Kavvson

FortniteDB
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Everything posted by Kavvson

  1. New Guides Leaderboards - How are they working How to use support-a-creator code Profiles Added fetch timer Fixed an issue that was unabling to see new profiles Added new banners Leaderboards Added global leaderboards refresh timer Added new category quests 30 Waves Endurance Mode - Stonewood 30 Waves Endurance Mode - Plankerton 30 Waves Endurance Mode - Canny Valley 30 Waves Endurance Mode - Twine Peaks New rank one condition - based on the banner acquisition date. Following leaderboard categories will show full number instead of rounded. Days Logged In Zones Completed Collection Book Unslot Cost ( How much you spent V-bucks in collection book ) Survivors Rescued Play With Others Zones Explored Shop Fixed missing names and images Login - Profiles Removed verification process - new solution soon
  2. Support a Creator! _________________________________________________________________________ FORTNITEDB _________________________________________________________________________ Q : How to use the support a creator code Head over to your item shop . On the bottom right of the screen, you will see a button, type in the code in the text field Click Accept. If everything went correctly you will see the code on the top right Q: WHAT IS THE EPIC GAMES SUPPORT-A-CREATOR PROGRAM? Epic’s Support-A-Creator program enables Creators to earn money from Fortnite and games in the Epic games store. In Fortnite accepted Creators will receive $5 USD (or the local currency equivalent) for every 10,000 V-Bucks spent by players who elect to support them in-game. This applies to free V-Bucks that players have earned as well as any V-Bucks they’ve purchased. Fans declare their support for a Creator in-game by entering the Creator’s Epic tag via the “Support a Creator” button, found in the Item Shop in Battle Royale, or the Loot tab in Save the World. For games on the Epic Games store accepted Creators can share referral Links on their content channels or promote their Creator tag to their supporters to get credit for sales of games on the Epic Games store. Supporters follow Creator links or enter Creator Tags during checkout on the Epic Games store. Each game has a different revenue share for attributed sales set by the Developer but with a minimum rate of 5%. Make sure to re-apply the code every 2 weeks. The vast majority of the income will be used to host community events. [ https://fortnitedb.com/v2/events/list ]
  3. As of now, there are 703 currently equipped Frostnite 2018 30 waves Banners. Disclaimers - Based on all profiles on FortniteDB 703 / 44 271 there is no way to check the actual value. 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} table.tableizer-table { font-size: 12px; border: 1px solid #CCC; font-family: Arial, Helvetica, sans-serif; text-align: center; } .tableizer-table td { padding: 4px; margin: 3px; border: 1px solid #CCC; } .tableizer-table th { background-color: #104E8B; color: #FFF; font-weight: bold; } Average Commander Level Average Past Commander Level Average Collection Book Average Zones Completed Average Days Logged in Average PL130 Heroes Average PL130 Schematics Number Of Occurrences 310 227 251 3210 384 64 39 92 310 218 225 2941 397 59 34 18 310 236 258 3114 388 75 36 12 310 190 216 2581 348 45 33 10 310 264 277 3327 349 71 31 10 310 201 199 3270 348 53 39 20 310 194 234 3065 382 56 33 62 310 237 236 3407 355 62 43 68 310 214 235 3036 362 60 36 65 310 198 184 2701 283 53 32 9 310 173 216 3133 362 58 42 10 309.93 218 224 3146 363 64 39 144 310 223 234 3567 425 73 45 16 310 247 243 3272 362 69 40 44 310 234 230 3364 377 65 43 41 310 232 241 3355 393 66 40 40 310 280 220 3746 361 78 49 20 310 257 255 3473 378 73 38 10 310 245 270 3399 328 64 34 6 310 243 288 3657 406 63 52 3 310 264 217 4489 431 96 68 3 Average 310 224 234 3223 370 63 39 703
  4. Daily Rotations Applies to Stonewood, Plankerton, Canny Valley and Twine Peaks Wargames : "Denied" with "Heavy Explosives" Wargames : "Denied" with "Rolling Fog" Wargames : "Denied" with "Surprise" Wargames : "Safety Zone" with "Close Quarters" Wargames : "Safety Zone" with "Head Games" Wargames : "Safety Zone" with "Trapped Out" Wargames : "Hot Spots" with "Close Quarters" Wargames : "Hot Spots" with "Heavy Explosives" Wargames : "Hot Spots" with "Husk Swarm" Wargames : "Mist Pods" with "Close Quarters" Wargames : "Mist Pods" with "Rolling Fog" Wargames : "Mist Pods" with "No Building Zone" Wargames : "Torn Apart" with "Rolling Fog" Wargames : "Torn Apart" with "No Building Zone" Wargames : "Torn Apart" with "Full Time" Simulations Simulation : "Torn Apart" - A tornado rips through your fort and throw enemies and heroes in the air. Simulation : "Denied" - Anomalies randomly appear, damaging nearby heroes. Simulation : "Hot Spots" - Volcanic ruptures sprout from the ground. Simulation : "Safety Zone" - With the Storm Shield down, you'll have to rely on smaller storm shields. Simulation : "Mist Pods" - Seek and destroy pods before horrible things spawn from them. Challenges Challenge : "Heavy Explosives" - Huskies explode when eliminated. Challenge : "Close Quarters" - The enemies spawn much closer to your base. Challenge : "Husk Swarm" - Only basic husks appear, but at a much higher power level. Challenge : "Rolling Fog" - A heavy fog obstructs your sightlines and your mini-map. Challenge : "Full Time" - No Time Ceats... at all. Challenge : "Trapped Out" - No Traps... at all. Challenge : "Head Games" - Damaged enemies must be finished off with a headshot. Challenge : "No Build Zone" - No building, no repairs, and no pickaxe. Challenge : "Suprise" - The simulation mutates for the second wave. Unknown yet - "UFO" - "Double Trouble" - "Meteors" - "The final meteor in this shower is a HUGE one. Shoot it down, quickly!" - "Nesting Doll" -"Doll Husks. Enuff’ said" - "Overload" - "Teleportation Rifts" - "Teleporting Bomb" - "teleporting bomb must be defended from enemies in this skirmish." - "Tiki Trouble" - "You have been cursed! A tiki statue has surfaced nearby that you must worship to ward off the curse temporarily.", "Press E to Dispell Curse" Names might be not accurate Possible spoilers (Dialogue) | Since you have completed the Storm Shield Defense project for this theater, you have unlocked a special simulation - Endurance Mode! Oooh, sounds fancy and expensive. You know the drill! We have disabled the Storm Shield, which means there's no barrier between you and the hordes outside Start the clock and see how long you survive the escalating Storm front! The field manual says: "The simulation ends when any amplifier or Storm Shield's computer is destroyed".
