MISSIONS + SYSTEMS
Revisit your Storm Shield bases and test your defenses against some destructive and challenging simulations. Simulations will exist in all biomes and we’ll be adding more as the season progresses. The first four are:
Torn Apart – A tornado is wreaking havoc on your fort! This simulation causes destruction to your structures, flinging players and enemies into the air.
Hot Spots – Volcanic ruptures plague this simulation as lava pools sprout from the ground, damaging structures, and converting enemies into the Fire element.
Denied – During the course of this simulation, more and more anomaly rifts appear around the defense point. Standing too close to these hazards will sap your energy and your health!
Safety Zone – With the main Storm Shield down, you will have to rely on portable shield generators. Stay inside one of these protective bubbles or feel the effects of the Storm. Enemies will prioritize destroying the shield generators first so keep them protected!
Each simulation requires the players to defend their base for seven minutes. A random amplifier is then selected to defend for another seven minutes.
Collect “Time Cheats” that appear around the environment to reduce the wave timer.
Wargames ramps up the challenge by requiring another player to revive you when your health is depleted. If everyone goes down you will fail the Wargame, so if you are playing solo you will only have one life to complete the simulation.
If the simulations aren’t challenging enough, apply one of nine new challenge modifiers for some bonus rewards. These challenges include:
Rolling Fog – A heavy fog obstructs your sights and enemies won’t appear on your mini-map.
Close Quarters – Enemy spawn locations appear much closer to your base.
Husk Swarm – Only Husks appear in this challenge, but they are at a much higher power level.
No Building Zone – No building, no repairs, and no pickaxe.
Heavy Explosives – Huskies explode when eliminated. Eliminate them before they get too close!
Trapped Out – All of your traps are disabled and none can be placed in this challenge.
Full Time – Time Cheats don’t appear in this simulation challenge.
Surprise – The Wargames simulation is randomized and will swap to a different one in the second wave.
Head Games – Damaged enemies must be finished off with a headshot!
The Wargames difficulty and rewards are based on the account level of the lowest player in a party and is averaged with public players that assist in your mission. This is to ensure that there is always a challenge in any Storm Shield location.
Wargames steps up the challenge as more players join the mission, by increasing the enemy count and enemy power level.
Wargames Event Quests!
Wargames are kicked off with the Wargames Boot Camp quests! These quests will help players discover all of the aspects of playing Wargames while offering some nice rewards in the process. Learning can be fun!
Each Wargames simulation type offers a one-time completion quest which rewards Event Tickets and a unique banner reward to show off your accomplishment.
Every Wargames challenge has a one-time completion quest which rewards Event Tickets.
Repeatable quests are available for completing both Wargames simulations and challenges.
Wargames Daily Challenge Quests
Every day brings new challenges for Wargames and your Storm Shields, requiring you to complete a Simulation / Challenge combination in a specific zone.
As you progress and unlock new zones in the game, you will unlock a Wargames Daily Challenge slot associated with that zone for a total of 4 per day.
Completing these will grant rewards such as Event Tickets and Gold!
Storm Shield Quality of Life Updates
When you start a Storm Shield Defense or Wargames mission, your fort’s layout is saved. After the current Storm Shield mission concludes, your fort is restored to the saved state. This includes all structures, and traps (durability) placed before you start the mission. Any structures or traps that are placed after the mission starts will be cleared after the mission ends.
Enter your Storm Shield in any Zone to join the Community Lookout program!
Help other players defend their Storm Shields or jump into the new Wargames Missions as a change of scenery. This updated match-making system prioritizes Storm Shield mission types.
Similar to Play with Others, these match-making options offer 20% bonus XP.
Before starting a Storm Shield Defense or Wargames mission, players can now opt to “Wait for Assistance”, requiring at least one other public player to join before starting the mission.
Re-organized Twine Peaks:
Twine Peaks missions now follow a linear path, for better readability than the previously existing structure.
Added missions to each region of Twine Peaks to introduce more mission variety, and to provide more mission-loot-rolling opportunities for players.
Added at least one additional group mission per difficulty level.
Reduced the frequency of XP rewards in high-end Twine Peaks missions, to allow other reward types to appear more often.
Reduced environment health scaling in high-end Twine Peaks to not overtake pickaxe damage scaling.
A new secondary activity of skeet shooting is available in missions. How many clay pigeons can you shoot down!
The Beta Storms have moved on for now, look for them to return in the future.
Mission Alert scheduling and quotas have been simplified.
Mission Alerts now appear on the map once per day, at the same time each day (Midnight UTC).
Missions themselves also refresh on the same timer.
Mission Alerts no longer have a rolling 24 hour quota. Instead, each alert visible on the map can be completed one time per day.
Mission Alerts that you have already completed today will have a check mark appear next to them, indicating that the mission alert will not grant any bonus rewards until it refreshes the following day.
