140










Deliver The Bomb
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 61

x 280

x 130
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
76










Deliver The Bomb
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
87
Rewards
One time rewards

x 24

x 190

x 108
Repeatable rewards

67500
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140













Repair the Shelter
Autumn Suburbs
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 61

x 280

x 130
Repeatable rewards

58

58

58

55
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
132







Deliver The Bomb
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 1

x 18

x 128
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
124







Fight Category 3 Storm
Missing
- Twine Peaks
Rewards
One time rewards

x 60

x 18

x 126
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
116







Repair the Shelter
Missing
- Twine Peaks
Rewards
One time rewards

x 95

x 18

x 124
Repeatable rewards

?

58
Modifiers

An Epic Mini-Boss may appear in this area.
116







Evacuate the Shelter
The Forest
- Twine Peaks
Rewards
One time rewards

x 1

x 18

x 124
Repeatable rewards

?

27
Modifiers

An Epic Mini-Boss may appear in this area.
76







Fight Category 3 Storm
Missing
- Twine Peaks
Rewards
One time rewards

x 1

x 10

x 108
Repeatable rewards

78750

?
Modifiers

An Epic Mini-Boss may appear in this area.
132









Refuel the Homebase
Missing
- Twine Peaks
Rewards
One time rewards

x 28

x 270
Repeatable rewards

?

?
Modifiers

Enemies restore health each time they deal damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
124









Repair the Shelter
The Forest
- Twine Peaks
Rewards
One time rewards

x 26

x 260
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a slowing pool on the ground when they die.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
100









Build the Radar Grid
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 20

x 230
Repeatable rewards

?

?
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
88










Evacuate the Shelter
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
100
Rewards
One time rewards

x 32

x 210

x 115
Repeatable rewards

78000
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
76










Repair the Shelter
The Grasslands
- Twine Peaks (4
Players)
Husk power level is
87
Rewards
One time rewards

x 24

x 190

x 108
Repeatable rewards

63000
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies restore health each time they deal damage.