  5. MISSIONS + SYSTEMS Introducing: Wargames! Revisit your Storm Shield bases and test your defenses against some destructive and challenging simulations. Simulations will exist in all biomes and we’ll be adding more as the season progresses. The first four are: Torn Apart – A tornado is wreaking havoc on your fort! This simulation causes destruction to your structures, flinging players and enemies into the air. Hot Spots – Volcanic ruptures plague this simulation as lava pools sprout from the ground, damaging structures, and converting enemies into the Fire element. Denied – During the course of this simulation, more and more anomaly rifts appear around the defense point. Standing too close to these hazards will sap your energy and your health! Safety Zone – With the main Storm Shield down, you will have to rely on portable shield generators. Stay inside one of these protective bubbles or feel the effects of the Storm. Enemies will prioritize destroying the shield generators first so keep them protected! Each simulation requires the players to defend their base for seven minutes. A random amplifier is then selected to defend for another seven minutes. Collect “Time Cheats” that appear around the environment to reduce the wave timer. Wargames ramps up the challenge by requiring another player to revive you when your health is depleted. If everyone goes down you will fail the Wargame, so if you are playing solo you will only have one life to complete the simulation. If the simulations aren’t challenging enough, apply one of nine new challenge modifiers for some bonus rewards. These challenges include: Rolling Fog – A heavy fog obstructs your sights and enemies won’t appear on your mini-map. Close Quarters – Enemy spawn locations appear much closer to your base. Husk Swarm – Only Husks appear in this challenge, but they are at a much higher power level. No Building Zone – No building, no repairs, and no pickaxe. Heavy Explosives – Huskies explode when eliminated. Eliminate them before they get too close! Trapped Out – All of your traps are disabled and none can be placed in this challenge. Full Time – Time Cheats don’t appear in this simulation challenge. Surprise – The Wargames simulation is randomized and will swap to a different one in the second wave. Head Games – Damaged enemies must be finished off with a headshot! The Wargames difficulty and rewards are based on the account level of the lowest player in a party and is averaged with public players that assist in your mission. This is to ensure that there is always a challenge in any Storm Shield location. Wargames steps up the challenge as more players join the mission, by increasing the enemy count and enemy power level. Wargames Event Quests! Wargames are kicked off with the Wargames Boot Camp quests! These quests will help players discover all of the aspects of playing Wargames while offering some nice rewards in the process. Learning can be fun! Each Wargames simulation type offers a one-time completion quest which rewards Event Tickets and a unique banner reward to show off your accomplishment. Every Wargames challenge has a one-time completion quest which rewards Event Tickets. Repeatable quests are available for completing both Wargames simulations and challenges. Wargames Daily Challenge Quests Every day brings new challenges for Wargames and your Storm Shields, requiring you to complete a Simulation / Challenge combination in a specific zone. As you progress and unlock new zones in the game, you will unlock a Wargames Daily Challenge slot associated with that zone for a total of 4 per day. Completing these will grant rewards such as Event Tickets and Gold! Storm Shield Quality of Life Updates When you start a Storm Shield Defense or Wargames mission, your fort’s layout is saved. After the current Storm Shield mission concludes, your fort is restored to the saved state. This includes all structures, and traps (durability) placed before you start the mission. Any structures or traps that are placed after the mission starts will be cleared after the mission ends. Community Lookout Enter your Storm Shield in any Zone to join the Community Lookout program! Help other players defend their Storm Shields or jump into the new Wargames Missions as a change of scenery. This updated match-making system prioritizes Storm Shield mission types. Similar to Play with Others, these match-making options offer 20% bonus XP. Before starting a Storm Shield Defense or Wargames mission, players can now opt to “Wait for Assistance”, requiring at least one other public player to join before starting the mission. Re-organized Twine Peaks: Twine Peaks missions now follow a linear path, for better readability than the previously existing structure. Added missions to each region of Twine Peaks to introduce more mission variety, and to provide more mission-loot-rolling opportunities for players. Added at least one additional group mission per difficulty level. Reduced the frequency of XP rewards in high-end Twine Peaks missions, to allow other reward types to appear more often. Reduced environment health scaling in high-end Twine Peaks to not overtake pickaxe damage scaling. Target Practice! A new secondary activity of skeet shooting is available in missions. How many clay pigeons can you shoot down! The Beta Storms have moved on for now, look for them to return in the future. Mission Alert scheduling and quotas have been simplified. Mission Alerts now appear on the map once per day, at the same time each day (Midnight UTC). Missions themselves also refresh on the same timer. Mission Alerts no longer have a rolling 24 hour quota. Instead, each alert visible on the map can be completed one time per day. Mission Alerts that you have already completed today will have a check mark appear next to them, indicating that the mission alert will not grant any bonus rewards until it refreshes the following day. Weekly Quests A quest to complete 10 Mission Alerts will be granted to players once per week. Upon completion you will be able to select a reward - a significant amount of either Event Tickets, Gold, or Perk Materials. The quest’s difficulty requirements and reward quantities will scale up, dependent on your Storm Shield progression. If the week ends while your weekly quest is partially complete, the quest progress will carry over to the next week (rather than restarting with a new quest). Bug Fixes