Amp up in - Twine Peaks
132
Acid Pools Quickened Nature Storm Slowing Pools
12 270
Refuel the Homebase
The Grasslands - Twine Peaks
Rewards
One time rewards
Storm shard
x 12
Amp up
x 270
Repeatable rewards
Survivor experience
?
Epic perk up
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
124
Exploding Deathbomb Uncharted Enemies Nature Storm Slowing Attacks
125 260
59
Retrieve the Data
The Industrial Park - Twine Peaks
Rewards
One time rewards
Epic perk up
x 125
Amp up
x 260
Repeatable rewards
Schematic experience
?
Epic perk up
59
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
108
Exploding Deathbomb Frenzied Deathburst Nature Storm Healing Deathburst
31 240
Destroy The Encampments
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 31
Amp up
x 240
Repeatable rewards
Hero experience
?
Storm shard
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
88
Powerful Explosives Wall Weakening Quickened Nature Storm Slowing Pools
100 210
Refuel the Homebase
Tropical - Twine Peaks
Rewards
One time rewards
Epic perk up
x 100
Amp up
x 210
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Powerful Explosives
Powerful Explosives
Explosive weapons do more damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
82
Well Drilled Soldiers Acid Pools Quickened Nature Storm Slowing Pools
21 200
63000 63000
Fight the Storm
Lakeside - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 21
Amp up
x 200
Repeatable rewards
Survivor experience
63000
Survivor experience
63000
Modifiers
Well Drilled Soldiers
Well Drilled Soldiers
Soldier ability cool downs and energy costs are reduced.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
76
Powerful Clubs and Hardware Exploding Deathbomb Quickened Nature Storm Slowing Attacks
90 190
58500 11
Retrieve the Data
The Forest - Twine Peaks
Rewards
One time rewards
Epic perk up
x 90
Amp up
x 190
Repeatable rewards
Schematic experience
58500
Eye of the storm
11
Modifiers
Powerful Clubs and Hardware
Powerful Clubs and Hardware
Club and Hardware weapons do more damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.