Twine Peaks
140










Fight Category 4 Storm
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 369

x 280

x 130
Repeatable rewards

140
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies restore health each time they deal damage.
116










Evacuate the Shelter
Lakeside
- Twine Peaks (4
Players)
Husk power level is
116
Rewards
One time rewards

x 328

x 250

x 124
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140









Fight Category 3 Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 180

x 280
Repeatable rewards

?

?
Modifiers

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
124









Build the Radar Grid
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 145

x 260
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
124










Fight the Storm
The Forest
- Twine Peaks
Rewards
One time rewards

x 145

x 260

x 126
Repeatable rewards

?

51
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
108










Fight Category 3 Storm
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 145

x 240

x 122
Repeatable rewards

?

61
Modifiers

Enemies restore health each time they deal damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
100










Retrieve the Data
Lakeside
- Twine Peaks
Rewards
One time rewards

x 150

x 230

x 120
Repeatable rewards

97500

50
Modifiers

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
missions.ventures
124












Deliver The Bomb
Autumn Industrial Park
- missions.ventures
Rewards
One time rewards

x 145

x 260

x 126

x 14850
Repeatable rewards

?

60

?
Modifiers

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
124












Ride The Lightning
Autumn City
- missions.ventures
Rewards
One time rewards

x 145

x 260

x 126

x 14850
Repeatable rewards

?

?

?
Modifiers

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
108












Refuel the Homebase
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 145

x 240

x 122

x 12275
Repeatable rewards

?

?

?
Modifiers

Enemies have a chance to leave a slowing pool on the ground when they die.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
94













Retrieve the Data
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 145

x 220

x 118

x 10125
Repeatable rewards

14625

14625

?
Modifiers

Outlander abilities deal more damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
70













Build the Radar Grid
Lakeside
- missions.ventures
Rewards
One time rewards

x 120

x 180

x 102

x 6900
Repeatable rewards

?

?

?
Modifiers

Outlander abilities deal more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
70













Beta Storm: Eliminate and Collect
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 120

x 180

x 102

x 6900
Repeatable rewards

?

?

?
Modifiers

Player melee attacks do increased knockback.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
46












Ride The Lightning
Autumn City
- missions.ventures
Rewards
One time rewards

x 80

x 140

x 80

x 4700
Repeatable rewards

3900

3900

?
Modifiers

When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.

Enemies have a chance to leave a slowing pool on the ground when they die.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
34












Ride The Lightning
Lakeside
- missions.ventures
Rewards
One time rewards

x 60

x 130

x 65

x 3875
Repeatable rewards

2280

2280

?
Modifiers

Ninja ability cool downs and energy costs are reduced.

Enemies restore health each time they deal damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
58











Ride The Lightning
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 100

x 160

x 5700
Repeatable rewards

5700

5700

?
Modifiers

Club and Hardware weapons do more damage.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
23







Repair the Shelter
Lakeside
- missions.ventures
Rewards
One time rewards

x 40

x 3200
Repeatable rewards

1820

1820

?
Modifiers

An Epic Mini-Boss may appear in this area.
23










Fight the Storm
Autumn Industrial Park
- missions.ventures
Rewards
One time rewards

x 45

x 55

x 3200
Repeatable rewards

1560

1560

?
Modifiers

Sniper Rifles do more damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
Canny Valley
70










Evacuate the Shelter
The Suburbs
- Canny Valley
Rewards
One time rewards

x 120

x 180
Repeatable rewards

36562.5

36562.5
Modifiers

Outlander abilities deal more damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
52









Repair the Shelter
Desert
- Canny Valley
Rewards
One time rewards

x 90

x 150
Repeatable rewards

25200

25200
Modifiers

Outlander abilities deal more damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
70











Fight Category 3 Storm
Ghost Town
- Canny Valley
Rewards
One time rewards

x 120

x 180

x 102
Repeatable rewards

49230

49230
Modifiers

When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
70











Ride The Lightning
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 120

x 180

x 102
Repeatable rewards

33750

33750
Modifiers

Ninjas do more damage and crit more often with swords.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
64











Resupply
Autumn City
- Canny Valley
Rewards
One time rewards

x 110

x 170

x 98
Repeatable rewards

?

?
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
58










Fight the Storm
Autumn Industrial Park
- Canny Valley
Rewards
One time rewards

x 100

x 160

x 92
Repeatable rewards

25650

27
Modifiers

When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.

Enemies restore health each time they deal damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
52










Fight Category 4 Storm
Desert
- Canny Valley
Rewards
One time rewards

x 90

x 150

x 88
Repeatable rewards

48105

68
Modifiers

Spear and Sword weapons do more damage.

Enemies restore health each time they deal damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
46










Build the Radar Grid
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 80

x 140

x 80
Repeatable rewards

?

?
Modifiers

Constructors do more damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
46










Beta Storm: Eliminate and Collect
Desert
- Canny Valley
Rewards
One time rewards

x 80

x 140

x 80
Repeatable rewards

?

?
Modifiers

Spear and Sword weapons do more damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
70













Fight Category 4 Storm
Thunder Route 99
- Canny Valley (4
Players)
Husk power level is
80
Rewards
One time rewards

x 246

x 180

x 102
Repeatable rewards

71

68

71

64
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.
58












Deliver The Bomb
Thunder Route 99
- Canny Valley (4
Players)
Husk power level is
67
Rewards
One time rewards

x 205

x 160

x 92
Repeatable rewards

58

54

54

54
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
Plankerton
40









Ride The Lightning
Autumn City
- Plankerton (4
Players)
Husk power level is
47
Rewards
One time rewards

x 143

x 140

x 72
Repeatable rewards

7920
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
40










Refuel the Homebase
The Suburbs
- Plankerton
Rewards
One time rewards

x 70

x 140

x 72
Repeatable rewards

?

?
Modifiers

Player energy attacks do more damage.

Enemies restore health each time they deal damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
34










Fight Category 2 Storm
The Grasslands
- Plankerton
Rewards
One time rewards

x 60

x 130

x 65
Repeatable rewards

8550

8550
Modifiers

Outlander abilities deal more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
34










Fight Category 2 Storm
The Suburbs
- Plankerton
Rewards
One time rewards

x 60

x 130

x 65
Repeatable rewards

8550

51
Modifiers

Spear and Sword weapons do more damage.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
28










Repair the Shelter
Lakeside
- Plankerton
Rewards
One time rewards

x 50

x 120

x 60
Repeatable rewards

6720

?
Modifiers

Ninja ability cool downs and energy costs are reduced.

Enemies restore health each time they deal damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
28










Resupply
The City
- Plankerton
Rewards
One time rewards

x 50

x 120

x 60
Repeatable rewards

?

?
Modifiers

Soldiers do more damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
34





Deliver The Bomb
The Industrial Park
- Plankerton
Rewards
One time rewards

x 55
Repeatable rewards

8550

8550
Modifiers

An Epic Mini-Boss may appear in this area.
23





Ride The Lightning
Autumn Industrial Park
- Plankerton
Rewards
One time rewards

x 40
Repeatable rewards

4680

10
Modifiers

An Epic Mini-Boss may appear in this area.
19








Beta Storm: Eliminate and Collect
Autumn Industrial Park
- Plankerton
Rewards
One time rewards

x 40

x 52
Repeatable rewards

?

?
Modifiers

Hero abilities do more damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.