Twine Peaks
160










Fight Category 4 Storm
Missing
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 38

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies restore health each time they deal damage.
140










Deliver The Bomb
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 61

x 280

x 130
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
132










Fight Category 4 Storm
The Forest
- Twine Peaks (4
Players)
Husk power level is
132
Rewards
One time rewards

x 348

x 270

x 128
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies restore health each time they deal damage.
124










Repair the Shelter
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
151
Rewards
One time rewards

x 244200

x 260

x 126
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116










Fight Category 4 Storm
Lakeside
- Twine Peaks (4
Players)
Husk power level is
116
Rewards
One time rewards

x 69

x 250

x 124
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.
108










Repair the Shelter
The Suburbs
- Twine Peaks (4
Players)
Husk power level is
108
Rewards
One time rewards

x 297

x 240

x 122
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
94










Evacuate the Shelter
Desert
- Twine Peaks (4
Players)
Husk power level is
109
Rewards
One time rewards

x 174

x 220

x 118
Repeatable rewards

87750
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88










Repair the Shelter
The City
- Twine Peaks (4
Players)
Husk power level is
100
Rewards
One time rewards

x 287

x 210

x 115
Repeatable rewards

84000
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82










Evacuate the Shelter
Desert
- Twine Peaks (4
Players)
Husk power level is
93
Rewards
One time rewards

x 10

x 200

x 112
Repeatable rewards

68250
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
76










Deliver The Bomb
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
87
Rewards
One time rewards

x 24

x 190

x 108
Repeatable rewards

67500
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140









Rescue the Survivors
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 110

x 280
Repeatable rewards

?

?
Modifiers

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Enemies have a chance to leave a damaging pool on the ground when they die.
132









Beta Storm: Eliminate and Collect
Desert
- Twine Peaks
Rewards
One time rewards

x 40

x 270
Repeatable rewards

?

?
Modifiers

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124









Refuel the Homebase
Desert
- Twine Peaks
Rewards
One time rewards

x 145

x 260
Repeatable rewards

?

?
Modifiers

Enemies don't show up on the minimap.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
88










Beta Storm: Eliminate and Collect
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 23

x 210
Repeatable rewards

?

?
Modifiers

Build, Upgrade, and Repair costs reduced for Constructors.

Enemies gain movement speed for a time after taking damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Enemies have a chance to leave a damaging pool on the ground when they die.
82










Refuel the Homebase
Lakeside
- Twine Peaks
Rewards
One time rewards

x 135

x 200
Repeatable rewards

?

?
Modifiers

Player melee attacks do increased knockback.

Enemies don't show up on the minimap.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76










Resupply
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 19

x 190
Repeatable rewards

?

?
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
missions.ventures
140











Ride The Lightning
The Forest
- missions.ventures
Rewards
One time rewards

x 110

x 280

x 18000
Repeatable rewards

?

98

?
Modifiers

Enemies gain movement speed for a time after taking damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
124











Destroy The Encampments
The Suburbs
- missions.ventures
Rewards
One time rewards

x 125

x 260

x 14850
Repeatable rewards

?

?

?
Modifiers

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108











Refuel the Homebase
The City
- missions.ventures
Rewards
One time rewards

x 22

x 240

x 12275
Repeatable rewards

?

?

?
Modifiers

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
94












Ride The Lightning
The City
- missions.ventures
Rewards
One time rewards

x 105

x 220

x 10125
Repeatable rewards

13500

23

?
Modifiers

Hero abilities do more damage.

Enemies don't show up on the minimap.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82












Refuel the Homebase
The Suburbs
- missions.ventures
Rewards
One time rewards

x 135

x 200

x 8350
Repeatable rewards

?

?

?
Modifiers

Soldier ability cool downs and energy costs are reduced.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
58











Evacuate the Shelter
The Suburbs
- missions.ventures
Rewards
One time rewards

x 16

x 160

x 5700
Repeatable rewards

6175

6175

?
Modifiers

Outlanders do more damage.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Enemies have a chance to leave a slowing pool on the ground when they die.
34











Refuel the Homebase
The City
- missions.ventures
Rewards
One time rewards

x 2

x 130

x 3875
Repeatable rewards

?

?

?
Modifiers

Sniper Rifles do more damage.

Enemies gain movement speed for a time after taking damage.

