Twine Peaks
140





Fight Category 3 Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 60
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
132










Rescue the Survivors
Desert
- Twine Peaks
Rewards
One time rewards

x 40

x 270

x 128
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
100










Ride The Lightning
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
118
Rewards
One time rewards

x 57

x 230

x 120
Repeatable rewards

13
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
missions.ventures
140












Fight the Storm
Island
- missions.ventures
Rewards
One time rewards

x 44

x 280

x 130

x 18000
Repeatable rewards

?

?

?
Modifiers

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
124












Ride The Lightning
Island
- missions.ventures
Rewards
One time rewards

x 37

x 260

x 126

x 14850
Repeatable rewards

?

78

?
Modifiers

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
108












Destroy The Encampments
Island
- missions.ventures
Rewards
One time rewards

x 31

x 240

x 122

x 12275
Repeatable rewards

?

?

?
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
108












Repair the Shelter
Island
- missions.ventures
Rewards
One time rewards

x 31

x 240

x 122

x 12275
Repeatable rewards

?

55

?
Modifiers

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
82













Retrieve the Data
Island
- missions.ventures
Rewards
One time rewards

x 21

x 200

x 112

x 8350
Repeatable rewards

11375

11375

?
Modifiers

Constructors do more damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
82













Refuel the Homebase
Island
- missions.ventures
Rewards
One time rewards

x 21

x 200

x 112

x 8350
Repeatable rewards

?

?

?
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
70













Evacuate the Shelter
Island
- missions.ventures
Rewards
One time rewards

x 18

x 180

x 102

x 6900
Repeatable rewards

8125

10

?
Modifiers

Player melee attacks do increased knockback.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
46












Destroy The Encampments
Island
- missions.ventures
Rewards
One time rewards

x 13

x 140

x 80

x 4700
Repeatable rewards

3250

3250

?
Modifiers

Club and Hardware weapons do more damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
34












Rescue the Survivors
Island
- missions.ventures
Rewards
One time rewards

x 9

x 130

x 65

x 3875
Repeatable rewards

?

?

?
Modifiers

Player melee attacks do increased knockback.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
124











Repair the Shelter
Island
- missions.ventures
Rewards
One time rewards

x 37

x 260

x 14850
Repeatable rewards

?

58

?
Modifiers

Enemies don't show up on the minimap.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
124












Ride The Lightning
Island
- missions.ventures (4
Players)
Husk power level is
151
Rewards
One time rewards

x 75

x 260

x 126

x 14850
Repeatable rewards

13
x 4

?
x 2
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
70












Retrieve the Data
Island
- missions.ventures (4
Players)
Husk power level is
80
Rewards
One time rewards

x 36

x 180

x 102

x 6900
Repeatable rewards

8125
x 4

?
x 2
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
23










Refuel the Homebase
Island
- missions.ventures
Rewards
One time rewards

x 5

x 55

x 3200
Repeatable rewards

?

?

?
Modifiers

Constructors do more damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
Canny Valley
52









Destroy The Encampments
The Suburbs
- Canny Valley
Rewards
One time rewards

x 15

x 150
Repeatable rewards

18000

4
Modifiers

Soldier ability cool downs and energy costs are reduced.

Enemies have a chance to leave a slowing pool on the ground when they die.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
46









Destroy The Encampments
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 13

x 140
Repeatable rewards

14625

14625
Modifiers

Constructors do more damage.

Enemies restore health each time they deal damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
46










Build the Radar Grid
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 13

x 140

x 80
Repeatable rewards

?

?
Modifiers

Soldiers do more damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
46










Resupply
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 13

x 140

x 80
Repeatable rewards

?

?
Modifiers

Outlander abilities deal more damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
46









Fight Category 3 Storm
Thunder Route 99
- Canny Valley (4
Players)
Husk power level is
54
Rewards
One time rewards

x 26

x 140

x 80
Repeatable rewards

25605
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Plankerton
34









Fight the Storm
The Industrial Park
- Plankerton
Rewards
One time rewards

x 9

x 130
Repeatable rewards

6840

18
Modifiers

Mantis Leap now deals AoE damage when landing.

Enemies gain movement speed for a time after taking damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
34









Fight Category 2 Storm
The Suburbs
- Plankerton
Rewards
One time rewards

x 9

x 130
Repeatable rewards

8550

8550
Modifiers

Outlanders do more damage.

Enemies don't show up on the minimap.

Enemies have a chance to leave a slowing pool on the ground when they die.
28









Retrieve the Data
Autumn City
- Plankerton
Rewards
One time rewards

x 7

x 120
Repeatable rewards

5760

6
Modifiers

Ninjas do more damage and crit more often with swords.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
28










Rescue the Survivors
The Industrial Park
- Plankerton
Rewards
One time rewards

x 7

x 120

x 60
Repeatable rewards

?

?
Modifiers

Build, Upgrade, and Repair costs reduced for Constructors.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Stonewood
15








Retrieve the Data
The Forest
- Stonewood
Rewards
One time rewards

x 2

x 50
Repeatable rewards

720

720
Modifiers

Constructors do more damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Whenever a player is struck by a melee attack, they move more slowly for a short time.