160










Retrieve the Data
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 300

x 290

x 132
Repeatable rewards

85
x 5
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
160










Deliver The Bomb
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 1

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
140













Repair the Shelter
Autumn Suburbs
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 61

x 280

x 130
Repeatable rewards

58

58

58

55
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
100










Retrieve the Data
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
118
Rewards
One time rewards

x 307

x 230

x 120
Repeatable rewards

97500
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
94










Ride The Lightning
The Suburbs
- Twine Peaks (4
Players)
Husk power level is
109
Rewards
One time rewards

x 51

x 220

x 118
Repeatable rewards

81000
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.
140









Destroy The Encampments
The Forest
- Twine Peaks
Rewards
One time rewards

x 14

x 280
Repeatable rewards

?

?
Modifiers

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
116









Beta Storm: Eliminate and Collect
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 120

x 250
Repeatable rewards

?

?
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
100









Beta Storm: Eliminate and Collect
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 90

x 230
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
94










Fight Category 3 Storm
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 25

x 220
Repeatable rewards

118140

?
Modifiers

Traps hit harder, fire more often, and last longer.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
82










Rescue the Survivors
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 21

x 200
Repeatable rewards

47250

47250
Modifiers

Ninjas do more damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
76










Repair the Shelter
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 19

x 190
Repeatable rewards

63000

63000
Modifiers

Player melee attacks do increased knockback.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.