Lightning in a Bottle - Anywhere
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Daily Missions Lightning in a Bottle - Anywhere

Twine Peaks

140
Mini-Boss
90
60
130
Fight Category 2 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Pure Drop of Rain
x 90
Lightning in a Bottle
x 60
Campaign Event Currency
x 130
Repeatable rewards
Hero XP
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Mini-Boss
125
36
122
Ride The Lightning
The Suburbs - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 125
Lightning in a Bottle
x 36
Campaign Event Currency
x 122
Repeatable rewards
Survivor XP
?
Hero XP
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
1
18
120
168780
Fight Category 4 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Freedom's Herald
x 1
Lightning in a Bottle
x 18
Campaign Event Currency
x 120
Repeatable rewards
Survivor XP
168780
Storm Shard
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
82
Mini-Boss
1
18
112
78750
Fight Category 2 Storm
The Grasslands - Twine Peaks
Rewards
One time rewards
Viper
x 1
Lightning in a Bottle
x 18
Campaign Event Currency
x 112
Repeatable rewards
Schematic XP
78750
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
132
Quickened Slowing Attacks Fire Storm Metal Corrosion
40
270
Resupply
The Grasslands - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 40
FIRE-UP!
x 270
Repeatable rewards
Schematic XP
?
Sunbeam Crystal
?
Gold
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108
Fire Storm Mini-Boss Acid Pools Healing Deathburst Metal Corrosion
63
240
122
x4
Evacuate the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Lightning in a Bottle
x 63
FIRE-UP!
x 240
Campaign Event Currency
x 122
Repeatable rewards
Hero XP
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88
Powerful Axes and Scythes Acid Pools Uncharted Enemies Nature Storm Healing Deathburst
23
210
54000 54000
Rescue the Survivors
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 23
AMP-UP!
x 210
Repeatable rewards
Survivor XP
54000
Survivor XP
54000
Gold
?
Modifiers
Powerful Axes and Scythes
Powerful Axes and Scythes
Axe and Scythe weapons do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
76
Well Drilled Soldiers Metal Corrosion Frenzied Deathburst Nature Storm Slowing Pools
19
190
Build the Radar Grid
The Forest - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 19
AMP-UP!
x 190
Repeatable rewards
Schematic XP
?
RE-PERK!
?
Gold
?
Modifiers
Well Drilled Soldiers
Well Drilled Soldiers
Soldier ability cool downs and energy costs are reduced.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
82
Upgraded Outlanders Slowing Attacks Exploding Deathbomb Ice Storm Frenzied Deathburst
21
200
68250
Retrieve the Data
The Suburbs - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 21
FROST-UP!
x 200
Repeatable rewards
Schematic XP
68250
Eye of the Storm
?
Gold
?
Modifiers
Upgraded Outlanders
Upgraded Outlanders
Outlander abilities deal more damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

missions.ventures

108
Quickened Slowing Attacks Fire Storm Exploding Deathbomb
31
240
12K
Resupply
Haunted Forest - missions.ventures
Rewards
One time rewards
Lightning in a Bottle
x 31
FIRE-UP!
x 240
Venture XP
x 12275
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
Venture XP
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
108
Slowing Pools Wall Weakening Ice Storm Smoke Screens
31
240
12K
Eliminate and Collect
The Swamps - missions.ventures
Rewards
One time rewards
Lightning in a Bottle
x 31
FROST-UP!
x 240
Venture XP
x 12275
Repeatable rewards
Hero XP
?
Survivor XP
?
Gold
?
Venture XP
?
Modifiers
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
58
Mini-Boss
10
92
6K
6175 6175
Evacuate the Shelter
The Swamps - missions.ventures
Rewards
One time rewards
Lightning in a Bottle
x 10
Campaign Event Currency
x 92
Venture XP
x 5700
Repeatable rewards
Survivor XP
6175
Survivor XP
6175
Gold
?
Venture XP
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
46
Mini-Boss
10
80
5K
3900 3900
Ride The Lightning
Haunted Forest - missions.ventures
Rewards
One time rewards
Lightning in a Bottle
x 10
Campaign Event Currency
x 80
Venture XP
x 4700
Repeatable rewards
Survivor XP
3900
Survivor XP
3900
Gold
?
Venture XP
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
23
Mini-Boss
5
55
3K
1560 1560
Ride The Lightning
Haunted Forest - missions.ventures
Rewards
One time rewards
Lightning in a Bottle
x 5
Campaign Event Currency
x 55
Venture XP
x 3200
Repeatable rewards
Survivor XP
1560
Survivor XP
1560
Gold
?
Venture XP
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
15
Leaping Ninjas Exploding Deathbomb Healing Deathburst
2
3K
Build the Radar Grid
The Swamps - missions.ventures
Rewards
One time rewards
Lightning in a Bottle
x 2
Venture XP
x 2650
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
Venture XP
?
Modifiers
Leaping Ninjas
Leaping Ninjas
Mantis Leap now deals AoE damage when landing.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
15
Adept Outlanders Metal Corrosion Slowing Pools
2
3K
Destroy The Encampments
Haunted Forest - missions.ventures
Rewards
One time rewards
Lightning in a Bottle
x 2
Venture XP
x 2650
Repeatable rewards
Hero XP
?
Hero XP
?
Gold
?
Venture XP
?
Modifiers
Adept Outlanders
Adept Outlanders
Outlanders do more damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.

