Uncommon PERK-UP! in - Canny Valley
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Daily Missions Uncommon PERK-UP! in - Canny Valley

70
115
The Portal
The Portal - Canny Valley
Rewards
One time rewards
Uncommon PERK-UP!
x 115
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
52
Mini-Boss
1
95
88
5600 5600
Repair the Shelter
Desert - Canny Valley
Rewards
One time rewards
Argon Axe
x 1
Uncommon PERK-UP!
x 95
Campaign Event Currency
x 88
Repeatable rewards
Survivor XP
5600
Survivor XP
5600
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
52
Powerful Traps Metal Corrosion Quickened Nature Storm
110
150
Resupply
The City - Canny Valley
Rewards
One time rewards
Uncommon PERK-UP!
x 110
AMP-UP!
x 150
Repeatable rewards
Schematic XP
?
Malachite Ore
?
Gold
?
Modifiers
Powerful Traps
Powerful Traps
Traps hit harder, fire more often, and last longer.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
46
Knockback Melee Attacks Healing Deathburst Exploding Deathbomb Ice Storm
100
140
Build the Radar Grid
Thunder Route 99 - Canny Valley
Rewards
One time rewards
Uncommon PERK-UP!
x 100
FROST-UP!
x 140
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.