Ensured that a Mega Alert appears on each group mission. UI Added navigation arrows to choose between multiple events in the event callout interface on the Quests tab. Re-enabled and made updates to the X-Ray Llama choice packs. The UI has been updated so that card pack choices are more visible on the shown X-Ray items. Updated the ‘All Stats’ screen to update stats when team members change. Updated ‘All Stats’ screen to highlight team improved stats in blue, to match text of the party members screen. Bug Fixes Fixed the issue that caused blurry schematic images to appear in the store. Fixed being unable to hover on or interact with items when using a mouse on PS4 The Yes/No vote status of the last player who voted on an objective will now properly appear in the mission vote dialog. Players can no longer slot an upgraded item in the collection book if the original schematic is unable to be recycled. This would initially create an error message when attempting to overslot an item and prevents unique schematics, like the Bowler, from being destroyed. Items inspected from the Collection Book Item picker can now be upgraded and favorited. The Mini Map will now correctly display important mission information after closing the big map. Menu text will no longer rapidly change sizes when the player hovers over the menu buttons. PERFORMANCE Reduced hitches related to players connecting to a match while other players are already in zone. Reduced in-zone asset loading around Hoverboard use, gameplay effects, and audio. Improved framerate when rendering the HUD. Reduced cost of supporting interaction with quest items. Resolved a source of big hitches due to loaded abilities Improved rendering performance on Xbox One Bug Fixes Fixed an audio hitch when a player is sent an idle message. HEROES We’ve added a new Hero to the Event store! Black Knight Garridan, a new Mythic Constructor! New Team Perk: Kinetic Overdrive Kinetic Overload occurs an additional time. Requires 3 Constructors with 3 or more stars New Ability: Goin’ Constructor Equip a hammer which deals an enormous amount of physical damage and a shield that reduces 95% damage from the front. Lasts 16 seconds. Standard Perk: Knight’s Impact Increases Hardware Impact by 33%. Commander Perk: Knight’s Impact+ Increases Hardware Impact by 75%. Additionally, Goin' Constructor can trigger Kinetic Overload. Available in the Event Store May 9th at 8 PM Eastern Time We’re introducing a new Dinosaur Hero! Paleo Luna, the new Dinosaur Ninja! Standard Perk: Saurian Claws Adds 5.5% of Current Health to Melee Weapon Damage. Commander Perk: Saurian Claws+ Adds 16.5% of Current Health to Melee Weapon Damage. Obtainable from the “Tales from Beyond” Questline. New Team Perk: Blast From The Past Acquired upon acquisition of any Dinosaur hero Requires 2 Dinosaur Heroes Removes all shield and increases Max Health by 200%. Visual update to Kinetic Overdrive. Bug Fixes Suppressive Fire will no longer gain unintended bonus damage from critical hits. Grenade Generation no longer only counts ranged weapon eliminations. Commando Renegade will no longer appear as Special Forces Ramirez on PS4. Miss Bunny Penny can now properly be retired. Players can no longer heal themselves by passing through allies with Phase Siphon. Hunter’s Instinct will now properly life leech off melee weapons only. Bullrush will no longer push defenders. WEAPONS + ITEMS Steam Skewer - the Steampunk Spear! A spear that uses long range thrusting attacks to deal high damage and impact. Available in the Weekly Store from May 9th at 8PM ET until May 16th at 8PM ET. Bug Fixes Weapons no longer visibly eject energy shells after changing the effects quality settings. 1 bullet reload for weapons now reload properly. GAMEPLAY Bug Fixes Visual effects will now show on players who are standing in Slowing Pools. ENEMIES Blaster All new art and animations! Blaster is now more resistant to being interrupted and knocked back by weapon and trap impacts. Blaster blast attack accuracy has been adjusted. Fewer Blasters are allowed to show up at any one time. Poison lobbers have returned to their old skull-throwing selves. Lobbers will now appear less frequently in low level zones as they did before the Love Storm arrived. ART + ANIMATION Bug Fixes & Improvements Fixed a small hole that could appear in Autumn City maps. AUDIO Bug Fixes & Improvements Hoverboard’s mount audio no longer plays at an increased volume. Music will no longer restart when tabbing in and out of game. MedBot revive audio now respects player volume settings. Pickaxe impact audio now plays correctly after swinging multiple times. Added Autumn ambient music to Autumn maps. Updated Deliver the Bomb manufacture and launch sounds. https://www.epicgames.com/fortnite/en-US/patch-notes/v9-00
  6. Hey! Want to help and contribute towards the mission rewards values? It is really simple! When you are on the landing page https://fortnitedb.com/v2/en click any mission that has a reward value of 0 or is inaccurate enough to correct it. The old mission preview functionality has been wrapped into this modal where you can choose what you want to do. When you choose Show me the mission you will be redirected to the mission inspect page as it used to be. When you click Submit Rewards, another window will pop up in which you can easily type in values. Let me show you an example of how to fill in the form. Depending on the number of rewards ( individual rewards ) there might be more steps. The first step requires you to type in the chest level, its a value between 2-6 and you can see the number when you pick up your rewards in the menu. In the next steps, you specify how much did you get as a reward. Some missions are quad reward of one type, others can be single rewards. Despite that always type the value you got, don't try to divide or multiply it. In the end, you confirm that the data is correct, and you should see a confirmation. When you are logged in the submission will be bound with your username to track who submitted the most data. The more samples on one mission we have the more accurate data we will have in the end. Exactly the same functionality has been implemented in the mission finder https://fortnitedb.com/v2/all_missions you will just need to press the Submit rewards button next to the mission name. Depending on the number of submissions this system might be out for at least a few weeks. Thanks.
