Amp up in - Canny Valley
Lightning Storm Alert
70
Building Constructors Metal Corrosion Frenzied Deathburst Nature Storm Slowing Attacks
120 180
33750 33750
Fight the Storm
Ghost Town - Canny Valley
Rewards
One time rewards
Re-perk
x 120
Amp up
x 180
Repeatable rewards
Schematic experience
33750
Survivor experience
33750
Modifiers
Building Constructors
Building Constructors
Build, Upgrade, and Repair costs reduced for Constructors.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
64
Concussive Shieldbreak Wall Weakening Uncharted Enemies Nature Storm Slowing Attacks
110 170
Refuel the Homebase
Autumn Industrial Park - Canny Valley
Rewards
One time rewards
Rare perk up
x 110
Amp up
x 170
Repeatable rewards
Hero experience
?
Malachite Ore
?
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
52
Knockback Melee Attacks Wall Weakening Quickened Nature Storm
15 150
23400 10
Evacuate the Shelter
The Suburbs - Canny Valley
Rewards
One time rewards
Lightning in a bottle
x 15
Amp up
x 150
Repeatable rewards
Survivor experience
23400
Lightning in a bottle
10
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
46
Powerful Assault Rifles Exploding Deathbomb Uncharted Enemies Nature Storm
100 140
17550 17550
Ride The Lightning
Desert - Canny Valley
Rewards
One time rewards
Uncommon perk up
x 100
Amp up
x 140
Repeatable rewards
Hero experience
17550
Survivor experience
17550
Modifiers
Powerful Assault Rifles
Powerful Assault Rifles
Assault Rifles do more damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.