Eye of the storm - Anywhere

Twine Peaks

Mega Alerts
132
Nature Storm Mini-Boss Acid Pools Frenzied Deathburst Life Leech Attacks
57 270 128
x4
Deliver The Bomb
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Eye of the storm
x 57
Amp up
x 270
Adventure Tickets
x 128
Repeatable rewards
Hero experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
124
Nature Storm Mini-Boss Smoke Screens Healing Deathburst Metal Corrosion
53 260 126
60 60 58 58
Deliver The Bomb
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Eye of the storm
x 53
Amp up
x 260
Adventure Tickets
x 126
Repeatable rewards
Legendary perk up
60
Legendary perk up
60
Epic perk up
58
Epic perk up
58
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Mini-Boss
124
Mini-Boss
18
Deliver The Bomb
The Industrial Park - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 18
Repeatable rewards
Hero experience
?
Re-perk
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Nature Storm
124
Wall Weakening Smoke Screens Nature Storm Slowing Pools
26 260 126
Build the Radar Grid
Ghost Town - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 26
Amp up
x 260
Adventure Tickets
x 126
Repeatable rewards
Schematic experience
?
Schematic experience
?
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
100
Exploding Deathbomb Smoke Screens Nature Storm Healing Deathburst
20 230 120
Build the Radar Grid
Ghost Town - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 20
Amp up
x 230
Adventure Tickets
x 120
Repeatable rewards
Schematic experience
?
Legendary perk up
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
94
Powerful Clubs and Hardware Acid Pools Uncharted Enemies Nature Storm Healing Deathburst
18 220 118
81000 50
Ride The Lightning
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 18
Amp up
x 220
Adventure Tickets
x 118
Repeatable rewards
Hero experience
81000
Pure drop of rain
50
Modifiers
Powerful Clubs and Hardware
Powerful Clubs and Hardware
Club and Hardware weapons do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Water Storm
100
Healing Deathburst Wall Weakening Ice Storm Smoke Screens
20 230
Build the Radar Grid
Lakeside - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 20
Frost up
x 230
Repeatable rewards
Schematic experience
?
Epic perk up
?
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
94
Adept Abilities Slowing Attacks Wall Weakening Ice Storm Quickened
18 220
67500 32
Destroy The Encampments
The Forest - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 18
Frost up
x 220
Repeatable rewards
Hero experience
67500
Pure drop of rain
32
Modifiers
Adept Abilities
Adept Abilities
Hero abilities do more damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Fire Storm
76
Adept Constructors Smoke Screens Life Leech Attacks Fire Storm Wall Weakening
12 190
45000 45000
Destroy The Encampments
The Suburbs - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 12
Fire up
x 190
Repeatable rewards
Hero experience
45000
Hero experience
45000
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Canny Valley

Water Storm
70
Adept Soldiers Slowing Pools Exploding Deathbomb Ice Storm Uncharted Enemies
11 180
33750 27
Fight the Storm
Ghost Town - Canny Valley
Rewards
One time rewards
Eye of the storm
x 11
Frost up
x 180
Repeatable rewards
Survivor experience
33750
Re-perk
27
Modifiers
Adept Soldiers
Adept Soldiers
Soldiers do more damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
46
Powerful Swords and Spears Healing Deathburst Exploding Deathbomb Ice Storm
5 140
21937.5 51
Deliver The Bomb
Desert - Canny Valley
Rewards
One time rewards
Eye of the storm
x 5
Frost up
x 140
Repeatable rewards
Schematic experience
21937.5
Uncommon perk up
51
Modifiers
Powerful Swords and Spears
Powerful Swords and Spears
Spear and Sword weapons do more damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Nature Storm
70
Adept Ninjas Acid Pools Uncharted Enemies Nature Storm Slowing Attacks
11 180 102
Resupply
Desert - Canny Valley
Rewards
One time rewards
Eye of the storm
x 11
Amp up
x 180
Adventure Tickets
x 102
Repeatable rewards
Schematic experience
?
Malachite Ore
?
Modifiers
Adept Ninjas
Adept Ninjas
Ninjas do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
46
Adept Constructors Metal Corrosion Smoke Screens Nature Storm
5 140 80
21937.5 54
Deliver The Bomb
Desert - Canny Valley
Rewards
One time rewards
Eye of the storm
x 5
Amp up
x 140
Adventure Tickets
x 80
Repeatable rewards
Schematic experience
21937.5
Rare perk up
54
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
64
Mini-Boss
5
29700 51
Fight the Storm
Autumn Industrial Park - Canny Valley
Rewards
One time rewards
Eye of the storm
x 5
Repeatable rewards
Hero experience
29700
Epic perk up
51
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Mega Alerts
64
Nature Storm Mini-Boss Acid Pools Wall Weakening Metal Corrosion
20 170 98
222750
Fight Category 4 Storm
Thunder Route 99 - Canny Valley (4 Players)
 Husk power level is Power Level 74
Rewards
One time rewards
Eye of the storm
x 20
Amp up
x 170
Adventure Tickets
x 98
Repeatable rewards
Hero experience
55687.5 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Plankerton

Nature Storm
34
Upgraded Outlanders Metal Corrosion Uncharted Enemies Nature Storm
2 130 65
Build the Radar Grid
Autumn Suburbs - Plankerton
Rewards
One time rewards
Eye of the storm
x 2
Amp up
x 130
Adventure Tickets
x 65
Repeatable rewards
Schematic experience
?
Rotating Gizmo
?
Modifiers
Upgraded Outlanders
Upgraded Outlanders
Outlander abilities deal more damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.