  7. Observation start : 2019-03-02 21:40:30 Till : 2019-05-03 00:00 Sample size : 364,629 missions Highlighted dates are missions that appeared post patch 8.50 The Value field is a calculation of how much perkup you could get if you played the mission. Average time for mission completion was as following Deliver the bomb = 11 minutes Repair the shelter = 15 minutes Retrieve the data = 17 minutes Ride the lightning = 11 minutes Evacuate the shelter = 18 minutes Cat 1 = 11 minutes Cat 2 = 13 minutes Cat 3 = 15 minutes Cat 4 = 15 minutes Legendary Perk Up Section 4x Legendary Perk Up Expired Mission Type Rewards Value 2019-05-02 13:11:15 116 30m 318 2019-05-02 09:11:15 88 30m 368 2019-05-02 03:41:15 100 30m 480 2019-05-01 17:11:15 88 30m 318 2019-04-30 13:11:15 88 30m 318 2019-04-29 08:41:15 116 30m 368 2019-04-27 21:41:15 100 30m 524 2019-04-27 07:41:15 126 30m 368 2019-04-25 22:11:15 94 30m 524 2019-04-25 19:41:15 100 30m 318 2019-04-25 19:11:15 100 30m 524 2019-04-23 03:13:30 94 360m 736 2019-04-23 03:13:30 94 360m 736 2019-04-18 09:13:30 88 360m 736 2019-04-10 09:19:30 100 360m 1047 2019-04-04 21:19:30 94 360m 960 2019-04-02 03:19:30 100 360m 635 2019-03-07 09:04:00 82 360m 736 Old system Total missions : 8 Sum : 5587 New system Total missions : 12 Sum : 4425 3x Legendary Perk Up Expired Mission Type Rewards Value 2019-05-02 19:41:15 94 30m 238 2019-05-02 13:41:15 126 30m 276 2019-05-02 09:11:15 124 30m 238 2019-05-02 05:41:15 128 30m 360 2019-05-02 03:11:15 82 30m 238 2019-05-01 23:11:15 126 30m 276 2019-05-01 20:41:15 116 30m 360 2019-05-01 13:41:15 124 30m 393 2019-05-01 12:11:15 88 30m 360 2019-05-01 10:41:15 116 30m 238 2019-05-01 09:41:15 108 30m 238 2019-04-30 10:11:15 82 30m 276 2019-04-30 09:41:15 116 30m 238 2019-04-30 01:11:15 100 30m 276 2019-04-29 10:11:15 94 30m 276 2019-04-28 17:41:15 128 30m 276 2019-04-28 17:41:15 94 30m 238 2019-04-28 17:11:15 100 30m 276 2019-04-27 20:41:15 126 30m 238 2019-04-27 15:41:15 94 30m 360 2019-04-27 14:41:15 94 30m 393 2019-04-27 12:41:15 124 30m 238 2019-04-26 23:11:15 100 30m 276 2019-04-26 14:11:15 88 30m 393 2019-04-26 11:41:15 116 30m 238 2019-04-26 02:11:15 108 30m 360 2019-04-25 22:41:15 94 30m 238 2019-04-25 18:41:15 100 30m 238 2019-04-25 18:41:15 108 30m 238 2019-04-25 17:11:15 108 30m 276 2019-04-25 14:11:15 108 30m 276 2019-04-25 12:11:15 116 30m 276 2019-04-25 11:41:15 100 30m 276 2019-04-20 09:13:30 100 360m 720 2019-04-17 03:31:15 100 360m 476 2019-04-17 03:31:15 88 360m 720 2019-04-10 21:31:15 94 360m 720 2019-03-30 21:19:30 88 360m 552 2019-03-26 03:18:45 82 360m 476 2019-03-20 21:18:45 94 360m 720 2019-03-18 09:18:45 94 360m 476 2019-03-17 03:18:45 88 360m 785 2019-03-11 15:04:00 82 360m 476 2019-03-06 09:04:00 94 360m 785 2019-03-05 21:04:00 94 360m 476 2019-03-05 03:04:00 100 360m 552 2019-03-03 21:04:00 100 360m 785 Old system Total missions : 15 Sum : 8723 New system Total missions : 34 Sum : 9387 2x Legendary Perk Up Expired Mission Type Rewards Value 2019-05-02 15:41:15 100 360m 480 2019-05-02 15:11:15 116 30m 159 2019-05-02 12:11:15 124 30m 262 2019-05-02 06:41:15 88 30m 159 2019-05-01 19:11:15 82 30m 184 2019-05-01 19:11:15 94 30m 262 2019-05-01 15:11:15 88 30m 240 2019-05-01 13:11:15 124 30m 159 2019-05-01 13:11:15 126 30m 262 2019-05-01 12:41:15 116 30m 159 2019-05-01 11:11:15 100 30m 240 2019-05-01 10:11:15 128 30m 240 2019-05-01 01:41:15 126 30m 159 2019-04-30 13:41:15 94 30m 184 2019-04-30 11:41:15 126 30m 262 2019-04-30 10:41:15 82 30m 159 2019-04-30 02:41:15 108 30m 262 2019-04-30 02:11:15 94 30m 159 2019-04-29 23:41:15 94 30m 262 2019-04-29 23:41:15 88 30m 262 2019-04-29 09:11:15 88 30m 184 2019-04-28 23:11:15 100 30m 262 2019-04-28 22:11:15 100 30m 184 2019-04-28 20:41:15 94 30m 262 2019-04-28 20:11:15 100 30m 184 2019-04-28 20:11:15 108 30m 184 2019-04-28 10:11:15 116 30m 262 2019-04-28 08:11:15 124 30m 184 2019-04-28 05:11:15 116 30m 159 2019-04-28 04:41:15 126 30m 184 2019-04-28 04:41:15 108 30m 262 2019-04-28 04:11:15 100 30m 159 2019-04-28 03:11:15 108 30m 159 2019-04-27 23:41:15 94 30m 240 2019-04-27 23:11:15 124 30m 240 2019-04-27 22:41:15 94 30m 262 2019-04-27 16:41:15 126 30m 262 2019-04-27 16:41:15 100 30m 240 2019-04-27 14:11:15 108 30m 184 2019-04-27 12:11:15 100 30m 262 2019-04-27 07:41:15 128 30m 240 2019-04-27 04:11:15 108 30m 262 2019-04-27 03:41:15 124 360m 480 2019-04-26 23:11:15 128 30m 262 2019-04-26 18:41:15 76 30m 159 2019-04-26 18:41:15 82 30m 159 2019-04-26 17:11:15 82 30m 159 2019-04-26 16:41:15 94 30m 184 2019-04-26 15:11:15 126 30m 262 2019-04-26 09:11:15 128 30m 159 2019-04-26 07:41:15 82 30m 262 2019-04-26 04:41:15 128 30m 262 2019-04-26 01:11:15 128 30m 262 2019-04-25 23:41:15 116 30m 184 2019-04-25 