A quest to complete 10 Mission Alerts will be granted to players once per week.
Upon completion you will be able to select a reward - a significant amount of either Event Tickets, Gold, or Perk Materials.
The quest’s difficulty requirements and reward quantities will scale up, dependent on your Storm Shield progression.
If the week ends while your weekly quest is partially complete, the quest progress will carry over to the next week (rather than restarting with a new quest).
Ensured that a Mega Alert appears on each group mission.
Added navigation arrows to choose between multiple events in the event callout interface on the Quests tab.
Re-enabled and made updates to the X-Ray Llama choice packs. The UI has been updated so that card pack choices are more visible on the shown X-Ray items.
Updated the ‘All Stats’ screen to update stats when team members change.
Updated ‘All Stats’ screen to highlight team improved stats in blue, to match text of the party members screen.
Fixed the issue that caused blurry schematic images to appear in the store.
Fixed being unable to hover on or interact with items when using a mouse on PS4
The Yes/No vote status of the last player who voted on an objective will now properly appear in the mission vote dialog.
Players can no longer slot an upgraded item in the collection book if the original schematic is unable to be recycled. This would initially create an error message when attempting to overslot an item and prevents unique schematics, like the Bowler, from being destroyed.
Items inspected from the Collection Book Item picker can now be upgraded and favorited.
The Mini Map will now correctly display important mission information after closing the big map.
Menu text will no longer rapidly change sizes when the player hovers over the menu buttons.
Reduced hitches related to players connecting to a match while other players are already in zone.
Reduced in-zone asset loading around Hoverboard use, gameplay effects, and audio.
Improved framerate when rendering the HUD.
Reduced cost of supporting interaction with quest items.
Resolved a source of big hitches due to loaded abilities
Improved rendering performance on Xbox One
Fixed an audio hitch when a player is sent an idle message.
We’ve added a new Hero to the Event store!
Black Knight Garridan, a new Mythic Constructor!
New Team Perk: Kinetic Overdrive
Kinetic Overload occurs an additional time.
Requires 3 Constructors with 3 or more stars
New Ability: Goin’ Constructor
Equip a hammer which deals an enormous amount of physical damage and a shield that reduces 95% damage from the front. Lasts 16 seconds.
Standard Perk: Knight’s Impact
Increases Hardware Impact by 33%.
Commander Perk: Knight’s Impact+
Increases Hardware Impact by 75%. Additionally, Goin' Constructor can trigger Kinetic Overload.
Available in the Event Store May 9th at 8 PM Eastern Time
We’re introducing a new Dinosaur Hero!
Paleo Luna, the new Dinosaur Ninja!
Standard Perk: Saurian Claws
Adds 5.5% of Current Health to Melee Weapon Damage.
Commander Perk: Saurian Claws+
Adds 16.5% of Current Health to Melee Weapon Damage.
Obtainable from the “Tales from Beyond” Questline.
New Team Perk: Blast From The Past
Acquired upon acquisition of any Dinosaur hero
Requires 2 Dinosaur Heroes
Removes all shield and increases Max Health by 200%.
Visual update to Kinetic Overdrive.
Suppressive Fire will no longer gain unintended bonus damage from critical hits.
Grenade Generation no longer only counts ranged weapon eliminations.
Commando Renegade will no longer appear as Special Forces Ramirez on PS4.
Miss Bunny Penny can now properly be retired.
Players can no longer heal themselves by passing through allies with Phase Siphon.
Hunter’s Instinct will now properly life leech off melee weapons only.
Bullrush will no longer push defenders.
WEAPONS + ITEMS
Steam Skewer - the Steampunk Spear!
A spear that uses long range thrusting attacks to deal high damage and impact.
Available in the Weekly Store from May 9th at 8PM ET until May 16th at 8PM ET.
Weapons no longer visibly eject energy shells after changing the effects quality settings.
1 bullet reload for weapons now reload properly.
Visual effects will now show on players who are standing in Slowing Pools.
All new art and animations!
Blaster is now more resistant to being interrupted and knocked back by weapon and trap impacts.
Blaster blast attack accuracy has been adjusted.
Fewer Blasters are allowed to show up at any one time.
Poison lobbers have returned to their old skull-throwing selves.
Lobbers will now appear less frequently in low level zones as they did before the Love Storm arrived.
ART + ANIMATION
Bug Fixes & Improvements
Fixed a small hole that could appear in Autumn City maps.
Bug Fixes & Improvements
Hoverboard’s mount audio no longer plays at an increased volume.
Music will no longer restart when tabbing in and out of game.
MedBot revive audio now respects player volume settings.
Pickaxe impact audio now plays correctly after swinging multiple times.
Added Autumn ambient music to Autumn maps.
Updated Deliver the Bomb manufacture and launch sounds. https://www.epicgames.com/fortnite/en-US/patch-notes/v9-00