40









Repair the Shelter
Autumn Industrial Park
- Plankerton
Rewards
One time rewards

x 21

x 140
Repeatable rewards

9240

9240
Modifiers

Soldier ability cool downs and energy costs are reduced.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
34









Repair the Shelter
The Grasslands
- Plankerton
Rewards
One time rewards

x 80

x 130
Repeatable rewards

7980

7980
Modifiers

Build, Upgrade, and Repair costs reduced for Constructors.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
28









Retrieve the Data
Autumn City
- Plankerton
Rewards
One time rewards

x 7

x 120
Repeatable rewards

5760

6
Modifiers

Ninjas do more damage and crit more often with swords.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
28









Repair the Shelter
The City
- Plankerton
Rewards
One time rewards

x 50

x 120
Repeatable rewards

6720

?
Modifiers

Soldier ability cool downs and energy costs are reduced.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.