16:41:15 108 30m 159 2019-04-25 15:41:15 76 30m 159 2019-04-25 15:41:15 100 30m 262 2019-04-25 10:41:15 116 30m 159 2019-04-25 09:56:15 126 30m 262 2019-04-23 21:13:30 82 360m 480 2019-04-23 21:13:30 82 360m 480 2019-04-17 09:31:15 88 360m 524 2019-04-09 09:19:30 88 360m 318 2019-03-28 03:19:30 100 360m 524 2019-03-25 15:18:45 100 360m 368 2019-03-21 03:18:45 94 360m 480 2019-03-16 09:18:45 94 360m 524 2019-03-15 09:18:45 82 360m 318 2019-03-13 15:18:45 82 360m 318 2019-03-10 15:04:00 100 360m 480 2019-03-09 09:04:00 82 360m 368 2019-03-08 21:04:00 88 360m 524 2019-03-08 15:04:00 88 360m 368 2019-03-03 03:04:00 82 360m 524 Old system Total missions : 16 Sum : 6595 New system Total missions : 60 Sum : 13124 Due to the high number of missions I will only include the summary 1x Legendary Perk Up Expired Mission Type Rewards Value Old system Total missions : 4162 Sum : 352895 New system Total missions : 673 Sum : 57986 Epic Perk Up Section 4x Epic Perk Up Expired Mission Type Rewards Value 2019-05-01 18:41:15 116 30m 502 2019-05-01 05:11:15 100 30m 296 2019-04-30 09:41:15 76 30m 296 2019-04-30 08:41:15 116 30m 296 Old system Total missions : 0 Sum : 0 New system Total missions : 5 Sum : 1391 3x Epic Perk Up Expired Mission Type Rewards Value 2019-05-02 22:11:15 100 30m 376 2019-05-02 15:41:15 76 30m 264 2019-05-02 07:41:15 100 30m 376 2019-05-02 00:11:15 116 30m 376 2019-04-30 15:11:15 94 30m 376 2019-04-30 12:11:15 128 30m 264 2019-04-30 00:41:15 128 30m 264 2019-04-29 06:41:15 128 30m 376 2019-04-28 23:11:15 108 30m 222 2019-04-28 05:41:15 100 30m 376 2019-04-27 23:11:15 88 30m 342 2019-04-27 20:41:15 128 30m 376 2019-04-27 17:41:15 88 30m 342 2019-04-27 13:41:15 124 30m 222 2019-04-26 23:11:15 76 30m 222 2019-04-26 20:41:15 126 30m 264 2019-04-26 17:11:15 126 30m 264 2019-04-26 05:11:15 100 30m 264 2019-04-25 17:41:15 76 30m 222 2019-04-25 11:41:15 124 30m 264 2019-04-22 21:13:30 76 360m 684 2019-04-22 21:13:30 76 360m 684 2019-04-21 09:13:30 70 360m 684 2019-04-20 03:13:30 70 360m 528 2019-04-19 03:13:30 64 360m 445 2019-04-05 21:19:30 70 360m 753 2019-03-25 09:18:45 64 360m 528 2019-03-21 15:18:45 70 360m 445 2019-03-19 03:18:45 94 360m 528 2019-03-10 21:40:30 70 360m 445 2019-03-07 03:04:00 82 360m 753 2019-03-06 03:40:30 70 360m 753 Old system Total missions : 13 Sum : 7228 New system Total missions : 21 Sum : 6056 2x Epic Perk Up Expired Mission Type Rewards Value 2019-05-02 21:13:30 64 360m 352 2019-05-02 18:41:15 76 30m 148 2019-05-02 15:41:15 100 360m 456 2019-05-02 15:11:15 116 30m 148 2019-05-02 12:11:15 124 30m 251 2019-05-01 19:11:15 94 30m 251 2019-05-01 18:11:15 88 30m 148 2019-05-01 13:11:15 124 30m 148 2019-05-01 13:11:15 126 30m 251 2019-05-01 12:41:15 116 30m 148 2019-05-01 11:11:15 100 30m 228 2019-05-01 10:11:15 128 30m 228 2019-05-01 02:11:15 76 30m 176 2019-05-01 01:41:15 126 30m 148 2019-04-30 13:41:15 94 30m 176 2019-04-30 12:41:15 88 30m 176 2019-04-30 11:41:15 126 30m 251 2019-04-30 02:41:15 108 30m 251 2019-04-30 02:11:15 94 30m 148 2019-04-29 23:41:15 94 30m 251 2019-04-29 10:11:15 76 30m 148 2019-04-29 09:11:15 88 30m 176 2019-04-28 23:11:15 100 30m 251 2019-04-28 22:11:15 100 30m 176 2019-04-28 20:41:15 94 30m 251 2019-04-28 20:11:15 100 30m 176 2019-04-28 20:11:15 108 30m 176 2019-04-28 10:11:15 116 30m 251 2019-04-28 08:11:15 124 30m 176 2019-04-28 05:11:15 116 30m 148 2019-04-28 04:41:15 126 30m 176 2019-04-28 04:41:15 108 30m 251 2019-04-28 04:11:15 100 30m 148 2019-04-28 03:11:15 108 30m 148 2019-04-27 23:41:15 94 30m 228 2019-04-27 23:11:15 124 30m 228 2019-04-27 22:41:15 94 30m 251 2019-04-27 16:41:15 126 30m 251 2019-04-27 16:41:15 100 30m 228 2019-04-27 14:11:15 108 30m 176 2019-04-27 12:11:15 100 30m 251 2019-04-27 09:13:30 64 360m 296 2019-04-27 07:41:15 128 30m 228 2019-04-27 04:11:15 108 30m 251 2019-04-27 03:41:15 124 360m 456 2019-04-26 23:11:15 128 30m 251 2019-04-26 16:41:15 94 30m 176 2019-04-26 16:11:15 76 30m 228 2019-04-26 15:11:15 126 30m 251 2019-04-26 09:11:15 128 30m 148 2019-04-26 04:41:15 128 30m 251 2019-04-26 01:11:15 128 30m 251 2019-04-25 23:41:15 116 30m 176 2019-04-25 16:41:15 108 30m 148 2019-04-25 15:41:15 100 30m 251 2019-04-25 10:41:15 116 30m 148 2019-04-25 09:56:15 126 30m 251 2019-04-23 03:13:30 88 360m 502 2019-04-23 03:13:30 88 360m 502 2019-04-20 09:13:30 82 360m 352 2019-04-19 15:13:30 88 360m 296 2019-04-19 15:13:30 88 360m 296 2019-04-19 15:13:30 88 360m 296 2019-04-19 15:13:30 88 360m 296 2019-04-17 21:13:30 82 360m 352 2019-04-17 09:31:15 88 360m 502 2019-04-13 09:31:15 58 360m 296 2019-04-09 21:19:30 70 360m 502 2019-03-30 09:19:30 64 360m 352 2019-03-28 21:19:30 58 360m 392 2019-03-28 03:19:30 100 360m 502 2019-03-25 15:18:45 100 360m 352 2019-03-24 21:18:45 64 360m 502 2019-03-22 15:18:45 76 360m 296 2019-03-22 03:18:45 76 360m 296 2019-03-21 03:18:45 94 360m 456 2019-03-20 21:18:45 70 360m 296 2019-03-20 15:18:45 88 360m 296 2019-03-16 09:18:45 94 360m 502 2019-03-16 03:18:45 88 360m 296 2019-03-13 15:18:45 82 360m 296 2019-03-10 15:04:00 100 360m 456 2019-03-10 09:40:30 64 360m 352 2019-03-09 09:04:00 82 360m 352 Old system Total missions : 28 Sum : 10190 New system Total missions : 58 Sum : 12362 Due to the high number of missions I will only include the summary 1x Epic Perk Up Old system Total missions : 5093 Sum : 393585 Old system Total missions : 843 Sum : 64405
