Legendary perk up in - Twine Peaks
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Daily Missions Legendary perk up in - Twine Peaks

132
Acid Pools Frenzied Deathburst Nature Storm Life Leech Attacks
105
270
Build the Radar Grid
Desert - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 105
Amp up
x 270
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
132
Fire Storm Mini-Boss Acid Pools Wall Weakening Life Leech Attacks
215
270
128
x4
Retrieve the Data
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Legendary perk up
x 215
Fire up
x 270
Road Trip Tickets
x 128
Repeatable rewards
Schematic experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
124
Fire Storm Mini-Boss Acid Pools Healing Deathburst Metal Corrosion
205
260
126
108
Evacuate the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Legendary perk up
x 205
Fire up
x 260
Road Trip Tickets
x 126
Repeatable rewards
Storm shard
27 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88
Fire Storm Mini-Boss Slowing Pools Healing Deathburst Life Leech Attacks
164
210
115
92
Ride The Lightning
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Legendary perk up
x 164
Fire up
x 210
Road Trip Tickets
x 115
Repeatable rewards
Lightning in a bottle
23 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
124
Uncharted Enemies Slowing Pools Fire Storm Metal Corrosion
100
260
126
24
Retrieve the Data
The Suburbs - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 100
Fire up
x 260
Road Trip Tickets
x 126
Repeatable rewards
Schematic experience
?
Storm shard
24
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Uncharted Enemies Healing Deathburst Fire Storm Metal Corrosion
100
260
126
Build the Radar Grid
Desert - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 100
Fire up
x 260
Road Trip Tickets
x 126
Repeatable rewards
Schematic experience
?
Schematic experience
?
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Smoke Screens Slowing Pools Fire Storm Exploding Deathbomb
90
230
120
Resupply
Lakeside - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 90
Fire up
x 230
Road Trip Tickets
x 120
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
116
Mini-Boss
95
Evacuate the Shelter
Ghost Town - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 95
Repeatable rewards
Hero experience
?
Survivor experience
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.