

54000

54000
Modifiers

SMGs do more damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
88











Destroy The Encampments
The City
- Twine Peaks
Rewards
One time rewards

x 45

x 210

x 115
Repeatable rewards

60000

60000
Modifiers

Soldiers do more damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
82











Build the Radar Grid
Tropical
- Twine Peaks
Rewards
One time rewards

x 75

x 200

x 112
Repeatable rewards

?

?
Modifiers

When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.

Enemies have a chance to leave a slowing pool on the ground when they die.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
82











Repair the Shelter
The Grasslands
- Twine Peaks
Rewards
One time rewards

x 135

x 200

x 112
Repeatable rewards

73500

35
Modifiers

Player energy attacks do more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
76











Retrieve the Data
Desert
- Twine Peaks
Rewards
One time rewards

x 12

x 190

x 108
Repeatable rewards

58500

58500
Modifiers

When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
76











Fight Category 3 Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 90

x 190

x 108
Repeatable rewards

78750

78750
Modifiers

Hero abilities do more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
Normal
140



Ride The Lightning
Desert
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



Repair the Shelter
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

58
140



Beta Storm: Eliminate and Collect
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



Launch the Rocket
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



The Portal
StormKing
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
132



Refuel the Homebase
The Grasslands
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
132



Build the Radar Grid
Tropical
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
132



Resupply
The City
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
124



Refuel the Homebase
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
124



Beta Storm: Eliminate and Collect
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
124



Destroy The Encampments
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
116



Rescue the Survivors
Tropical
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
116



Deliver The Bomb
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
116



Evacuate the Shelter
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

50
108



Ride The Lightning
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

27
108



Resupply
Lakeside
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
100



Rescue the Survivors
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

67500

67500
100



Build the Radar Grid
Tropical
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
100



Refuel the Homebase
Lakeside
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
100



Launch the Rocket
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
94



Repair the Shelter
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

94500

94500
94



Fight Category 4 Storm
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

151890

?
94



Retrieve the Data
The Forest
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

87750

50
88



Resupply
Tropical
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
82



Ride The Lightning
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

63000

63000
82



Rescue the Survivors
Lakeside
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

47250

47250
82



Beta Storm: Eliminate and Collect
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
76



Ride The Lightning
The City
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

54000

50
76



Destroy The Encampments
The Forest
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

45000

?
70



Twine Peaks Storm Shield
Twine Peaks Storm Shield
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
Lightning Storm Alert
140









Evacuate the Shelter
Tropical
- Twine Peaks
Rewards
One time rewards

x 135

x 280
Repeatable rewards

?

?
Modifiers

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
124









Repair the Shelter
Tropical
- Twine Peaks
Rewards
One time rewards

x 37

x 260
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
116









Resupply
The Forest
- Twine Peaks
Rewards
One time rewards

x 24

x 250
Repeatable rewards

?

?
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
94










Refuel the Homebase
Lakeside
- Twine Peaks
Rewards
One time rewards

x 145

x 220
Repeatable rewards

?

?
Modifiers

Spear and Sword weapons do more damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
88










Fight Category 3 Storm
The Forest
- Twine Peaks
Rewards
One time rewards

x 45

x 210
Repeatable rewards

105000

61
Modifiers

Outlander abilities deal more damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
76










Resupply
Tropical
- Twine Peaks
Rewards
One time rewards

x 12

x 190
Repeatable rewards

?

?
Modifiers

Hero abilities do more damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
Mini-Boss
132





Ride The Lightning
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 110
Repeatable rewards

?

78
Modifiers

An Epic Mini-Boss may appear in this area.
132





Fight Category 4 Storm
The Forest
- Twine Peaks
Rewards
One time rewards

x 110
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
116





Ride The Lightning
The City
- Twine Peaks
Rewards
One time rewards

x 1
Repeatable rewards

?

78
Modifiers

An Epic Mini-Boss may appear in this area.
108





Fight Category 2 Storm
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 1
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
108





Repair the Shelter
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 1
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
88





Retrieve the Data
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 110
Repeatable rewards

78000

50
Modifiers

An Epic Mini-Boss may appear in this area.
82





Deliver The Bomb
Lakeside
- Twine Peaks
Rewards
One time rewards

x 80
Repeatable rewards

78750

78750
Modifiers

An Epic Mini-Boss may appear in this area.
Fire Storm
124









Destroy The Encampments
Desert
- Twine Peaks
Rewards
One time rewards

x 125

x 260
Repeatable rewards

?

?
Modifiers

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
108









Rescue the Survivors
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 145

x 240
Repeatable rewards

?

?
Modifiers

Enemies gain movement speed for a time after taking damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100









Beta Storm: Eliminate and Collect
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 90

x 230
Repeatable rewards

?

?
Modifiers

Enemies gain movement speed for a time after taking damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
94










Evacuate the Shelter
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 145

x 220
Repeatable rewards

87750

87750
Modifiers

Soldiers do more damage with Assault Rifles when scoring head shots.

Enemies gain movement speed for a time after taking damage.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88










Repair the Shelter
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 45

x 210
Repeatable rewards

84000

84000
Modifiers

Club and Hardware weapons do more damage.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Enemies have a chance to leave a damaging pool on the ground when they die.
76










Resupply
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 35

x 190
Repeatable rewards

?

?
Modifiers

Player energy attacks do more damage.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Enemies restore health each time they deal damage.

Converts all elemental enemies to Fire

Enemies have a chance to leave a damaging pool on the ground when they die.