  8. I know this would be cool but it would have to be added manually for each weapon :(
  9. Updated the landing page theme due to high demand of v1 lovers ( mobile responsiveness ). I hope you will like this version, any feedback at this point? Added Dedicated timer for each section and zone. After clicking any mission row, a new window will pop-up with the mission preview page https://fortnitedb.com/v2/en
  10. Mission Finder [ https://fortnitedb.com/v2/all_missions ] Minor filter changes Removed 4 Player checkbox Added 4p Missions in Alert Type filter ( this is how you can find Twine 4p Missions ) Added Mega Alert in Alert Type filter Improved Result area Added timers for each mission Changed 4 player mission images Added missing mission images Moved alert type before power level, hower over the symbol to check it out Landing page [https://fortnitedb.com/v2/en] Added two new categories to address today's mission changes - Twine 4 Player Missions will show the list of all rotating 4 players missions ( every 30 minutes ) Mega alerts - This tab used to be the old 4x Rewards Removed 4x Rewards tab Same result area as in Mission Finder Profiles, Builds, Schematics Added new all new perks, heroes, schematics Fixes Fixed an issue that prevented from posting new builds You won't receive 4 player non alert notifications ( discord / web )
  11. https://fortnitedb.com/v2/mission/preview/5cc196033666ac5a514d6cc4 RTS 124 - 4p [151 mobs] Tier 4 chest 3x epic = 132 [44] 1x legendary = 46 _________________ 126 rtd schematic exp https://fortnitedb.com/v2/en/mission/preview/5cc1f8733666ac031b15ae78 4chest 645 000 / 602 / 481k 516 000 / 516 / 516 __________________ 124 rts schematic exp https://fortnitedb.com/v2/mission/preview/5cc1ff7b3666ac04c51f37f4 Tier 5 : 518k / 518 / 647 __________________ 126 dtb schematic exp https://fortnitedb.com/v2/mission/preview/5cc206833666ac0919008e58 T5 : 980400 / 980400 / 817 602 602 602 688 ______________ 126 evac hero exp https://fortnitedb.com/v2/mission/preview/5cc21b9b3666ac1293209418 688k / 550400 x3 ___________ 124 dtb https://fortnitedb.com/v2/mission/preview/5cc222a23666ac151a541884 t5 562400 846.3 70300
  12. Please post a screenshot or values of the rewards in any PL 100 + mission. Include : Power level mission type, rewards, Example : 126 Deliver the bomb, 4x Hero experience [ 1 000 000 ] - Ideally with a direct mission link https://fortnitedb.com/v2/mission/preview/5cc17d91146bd819140044d3 which you can get after clicking the mission You can use https://fortnitedb.com/v2/all_missions mission finder and select Twine Peaks as the zone filter. Thanks. Please do not list rewards for the following missions : Any perkup rewards - they are the same for all mission levels or types
  13. Required power level to play on Canny Valley and Twine peaks missions Required level -This is minimum power level you need to be in order to play a specific mission level. Zone Mission level Required level Required level (Group Mission) Canny Valley 46 40 40 52 40 46 58 46 52 64 52 58 70 58 64 Twine Peaks 76 70 70 82 70 76 88 76 82 94 82 88 100 88 94
  14. I was looking into that when I started the project... it will take a while for sure to implement.
  15. The notification system is back! To register for the new notifications [ if you wasn't subscribed in version 1 ] go to https://fortnitedb.com/v2/en and click Subscribe to notifications on the right side. The new system will return a zone summary list of notable rewards, previously you got 1 notification each time. System will notify you when a condition is met >= 650k / per run >= 410k / per run >= 410k / per run > 100 / per run >= 3 / per run Legendary Survivor Mythic lead Vbucks Any Legendary reward as an alert reward. Any 4x Evolution Materials mission. Improved discord notifications.
  16. Everything seems fine here indeed. Maybe try different height resolutions.
