Re-perk in - Twine Peaks
Fire Mega Alerts
140
Fire Storm Mini-Boss Slowing Pools Wall Weakening Metal Corrosion
369 280 130
x4
Deliver The Bomb
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Re-perk
x 369
Fire up
x 280
Adventure Tickets
x 130
Repeatable rewards
Re-perk
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116
Fire Storm Mini-Boss Acid Pools Frenzied Deathburst Life Leech Attacks
328 250 124
312
Ride The Lightning
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Re-perk
x 328
Fire up
x 250
Adventure Tickets
x 124
Repeatable rewards
Pure drop of rain
78 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Alert
140
Smoke Screens Life Leech Attacks Fire Storm Exploding Deathbomb
180 280 130
58
Deliver The Bomb
Lakeside - Twine Peaks
Rewards
One time rewards
Re-perk
x 180
Fire up
x 280
Adventure Tickets
x 130
Repeatable rewards
Hero experience
?
Epic perk up
58
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
124
Smoke Screens Slowing Pools Fire Storm Acid Pools
145 260 126
Resupply
The Suburbs - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Fire up
x 260
Adventure Tickets
x 126
Repeatable rewards
Schematic experience
?
Brightcore Ore
?
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
124
Quickened Life Leech Attacks Fire Storm Metal Corrosion
145 260 126
Evacuate the Shelter
The Industrial Park - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Fire up
x 260
Adventure Tickets
x 126
Repeatable rewards
Survivor experience
?
Survivor experience
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Smoke Screens Healing Deathburst Fire Storm Wall Weakening
150 230 120
131250 131250
Fight Category 3 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Re-perk
x 150
Fire up
x 230
Adventure Tickets
x 120
Repeatable rewards
Schematic experience
131250
Schematic experience
131250
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
88
Adept Constructors Frenzied Deathburst Life Leech Attacks Fire Storm Acid Pools
140 210 115
90000
Fight Category 2 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Re-perk
x 140
Fire up
x 210
Adventure Tickets
x 115
Repeatable rewards
Schematic experience
90000
Storm shard
?
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
76
Powerful Clubs and Hardware Frenzied Deathburst Life Leech Attacks Fire Storm Wall Weakening
130 190 108
Resupply
The Industrial Park - Twine Peaks
Rewards
One time rewards
Re-perk
x 130
Fire up
x 190
Adventure Tickets
x 108
Repeatable rewards
Schematic experience
?
Shadowshard Crystal
?
Modifiers
Powerful Clubs and Hardware
Powerful Clubs and Hardware
Club and Hardware weapons do more damage.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
76
Powerful Axes and Scythes Quickened Life Leech Attacks Fire Storm Metal Corrosion
130 190 108
67500 67500
Deliver The Bomb
The Suburbs - Twine Peaks
Rewards
One time rewards
Re-perk
x 130
Fire up
x 190
Adventure Tickets
x 108
Repeatable rewards
Hero experience
67500
Hero experience
67500
Modifiers
Powerful Axes and Scythes
Powerful Axes and Scythes
Axe and Scythe weapons do more damage.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Water Storm
132
Slowing Pools Wall Weakening Ice Storm Smoke Screens
170 270
Beta Storm: Eliminate and Collect
The Grasslands - Twine Peaks
Rewards
One time rewards
Re-perk
x 170
Frost up
x 270
Repeatable rewards
Survivor experience
?
Hero experience
?
Modifiers
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
124
Slowing Attacks Metal Corrosion Ice Storm Quickened
145 260
Refuel the Homebase
Ghost Town - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Frost up
x 260
Repeatable rewards
Survivor experience
?
Re-perk
?
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Lightning Storm Alert
88
Adept Ninjas Acid Pools Smoke Screens Nature Storm Slowing Attacks
140 210
105000 105000
Fight Category 3 Storm
Desert - Twine Peaks
Rewards
One time rewards
Re-perk
x 140
Amp up
x 210
Repeatable rewards
Schematic experience
105000
Schematic experience
105000
Modifiers
Adept Ninjas
Adept Ninjas
Ninjas do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
76
Knockback Melee Attacks Wall Weakening Uncharted Enemies Nature Storm Slowing Pools
130 190
Refuel the Homebase
Tropical - Twine Peaks
Rewards
One time rewards
Re-perk
x 130
Amp up
x 190
Repeatable rewards
Survivor experience
?
Hero experience
?
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.