Twine Peaks
132









Ride The Lightning
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 40

x 270
Repeatable rewards

?

78
Modifiers

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
94










Resupply
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 25

x 220
Repeatable rewards

?

?
Modifiers

Outlander abilities deal more damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
82










Build the Radar Grid
The Grasslands
- Twine Peaks
Rewards
One time rewards

x 21

x 200
Repeatable rewards

?

?
Modifiers

Ninjas do more damage and crit more often with swords.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
116





Deliver The Bomb
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 36
Repeatable rewards

?

60
Modifiers

An Epic Mini-Boss may appear in this area.
82










Retrieve the Data
Desert
- Twine Peaks (4
Players)
Husk power level is
93
Rewards
One time rewards

x 43

x 200

x 112
Repeatable rewards

68250
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
missions.ventures
124















Deliver The Bomb
Autumn Industrial Park
- missions.ventures (4
Players)
Husk power level is
151
Rewards
One time rewards

x 75

x 260

x 126

x 14850
Repeatable rewards

60

60

58

58

?
x 2
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
108












Retrieve the Data
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 31

x 240

x 122

x 12275
Repeatable rewards

?

?

?
Modifiers

Enemies restore health each time they deal damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
108











Fight the Storm
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 31

x 240

x 12275
Repeatable rewards

?

?

?
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
46











Fight Category 3 Storm
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 13

x 140

x 4700
Repeatable rewards

5690

32

?
Modifiers

Player melee attacks do increased knockback.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Canny Valley
64











Refuel the Homebase
Autumn Industrial Park
- Canny Valley
Rewards
One time rewards

x 17

x 170

x 98
Repeatable rewards

?

?
Modifiers

Hero abilities do more damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
58










Retrieve the Data
Desert
- Canny Valley
Rewards
One time rewards

x 16

x 160

x 92
Repeatable rewards

27787.5

59
Modifiers

Player energy attacks do more damage.

Enemies restore health each time they deal damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
52










Fight Category 2 Storm
Desert
- Canny Valley
Rewards
One time rewards

x 15

x 150

x 88
Repeatable rewards

27000

7
Modifiers

Player melee attacks do increased knockback.

Enemies have a chance to leave a slowing pool on the ground when they die.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
52










Beta Storm: Eliminate and Collect
Autumn City
- Canny Valley
Rewards
One time rewards

x 15

x 150

x 88
Repeatable rewards

?

?
Modifiers

Soldiers do more damage.

Enemies restore health each time they deal damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
46










Ride The Lightning
Desert
- Canny Valley
Rewards
One time rewards

x 13

x 140

x 80
Repeatable rewards

17550

17550
Modifiers

Outlanders do more damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
46









Evacuate the Shelter
Desert
- Canny Valley
Rewards
One time rewards

x 13

x 140
Repeatable rewards

19012.5

19012.5
Modifiers

Pistols do more damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Plankerton
40









Retrieve the Data
The Grasslands
- Plankerton
Rewards
One time rewards

x 11

x 140
Repeatable rewards

7920

18
Modifiers

Soldiers do more damage with Assault Rifles when scoring head shots.

Enemies gain movement speed for a time after taking damage.

Enemies restore health each time they deal damage.
34









Retrieve the Data
The Forest
- Plankerton
Rewards
One time rewards

x 9

x 130
Repeatable rewards

6840

6840
Modifiers

Outlander abilities deal more damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
23








Fight the Storm
Autumn City
- Plankerton
Rewards
One time rewards

x 5

x 55
Repeatable rewards

4680

13
Modifiers

Constructors do more damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

When enemies die, they heal nearby enemies for a percentage of their maximum health.