Legendary perk up - Anywhere

Twine Peaks

Mini-Boss
160
Nature Storm Mini-Boss Smoke Screens Frenzied Deathburst Metal Corrosion
250 290 132
x5
Repair the Shelter
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Legendary perk up
x 250
Amp up
x 290
Adventure Tickets
x 132
Repeatable rewards
Re-perk
? x 5
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Mini-Boss
140
Ice Storm Mini-Boss Smoke Screens Wall Weakening Life Leech Attacks
225 280 130
x4
Deliver The Bomb
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Legendary perk up
x 225
Frost up
x 280
Adventure Tickets
x 130
Repeatable rewards
Hero experience
? x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Mini-Boss
140
Mini-Boss
110 120 130
65
Fight Category 3 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 110
Epic perk up
x 120
Adventure Tickets
x 130
Repeatable rewards
Hero experience
?
Legendary perk up
65
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
95 36 126
Retrieve the Data
Desert - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 95
Lightning in a bottle
x 36
Adventure Tickets
x 126
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
95 108900 124
27
Ride The Lightning
The City - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 95
Survivor experience
x 108900
Adventure Tickets
x 124
Repeatable rewards
Survivor experience
?
Storm shard
27
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
80 120
112500
Fight Category 2 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Wall Spikes
x 1
Legendary perk up
x 80
Adventure Tickets
x 120
Repeatable rewards
Schematic experience
112500
Obsidian Ore
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Fire Storm
132
Frenzied Deathburst Slowing Pools Fire Storm Metal Corrosion
105 270
Resupply
The Industrial Park - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 105
Fire up
x 270
Repeatable rewards
Schematic experience
?
Brightcore Ore
?
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Water Storm
124
Slowing Attacks Metal Corrosion Ice Storm Uncharted Enemies
100 260
Resupply
Ghost Town - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 100
Frost up
x 260
Repeatable rewards
Schematic experience
?
Brightcore Ore
?
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Mini-Boss
108
Fire Storm Mini-Boss Smoke Screens Frenzied Deathburst Slowing Attacks
194 240 122
x4
Evacuate the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Legendary perk up
x 194
Fire up
x 240
Adventure Tickets
x 122
Repeatable rewards
Survivor experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.

missions.ventures

Water Storm
140
Life Leech Attacks Metal Corrosion Ice Storm Quickened
110 280 18000
Destroy The Encampments
The Swamps - missions.ventures
Rewards
One time rewards
Legendary perk up
x 110
Frost up
x 280
Venture XP
x 18000
Repeatable rewards
Hero experience
?
Storm shard
?
Venture XP
?
Modifiers
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
82
Concussive Shieldbreak Slowing Attacks Metal Corrosion Ice Storm Smoke Screens
75 200 8350
Build the Radar Grid
The Swamps - missions.ventures
Rewards
One time rewards
Legendary perk up
x 75
Frost up
x 200
Venture XP
x 8350
Repeatable rewards
Schematic experience
?
Legendary perk up
?
Venture XP
?
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.