Fire up in - Twine Peaks
140
Quickened Slowing Pools Fire Storm Exploding Deathbomb
110 280
Refuel the Homebase
Desert - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 110
Fire up
x 280
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
132
Uncharted Enemies Slowing Pools Fire Storm Wall Weakening
100 270
Refuel the Homebase
Island - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 100
Fire up
x 270
Repeatable rewards
Hero experience
?
Re-perk
?
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
116
Quickened Life Leech Attacks Fire Storm Exploding Deathbomb
80 250
50
Ride The Lightning
Lakeside - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 80
Fire up
x 250
Repeatable rewards
Hero experience
?
Eye of the storm
50
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
108
Quickened Slowing Pools Fire Storm Exploding Deathbomb
22 240
Retrieve the Data
The Suburbs - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 22
Fire up
x 240
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
94
Powerful Energy Attacks Smoke Screens Healing Deathburst Fire Storm Wall Weakening
145 220
Build the Radar Grid
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Fire up
x 220
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Powerful Energy Attacks
Powerful Energy Attacks
Player energy attacks do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
88
Knockback Melee Attacks Smoke Screens Healing Deathburst Fire Storm Acid Pools
80 210
54000 54000
Rescue the Survivors
The Industrial Park - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 80
Fire up
x 210
Repeatable rewards
Survivor experience
54000
Survivor experience
54000
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.