Amp up in - Twine Peaks
Lightning Storm Alert
116
Acid Pools Smoke Screens Nature Storm Healing Deathburst
120 250
Destroy The Encampments
The City - Twine Peaks
Rewards
One time rewards
Epic perk up
x 120
Amp up
x 250
Repeatable rewards
Hero experience
?
Schematic experience
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
116
Wall Weakening Smoke Screens Nature Storm Life Leech Attacks
34 250
Ride The Lightning
The Suburbs - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 34
Amp up
x 250
Repeatable rewards
Hero experience
?
Schematic experience
?
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
100
Wall Weakening Quickened Nature Storm Slowing Pools
8 230
Resupply
Ghost Town - Twine Peaks
Rewards
One time rewards
Storm shard
x 8
Amp up
x 230
Repeatable rewards
Schematic experience
?
Shadowshard Crystal
?
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
88
Adept Ninjas Acid Pools Smoke Screens Nature Storm Slowing Attacks
140 210
105000 105000
Fight Category 3 Storm
Desert - Twine Peaks
Rewards
One time rewards
Re-perk
x 140
Amp up
x 210
Repeatable rewards
Schematic experience
105000
Schematic experience
105000
Modifiers
Adept Ninjas
Adept Ninjas
Ninjas do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
76
Knockback Melee Attacks Wall Weakening Uncharted Enemies Nature Storm Slowing Pools
130 190
Refuel the Homebase
Tropical - Twine Peaks
Rewards
One time rewards
Re-perk
x 130
Amp up
x 190
Repeatable rewards
Survivor experience
?
Hero experience
?
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
76
Focused Ninjas Metal Corrosion Uncharted Enemies Nature Storm Slowing Pools
19 190
67500
Fight Category 2 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 19
Amp up
x 190
Repeatable rewards
Survivor experience
67500
Re-perk
?
Modifiers
Focused Ninjas
Focused Ninjas
Ninja ability cool downs and energy costs are reduced.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.