Enemies restore health each time they deal damage.
140












Fight Category 4 Storm
The Suburbs
- missions.ventures (4
Players)
Husk power level is
174
Rewards
One time rewards

x 369

x 280

x 130

x 18000
Repeatable rewards

?
x 4

?
x 2
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124












Deliver The Bomb
The City
- missions.ventures (4
Players)
Husk power level is
151
Rewards
One time rewards

x 256

x 260

x 126

x 14850
Repeatable rewards

?
x 4

?
x 2
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies restore health each time they deal damage.
108












Fight Category 4 Storm
The Industrial Park
- missions.ventures (4
Players)
Husk power level is
108
Rewards
One time rewards

x 235

x 240

x 122

x 12275
Repeatable rewards

?
x 4

?
x 2
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
94












Fight Category 4 Storm
The Industrial Park
- missions.ventures (4
Players)
Husk power level is
109
Rewards
One time rewards

x 99000

x 220

x 118

x 10125
Repeatable rewards

39
x 4

?
x 2
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies restore health each time they deal damage.
70












Deliver The Bomb
The City
- missions.ventures (4
Players)
Husk power level is
80
Rewards
One time rewards

x 164

x 180

x 102

x 6900
Repeatable rewards

9375
x 4

?
x 2
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.
58











Evacuate the Shelter
The Forest
- missions.ventures (4
Players)
Husk power level is
67
Rewards
One time rewards

x 55

x 160

x 92

x 5700
Repeatable rewards

6175
x 4

?
x 2
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
34











Ride The Lightning
The Suburbs
- missions.ventures (4
Players)
Husk power level is
40
Rewards
One time rewards

x 8360

x 130

x 65

x 3875
Repeatable rewards

2280
x 4

?
x 2
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Canny Valley
70










Beta Storm: Eliminate and Collect
Autumn Suburbs
- Canny Valley
Rewards
One time rewards

x 80

x 180
Repeatable rewards

?

?
Modifiers

Soldiers do more damage.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.

Converts all elemental enemies to Fire

Enemies have a chance to leave a damaging pool on the ground when they die.
58









Destroy The Encampments
Autumn City
- Canny Valley
Rewards
One time rewards

x 60

x 160
Repeatable rewards

21375

4
Modifiers

Constructors do more damage.

Enemies gain movement speed for a time after taking damage.

Enemies have a chance to leave a slowing pool on the ground when they die.
52









Resupply
Autumn City
- Canny Valley
Rewards
One time rewards

x 7

x 150
Repeatable rewards

?

?
Modifiers

Soldiers do more damage.

Enemies gain movement speed for a time after taking damage.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
46









Build the Radar Grid
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 80

x 140
Repeatable rewards

?

?
Modifiers

Ninja ability cool downs and energy costs are reduced.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Enemies restore health each time they deal damage.
70










Evacuate the Shelter
Thunder Route 99
- Canny Valley (4
Players)
Husk power level is
80
Rewards
One time rewards

x 6

x 180

x 102
Repeatable rewards

24
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies restore health each time they deal damage.
52









Repair the Shelter
Thunder Route 99
- Canny Valley (4
Players)
Husk power level is
60
Rewards
One time rewards

x 184

x 150

x 88
Repeatable rewards

25200
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
46









Evacuate the Shelter
Thunder Route 99
- Canny Valley (4
Players)
Husk power level is
54
Rewards
One time rewards

x 164

x 140

x 80
Repeatable rewards

19012.5
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Plankerton
40









Destroy The Encampments
Lakeside
- Plankerton
Rewards
One time rewards

x 3

x 140
Repeatable rewards

6600

?
Modifiers

Club and Hardware weapons do more damage.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Enemies restore health each time they deal damage.
34









Resupply
Autumn Suburbs
- Plankerton
Rewards
One time rewards

x 60

x 130
Repeatable rewards

?

?
Modifiers

Outlanders do more damage.

Enemies don't show up on the minimap.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
34









Ride The Lightning
The Grasslands
- Plankerton
Rewards
One time rewards

x 80

x 130
Repeatable rewards

6840

6840
Modifiers

Player melee attacks do increased knockback.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Enemies have a chance to leave a slowing pool on the ground when they die.
28









Fight Category 2 Storm
Autumn City
- Plankerton
Rewards
One time rewards

x 16

x 120
Repeatable rewards

7200

13
Modifiers

Player melee attacks do increased knockback.

Enemies don't show up on the minimap.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
34









Fight Category 2 Storm
The Industrial Park
- Plankerton (4
Players)
Husk power level is
40
Rewards
One time rewards

x 164

x 130

x 65
Repeatable rewards

8550
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
28









Repair the Shelter
The Industrial Park
- Plankerton (4
Players)
Husk power level is
34
Rewards
One time rewards

x 32

x 120

x 60
Repeatable rewards

6720
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.