AMP-UP! in - Twine Peaks
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Daily Missions AMP-UP! in - Twine Peaks

160
Nature Storm Mini-Boss Exploding Deathbomb Wall Weakening Metal Corrosion
242K
290
132
Repair the Shelter
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Schematic XP
x 242000
AMP-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Epic PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160
Nature Storm Mini-Boss Smoke Screens Healing Deathburst Slowing Attacks
38
290
132
x5
Deliver The Bomb
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Storm Shard
x 38
AMP-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Hero XP
? x 5
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
140
Nature Storm Mini-Boss Acid Pools Frenzied Deathburst Slowing Attacks
61
280
130
Repair the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Eye of the Storm
x 61
AMP-UP!
x 280
Campaign Event Currency
x 130
Repeatable rewards
Epic PERK-UP!
?
Epic PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
100
Nature Storm Mini-Boss Slowing Pools Healing Deathburst Life Leech Attacks
225
230
120
360000
Ride The Lightning
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Epic PERK-UP!
x 225
AMP-UP!
x 230
Campaign Event Currency
x 120
Repeatable rewards
Hero XP
90000 x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
76
Nature Storm Mini-Boss Slowing Pools Frenzied Deathburst Metal Corrosion
66K
190
108
270000
Deliver The Bomb
The Grasslands - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Schematic XP
x 66000
AMP-UP!
x 190
Campaign Event Currency
x 108
Repeatable rewards
Hero XP
67500 x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Acid Pools Uncharted Enemies Nature Storm Healing Deathburst
180
280
Eliminate and Collect
Lakeside - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 180
AMP-UP!
x 280
Repeatable rewards
Survivor XP
?
Survivor XP
?
Gold
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
132
Acid Pools Frenzied Deathburst Nature Storm Slowing Attacks
105
270
Destroy The Encampments
Desert - Twine Peaks
Rewards
One time rewards
Legendary PERK-UP!
x 105
AMP-UP!
x 270
Repeatable rewards
Hero XP
?
Pure Drop of Rain
?
Gold
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Metal Corrosion Quickened Nature Storm Healing Deathburst
24
250
Destroy The Encampments
The City - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 24
AMP-UP!
x 250
Repeatable rewards
Hero XP
?
Lightning in a Bottle
?
Gold
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
100
Acid Pools Frenzied Deathburst Nature Storm Slowing Attacks
150
230
Refuel the Homebase
Ghost Town - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 150
AMP-UP!
x 230
Repeatable rewards
Survivor XP
?
Hero XP
?
Gold
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
88
Powerful Axes and Scythes Acid Pools Uncharted Enemies Nature Storm Healing Deathburst
23
210
54000 54000
Rescue the Survivors
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 23
AMP-UP!
x 210
Repeatable rewards
Survivor XP
54000
Survivor XP
54000
Gold
?
Modifiers
Powerful Axes and Scythes
Powerful Axes and Scythes
Axe and Scythe weapons do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
76
Well Drilled Soldiers Metal Corrosion Frenzied Deathburst Nature Storm Slowing Pools
19
190
Build the Radar Grid
The Forest - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 19
AMP-UP!
x 190
Repeatable rewards
Schematic XP
?
RE-PERK!
?
Gold
?
Modifiers
Well Drilled Soldiers
Well Drilled Soldiers
Soldier ability cool downs and energy costs are reduced.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.