  17. In Fortnite we can find 3 types of elemental husks: Fire, Nature, Water a husk without element uses physical damage. Physical husks have a "standard" colors. Only smashers, zappers, husks, husky husks can have elemental damage. You will start seeing elemental husks once you are in Canny Valley. Elemental husk Damage type and mechanics Fire husk Fire damage, the damage is first applied on your shield, then health Nature husk Nature damage will target your energy first then shield and at the end your health Water husk Water damage will target your shield first then energy Physical husk Physical damage will target your shield first then health Elemental Damage vs Elemental Damage As you might have noticed your guns can roll Damage Elements, there are 5 kinds of elements that apply to weapons: Fire Nature Water Physical Energy Some numbers: Attacking with the same element (f.e Fire vs Fire) will only deal 67% damage of the supposed damage Attacking with a counter element will deal 100% damage of the supposed damage Attacking with any non-counter element will deal 25% damage of the supposed damage Element Is weak against Is good against Comment Fire Water ( ⇩ 25% damage ) Nature ( ⇧ 100% damage ) Fire element damage is only good against Nature husk Nature Fire ( ⇩ 25% damage ) Water ( ⇧ 100% damage ) Nature element damage is only good against Water husk Water Nature ( ⇩ 25% damage ) Fire ( ⇧ 100% damage ) Water element damage is only good against Fire husk Physical Fire Water Nature ( ⇩ 50% damage ) Physical ( ⇧ 100% damage ) Physical element damage is only good against Physical husk Energy - Fire Water Nature Physical ( ⇧ 75% damage ) Energy is decent against all elements, the only downside is that it deals only 75% of the supposed damage Elemental Damage vs Walls By default, husks are dealing 100% base damage on structures. Once you place the wrong material against an elemental damage husk their damage is increased to 200%. Material Is weak against Is good against Comment Wood Fire ( ⇧ 200% damage ) Nature / Water ( normal damage ) It's not recommended to build with wood Stone Water ( ⇧ 200% damage ) Nature / Fire ( normal damage ) You should always build with Stone when you face Nature husks Metal Nature ( ⇧ 200% damage ) Fire / Water ( normal damage ) You should always build with Metal when you face Water husks. I don't like tables! When you face a Fire husks its recommended to build Metal ( because metal constructions provide more hit points ), it's ok to build with Stone. When you face a Water husk it's recommended to build Metal, do not build wood due to the low amount of hitpoints that wooden structures provide. When you face a Nature husk its recommended to build Stone, do not build wood due to the low amount of hitpoints that wooden structures provide. When you face a Physical husk its recommended to build Metal ( for the increased durability of your structures ) but it is also not bad to build Stone
  18. The basic idea was to finally merge the v1 & v2 site onto the main domain ( fortnitedb.com ), since both sites were running independently I had to move some functionality towards v2 ( such as the mission finder ). Version two was developed constantly while the main page was abandoned for a few months with any updates. On top of that v2 was facing performance issues - therefore on top of that I moved the site on a dedicated server. Post any suggestions Here Bugs: Bug reports New landing page: https://fortnitedb.com/v2/en New mission finder: https://fortnitedb.com/v2/all_missions For quick access links check the resources subforum. Why a Forum? Not everyone uses discord and finding pieces of information might be frustrating. Since there is an established FortniteDB audience it will be much easier to get things going. On top of that, you might log in on the forum with your v2 account. Where to find old content, what got removed? Everything that was available on https://fortnitedb.com/* is disabled, this includes the old mission finder, status page, widgets etc. Things that will return Status page - PARTIAL [https://fortnitedb.com/Status/] Twitch commands - UPDATED Status widget - PARTIAL Twitter notifications - NOT IMPLEMENTED Featured Streamers - NOT IMPLEMENTED Things that won't come back Guide section (Wordpress) - moving towards forum guides Slowly shutting down Patreon support page - moving to the forum subscription system. Unaffected by the merge Notification system ( on the fortnitedb.com/StormChaser/landing page ) - every notification will be attached to the new richer system [ both onesignal browser notification and discord ] - UPDATED Any v2 page content https://fortnitedb.com/v2/ - UPDATED Therefore you might face some issues during the merge process to complete. Keep an eye out on this topic as well as the updates sub-forum.
