Schematic experience in - Twine Peaks
SUPPORT A CREATOR CODE! FDB how to
Click on a mission to see details

Daily Missions Schematic experience in - Twine Peaks

160
Fire Storm Mini-Boss Exploding Deathbomb Wall Weakening Slowing Attacks
242K
290
132
x5 140
Fight Category 4 Storm
Island - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Schematic experience
x 242000
Fire up
x 290
Road Trip Tickets
x 132
Repeatable rewards
Pure drop of rain
140 x 5
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
82
Fire Storm Mini-Boss Exploding Deathbomb Healing Deathburst Metal Corrosion
77K
200
112
273000
Evacuate the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Schematic experience
x 77000
Fire up
x 200
Road Trip Tickets
x 112
Repeatable rewards
Hero experience
68250 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.