Schematic XP - Anywhere
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Daily Missions Schematic XP - Anywhere

Twine Peaks

160
Nature Storm Mini-Boss Exploding Deathbomb Wall Weakening Metal Corrosion
242K
290
132
Repair the Shelter
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Schematic XP
x 242000
AMP-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Epic PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Nature Storm Mini-Boss Slowing Pools Frenzied Deathburst Metal Corrosion
66K
190
108
270000
Deliver The Bomb
The Grasslands - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Schematic XP
x 66000
AMP-UP!
x 190
Campaign Event Currency
x 108
Repeatable rewards
Hero XP
67500 x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160
Fire Storm Mini-Boss Acid Pools Wall Weakening Life Leech Attacks
242K
290
132
x5
Fight Category 4 Storm
Island - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Schematic XP
x 242000
FIRE-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Storm Shard
? x 5
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
88
Fire Storm Mini-Boss Slowing Pools Healing Deathburst Slowing Attacks
88K
210
115
360000
Deliver The Bomb
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Schematic XP
x 88000
FIRE-UP!
x 210
Campaign Event Currency
x 115
Repeatable rewards
Schematic XP
90000 x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
88
Mini-Boss
44K
5
115
78000 78000
Retrieve the Data
Desert - Twine Peaks
Rewards
One time rewards
Schematic XP
x 44000
Storm Shard
x 5
Campaign Event Currency
x 115
Repeatable rewards
Schematic XP
78000
Schematic XP
78000
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
82
Mini-Boss
80
39K
112
68250 68250
Evacuate the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 80
Schematic XP
x 38500
Campaign Event Currency
x 112
Repeatable rewards
Survivor XP
68250
Survivor XP
68250
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.

Canny Valley

58
Mini-Boss
1
16K
92
6175
Retrieve the Data
Desert - Canny Valley
Rewards
One time rewards
Floor Freeze Trap
x 1
Schematic XP
x 15675
Campaign Event Currency
x 92
Repeatable rewards
Schematic XP
6175
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
58
Mini-Boss
1
16K
92
5700
Fight the Storm
Thunder Route 99 - Canny Valley
Rewards
One time rewards
Sound Wall
x 1
Schematic XP
x 15675
Campaign Event Currency
x 92
Repeatable rewards
Hero XP
5700
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.

Plankerton

34
Mini-Boss
1
4K
65
2280
Ride The Lightning
Autumn Suburbs - Plankerton
Rewards
One time rewards
Hack Axe
x 1
Schematic XP
x 4180
Campaign Event Currency
x 65
Repeatable rewards
Survivor XP
2280
Lightning in a Bottle
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
28
Mini-Boss
1
4K
60
1920
Ride The Lightning
The Forest - Plankerton
Rewards
One time rewards
Survivor
x 1
Schematic XP
x 3520
Campaign Event Currency
x 60
Repeatable rewards
Survivor XP
1920
Lightning in a Bottle
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
19
Mini-Boss
1
2K
52
1200 1200
Fight the Storm
Autumn Suburbs - Plankerton
Rewards
One time rewards
Tigerjaw
x 1
Schematic XP
x 2200
Campaign Event Currency
x 52
Repeatable rewards
Schematic XP
1200
Survivor XP
1200
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.

Stonewood

15
Mini-Boss
660
660
50
720 720
Retrieve the Data
The Industrial Park - Stonewood
Rewards
One time rewards
Survivor XP
x 660
Schematic XP
x 660
Campaign Event Currency
x 50
Repeatable rewards
Schematic XP
720
Schematic XP
720
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
15
Mini-Boss
1
660
50
720 720
Ride The Lightning
The Forest - Stonewood
Rewards
One time rewards
Zapotron
x 1
Schematic XP
x 660
Campaign Event Currency
x 50
Repeatable rewards
Survivor XP
720
Survivor XP
720
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
9
Mini-Boss
1
550
50
600 600
Ride The Lightning
The Suburbs - Stonewood
Rewards
One time rewards
Vigilante
x 1
Schematic XP
x 550
Campaign Event Currency
x 50
Repeatable rewards
Hero XP
600
Survivor XP
600
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
5
Mini-Boss
5
440
50
480 480
Fight the Storm
The City - Stonewood
Rewards
One time rewards
Pure Drop of Rain
x 5
Schematic XP
x 440
Campaign Event Currency
x 50
Repeatable rewards
Schematic XP
480
Survivor XP
480
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.

missions.ventures

15
Mini-Boss Acid Pools Quickened
1K
50
3K
2880 x2
Fight the Storm
Haunted Forest - missions.ventures (4 Players)
 Husk power level is Power Level 17
Rewards
One time rewards
Schematic XP
x 1320
Campaign Event Currency
x 50
Venture XP
x 2650
Repeatable rewards
Schematic XP
720 x 4
Gold
?
Venture XP
? x 2
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.