  19. Kavvson

    Team Perkup List

    Boom B.A.S.E. Description : B.A.S.E. blasts Steel Wool music, increasing Damage by [Ability.Line1]% and Critical Rating by [Ability.Line2] for allies within [Ability.Line3] tiles. Requirements : REQUIRES: 2 Steel Wool heroes Requires Constructor as commander. Bio-Energy Source Description : Recover Shield equal to [Ability.Line1]% of Energy lost. Requirements : FOR EACH: Hero with 3 or more stars Blakebeard's Stash Description : Eliminations have a [Ability.Line1]% chance to uncover one of Blakebeard's stashes. Search them to find Peg Legs, Coconuts, and Cannonball Grenades. Requirements : REQUIRES: 3 Pirates Cool Customer Description : With Stay Frosty active, using an ability reduces Cooldown of all abilities by [Ability.Line1] seconds and ends Stay Frosty. Requirements : REQUIRES: 5 heroes of Rare or higher rarity Requires Soldier as commander. Dim Mak Description : Shadow Stance regenerates [Ability.Line1]% Shield per second. Requirements : FOR EACH: Ninja Requires Ninja as commander. Endless Shadow Description : Increases Shadow Stance Duration by [Ability.Line1] seconds. Requirements : FOR EACH: Ninja with 3 or more stars Requires Ninja as Commander. Hunter's Instinct Description : Eliminations during Evening or Night grant [Ability.Line1]% Damage and [Ability.line2]% Melee Life Leech, up to 40 stacks. These bonuses last until Night ends. Requirements : FOR EACH: Hero of Epic or higher rarity with at least 4 stars Keep Out Description : Frag Grenade leaves an energized area dealing [Ability.Line1] base Energy Damage per second for 6 Seconds. Base Radius is [Ability.Line2] tiles and increases by [Ability.Line3]% with each match. Requirements : FOR EACH: Soldier Requires commander with Frag Grenade ability. Kinetic Overdrive Description : Kinetic Overload occurs an additional time. Requirements : REQUIRES: 3 Constructors with 3 or more stars Requires Constructor as commander. Long Arm Of The Law Description : Increases Anti-Material Charge Range by [Ability.line1] tile Requirements : REQUIRES: 2 Outlanders Requires Outlander as commander. Underdog Description : Increases Healing Received by [Ability.Line1]% for each nearby enemy. Requirements : FOR EACH: Hero of Epic or higher rarity One-Two Punch Description : Your next Heavy Attack after using an ability costs [Ability.Line1]% less Energy. Requirements : FOR EACH: Hero with 2 or more stars Phase Blaster Description : Every [Ability.Line1] seconds, your next shot will fire a Phase Pulse which deals [Ability.Line2] base Energy Damage. Requirements : REQUIRES: 2 Outlanders of Epic or higher rarity Preemptive Strike Description : Increases Damage by [Ability.Line1]% against full health enemies. Requirements : FOR EACH: Hero of Epic or higher rarity with at least 4 stars Recycling Description : B.A.S.E. generates resources based on affected structures. Higher tier structures generate more resources. Interact with B.A.S.E. to collect. Requirements : REQUIRES: 2 Constructors Requires Constructor as commander. Round Trip Description : Throwing Stars return to you, dealing their damage again on the way back. Requirements : REQUIRES: 2 Ninjas of Legendary or higher rarity Requires commander with Throwing Stars ability. Shake It Off Description : Decreases Duration of elemental status effects by [Ability.Line1]%. Requirements : REQUIRES: 2 heroes with 4 or more stars Shifting Gears Description : Phase Shift has [Ability.Line1] additional charge Requirements : FOR EACH: Outlander of Epic or higher rarity Requires Outlander as commander. Slow Your Roll Description : Freeze melee attackers for [Ability.Line2] second Requirements : REQUIRES: 3 heroes with 3 or more stars. Soaring Mantis Description : Mantis Leap allows [Ability.Line1] additional jump Requirements : REQUIRES: 3 Ninjas Requires Ninja as commander. Supercharged Traps Description : Increases Damage of traps affected by B.A.S.E. by [Ability.Line1]%. Requirements : FOR EACH: Constructor Requires Constructor as commander. Hot Swap Description : Weapon eliminations increase Weapon Damage by [Ability.Line1]% for [Ability.Line2] seconds. Each weapon type can only apply one stack of this effect. Requirements : REQUIRES: One hero of each class
  20. Subscription plans help us to run the FortniteDB project, mainly covering the server costs and are not mandatory. Each subscriber will receive a unique rank and gain access to a hidden sub-forum. Also, you will get the following forum perks Can give star ratings for content Increased upload size No Ads Subscription tiers
  21. Under construction