Epic perk up - Anywhere

Twine Peaks

Fire Storm Alert
140
Uncharted Enemies Slowing Attacks Fire Storm Metal Corrosion
135 280 130
Destroy The Encampments
The Forest - Twine Peaks
Rewards
One time rewards
Epic perk up
x 135
Fire up
x 280
Adventure Tickets
x 130
Repeatable rewards
Hero experience
?
Schematic experience
?
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108
Uncharted Enemies Slowing Pools Fire Storm Wall Weakening
115 240 122
Deliver The Bomb
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic perk up
x 115
Fire up
x 240
Adventure Tickets
x 122
Repeatable rewards
Schematic experience
?
Survivor experience
?
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
100
Quickened Slowing Attacks Fire Storm Wall Weakening
110 230 120
105000 55
Repair the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
Epic perk up
x 110
Fire up
x 230
Adventure Tickets
x 120
Repeatable rewards
Schematic experience
105000
Epic perk up
55
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Lightning Storm Alert
116
Acid Pools Smoke Screens Nature Storm Healing Deathburst
120 250
Destroy The Encampments
The City - Twine Peaks
Rewards
One time rewards
Epic perk up
x 120
Amp up
x 250
Repeatable rewards
Hero experience
?
Schematic experience
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Mega Alerts
116
Fire Storm Mini-Boss Smoke Screens Frenzied Deathburst Slowing Attacks
246 250 124
x4
Repair the Shelter
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Epic perk up
x 246
Fire up
x 250
Adventure Tickets
x 124
Repeatable rewards
Schematic experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
108
Fire Storm Mini-Boss Smoke Screens Frenzied Deathburst Slowing Attacks
235 240 122
x4
Deliver The Bomb
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Epic perk up
x 235
Fire up
x 240
Adventure Tickets
x 122
Repeatable rewards
Schematic experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Fire Storm Mini-Boss Smoke Screens Healing Deathburst Metal Corrosion
215 220 118
351000
Retrieve the Data
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Epic perk up
x 215
Fire up
x 220
Adventure Tickets
x 118
Repeatable rewards
Schematic experience
87750 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Mini-Boss
94
Mini-Boss
90
151890
Fight Category 4 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Epic perk up
x 90
Repeatable rewards
Survivor experience
151890
Obsidian Ore
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.

Canny Valley

Mini-Boss
70
Mini-Boss
75
42187.5 42187.5
Deliver The Bomb
Thunder Route 99 - Canny Valley
Rewards
One time rewards
Epic perk up
x 75
Repeatable rewards
Schematic experience
42187.5
Survivor experience
42187.5
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Fire Storm Alert
58
Adept Constructors Quickened Slowing Pools Fire Storm
60 160 92
Beta Storm: Eliminate and Collect
The Industrial Park - Canny Valley
Rewards
One time rewards
Epic perk up
x 60
Fire up
x 160
Adventure Tickets
x 92
Repeatable rewards
Hero experience
?
Schematic experience
?
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.