Canny Valley

70
Mini-Boss
1
18
102
8125 8125
Evacuate the Shelter
Autumn Suburbs - Canny Valley
Rewards
One time rewards
Survivor
x 1
Lightning in a Bottle
x 18
Campaign Event Currency
x 102
Repeatable rewards
Survivor XP
8125
Survivor XP
8125
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
64
Mini-Boss
10
110
98
7150 7150
Evacuate the Shelter
The Suburbs - Canny Valley
Rewards
One time rewards
Lightning in a Bottle
x 10
Rare PERK-UP!
x 110
Campaign Event Currency
x 98
Repeatable rewards
Hero XP
7150
Hero XP
7150
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
64
Mini-Boss
5
10
98
7150
Retrieve the Data
Ghost Town - Canny Valley
Rewards
One time rewards
Eye of the Storm
x 5
Lightning in a Bottle
x 10
Campaign Event Currency
x 98
Repeatable rewards
Schematic XP
7150
Pure Drop of Rain
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
64
Mini-Boss
10
18
98
9625
Fight Category 3 Storm
Lakeside - Canny Valley
Rewards
One time rewards
Lightning in a Bottle
x 10
Pure Drop of Rain
x 18
Campaign Event Currency
x 98
Repeatable rewards
Survivor XP
9625
Rare PERK-UP!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
58
Mini-Boss
1
10
92
8315
Fight Category 3 Storm
Autumn City - Canny Valley
Rewards
One time rewards
Ranger
x 1
Lightning in a Bottle
x 10
Campaign Event Currency
x 92
Repeatable rewards
Survivor XP
8315
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
52
Mini-Boss
1
10
88
6000 6000
Fight Category 2 Storm
Desert - Canny Valley
Rewards
One time rewards
Pipe Down!
x 1
Lightning in a Bottle
x 10
Campaign Event Currency
x 88
Repeatable rewards
Survivor XP
6000
Schematic XP
6000
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
46
Powerful Pistols Quickened Healing Deathburst Fire Storm
13
140
3250 3250
Destroy The Encampments
Thunder Route 99 - Canny Valley
Rewards
One time rewards
Lightning in a Bottle
x 13
FIRE-UP!
x 140
Repeatable rewards
Hero XP
3250
Hero XP
3250
Gold
?
Modifiers
Powerful Pistols
Powerful Pistols
Pistols do more damage.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.

Plankerton

40
Mini-Boss
1
5
72
3850
Fight Category 3 Storm
Lakeside - Plankerton
Rewards
One time rewards
Ceiling Zapper
x 1
Lightning in a Bottle
x 5
Campaign Event Currency
x 72
Repeatable rewards
Hero XP
3850
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
34
Mini-Boss
1
5
65
2280 2280
Fight the Storm
The Industrial Park - Plankerton
Rewards
One time rewards
Floor Freeze Trap
x 1
Lightning in a Bottle
x 5
Campaign Event Currency
x 65
Repeatable rewards
Hero XP
2280
Survivor XP
2280
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
28
Mini-Boss
10 10 10
2400 2400
Fight Category 2 Storm
Autumn City - Plankerton
Rewards
One time rewards
Lightning in a Bottle
x 5
Lightning in a Bottle
x 5
Campaign Event Currency
x 60
Repeatable rewards
Schematic XP
2400
Survivor XP
2400
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
34
Adept Soldiers Life Leech Attacks Metal Corrosion Ice Storm
9
130
Eliminate and Collect
The Forest - Plankerton
Rewards
One time rewards
Lightning in a Bottle
x 9
FROST-UP!
x 130
Repeatable rewards
Hero XP
?
Survivor XP
?
Gold
?
Modifiers
Adept Soldiers
Adept Soldiers
Soldiers do more damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Stonewood

9
Powerful Clubs and Hardware Wall Weakening
2
Resupply
The Suburbs - Stonewood
Rewards
One time rewards
Lightning in a Bottle
x 2
Repeatable rewards
Schematic XP
?
Quartz Crystal
?
Gold
?
Modifiers
Powerful Clubs and Hardware
Powerful Clubs and Hardware
Club and Hardware weapons do more damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.