Storm Shard in - Twine Peaks
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Daily Missions Storm Shard in - Twine Peaks

160
Nature Storm Mini-Boss Smoke Screens Healing Deathburst Slowing Attacks
38
290
132
x5
Deliver The Bomb
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Storm Shard
x 38
AMP-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Hero XP
? x 5
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
140
Mini-Boss
1
18
130
Fight Category 3 Storm
Island - Twine Peaks
Rewards
One time rewards
Vacuum Tube Rifle
x 1
Storm Shard
x 18
Campaign Event Currency
x 130
Repeatable rewards
Schematic XP
?
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
1
10
126
Fight Category 3 Storm
Island - Twine Peaks
Rewards
One time rewards
Dim Mak Mari
x 1
Storm Shard
x 10
Campaign Event Currency
x 126
Repeatable rewards
Hero XP
?
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
10
60
124
Deliver The Bomb
Ghost Town - Twine Peaks
Rewards
One time rewards
Storm Shard
x 10
Pure Drop of Rain
x 60
Campaign Event Currency
x 124
Repeatable rewards
Hero XP
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
88
Mini-Boss
44K
5
115
78000 78000
Retrieve the Data
Desert - Twine Peaks
Rewards
One time rewards
Schematic XP
x 44000
Storm Shard
x 5
Campaign Event Currency
x 115
Repeatable rewards
Schematic XP
78000
Schematic XP
78000
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
132
Fire Storm Mini-Boss Smoke Screens Healing Deathburst Metal Corrosion
24
270
128
x4
Fight Category 4 Storm
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Storm Shard
x 24
FIRE-UP!
x 270
Campaign Event Currency
x 128
Repeatable rewards
RE-PERK!
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Fire Storm Mini-Boss Slowing Pools Frenzied Deathburst Metal Corrosion
8
190
108
x4
Ride The Lightning
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Storm Shard
x 8
FIRE-UP!
x 190
Campaign Event Currency
x 108
Repeatable rewards
Lightning in a Bottle
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108
Healing Deathburst Exploding Deathbomb Ice Storm Uncharted Enemies
9
240
Build the Radar Grid
Island - Twine Peaks
Rewards
One time rewards
Storm Shard
x 9
FROST-UP!
x 240
Repeatable rewards
Schematic XP
?
Epic PERK-UP!
?
Gold
?
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
94
Knockback Melee Attacks Slowing Pools Metal Corrosion Ice Storm Quickened
7
220
94500
Repair the Shelter
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Storm Shard
x 7
FROST-UP!
x 220
Repeatable rewards
Survivor XP
94500
Epic PERK-UP!
?
Gold
?
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.