Re-perk in - Twine Peaks
140
Slowing Attacks Metal Corrosion Ice Storm Frenzied Deathburst
180 280 130
Beta Storm: Eliminate and Collect
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Re-perk
x 180
Frost up
x 280
Snow Tickets
x 130
Repeatable rewards
Survivor experience
?
Hero experience
?
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
140
Healing Deathburst Wall Weakening Ice Storm Uncharted Enemies
180 280 130
50
Evacuate the Shelter
The Forest - Twine Peaks
Rewards
One time rewards
Re-perk
x 180
Frost up
x 280
Snow Tickets
x 130
Repeatable rewards
Survivor experience
?
Storm shard
50
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
132
Slowing Attacks Acid Pools Ice Storm Smoke Screens
170 270 128
Build the Radar Grid
The Industrial Park - Twine Peaks
Rewards
One time rewards
Re-perk
x 170
Frost up
x 270
Snow Tickets
x 128
Repeatable rewards
Schematic experience
?
Schematic experience
?
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
108
Healing Deathburst Metal Corrosion Ice Storm Smoke Screens
145 240 122
60
Deliver The Bomb
Ghost Town - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Frost up
x 240
Snow Tickets
x 122
Repeatable rewards
Hero experience
?
Legendary perk up
60
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
88
Melee Life Leech Slowing Attacks Acid Pools Ice Storm Smoke Screens
140 210 115
78000 32
Retrieve the Data
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Re-perk
x 140
Frost up
x 210
Snow Tickets
x 115
Repeatable rewards
Schematic experience
78000
Re-perk
32
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
108
Uncharted Enemies Slowing Attacks Fire Storm Wall Weakening
145 240
Fight Category 2 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Fire up
x 240
Repeatable rewards
Schematic experience
?
Hero experience
?
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.