WHAT IS FORTNITE STORM CHASER?

FortniteDB Storm Chaser is a tool that allows you to search through the currently available missions in the game and filter out those you need.  The current system consists of two types of missions. 
Mission alerts – You can tell if a mission is an alert if it has the clock icon in the rewards. Mission alerts are just like a normal mission but the refresh time of them is extended, they last for about 6 hours.

Non-alert missions refresh every 30 minutes Storm Chaser Timers


USER INTERFACE DESCRIPTION

The main area can be divided into 4 sections

  • Zone selection
  • Filter setup
  • Honorable mentions
  • Result list

Storm Chaser GUI

SELECTION

Storm Chaser - Zone selection


By selecting one of the options you can limit the mission range to a specific zone.

 

1 Stonewood (1 – 19)


After clicking this zone it will display all the missions available in Stonewood for the given time frame.

2 Plankerton (19 – 46)


After clicking this zone it will display all the missions available in Stonewood for the given time frame.

Zone specific rewards

Uncommon perk up Uncommon perk up
Rare perk up Rare perk up

3 Canny Valley (46 – 70)


After clicking this zone it will display all the missions available in Canny Valley for the given time frame.

Zone specific rewards

Uncommon perk up Uncommon perk up
Rare perk up Rare perk up
Epic perk up Epic perk up

4 Twine Peaks (76 – 100)


After clicking this zone it will display all the missions available in Twine Peaks for the given time frame.

Zone specific rewards

Epic perk up Epic perk up
Legendary perk up Legendary perk up

5 All (1 – 100)


After clicking this option it will display all the missions available in Canny Valley for the given time frame.

WHAT ARE HONORABLE MENTIONS?

The honorable mentions sidebar is a list of mission alerts that are worth to do. It is basically an overview of the most important rewards that can be acquired in the current rotation. The rewards are listed if the rarity is Rare or above, with the exception of Uncommon perk up Uncommon perk up.

After you click a row the mission details will pop up. This also works for the current page with the rewards on top of the page. 
Storm Chaser Quick Preview

FILTER SETUP

THE POWER OF FILTERS

Filters allow you to target specific missions. The sorting function works on top of the filter – it will not hide any missions! Filter settings will be saved after you leave the page or change zones.


First, you need to think what is your desired result list. Are you progressing your quest line? Are going to farm for a specific reward? Are you looking for the best available mission? There is a lot factor that you should consider before applying the filters. I will break down some possible scenarios and the filter configurations. Examples of filter settings


VBUCKS HUNTER

vbucks V-Bucks can be used to buy Loot Llamas in Save the World PvE. In Battle Royale you can use them to purchase Seasonal Battle Passes and cosmetic items. V-Bucks are shared between both of the game modes.

Vbucks filter doesn’t need any additional filters due to the lack of such rewards

Zone : All ( or if you are lower level specify your zone )
Filter setting: CURRENCY: V-BUCKS

This specific setup is concentrated just around getting Vbucks – if there are available missions

Simple Vbucks Filter

QUEST PROGRESSION – SIMPLE

Zone : Select your specific zone (Stonewood/Plankerton/Canny Valley/Twine Peaks)
Mission Type : Select your specific mission
Zone Level : Select the desired level
Filter setting (example) : ZONE LEVEL : POWER LEVEL 94, MISSION TYPE : RIDE THE LIGHTNING

Simple Quest Progression Filter

SPECIFIC REWARD GRIND

Variant a) if you are grinding lower zones ( before Twine Peaks ) 
Zone : Select your specific zone (Stonewood/Plankerton/Canny Valley/Twine Peaks)
Filter setting : Choose 1 reward from the list
SORTING : Most Duplicates

Simple Experience Filter

Variant b) the end game grind – best reward filters
Zone : ALL
Filter setting: NONE(Empty)
SORTING : Highest value per hour and choose desired reward or Duplicate Rewards if there is no results due to lack of estimated value data

Endgame Experience Filter

SPECIFIC REWARD GRIND OR FILTER LOGIC

Scenario: You want to find missions with the highest number of Lightning in a bottle or Eye of the storm

Zone : ALL
Filter setting: EVO MATERIAL : LIGHTNING IN A BOTTLE, EVO MATERIAL : EYE OF THE STORM
Filter logic : OR
SORTING : By # of evolution materials

Evolution Materials Filter

PERK UP MASTER GRIND

Scenario : You want to find missions with the highest number of Perk Up (Uncommon) or Perk Up (Epic)

Zone : ALL
Filter setting: PERK UP (UNCOMMON), PERK UP (EPIC)
Filter logic : OR
SORTING : By # of perk ups

Perk up Filter

Scenario : You want to find missions all the missions with perk ups

Zone : ALL
Filter setting: EMPTY
SORTING : By # of perk ups

Perk up Filter

You can also use predefined filters!

RESULT LIST

HOW TO READ THE RESULT?

Each mission is displayed in its own row. And consists of much useful information

Storm Chaser Mission Details

After you click on a mission for it will be marked as completed. This will allow you to easily track which mission alerts you have done. Storm Chaser Mission Completed

Mission template

  •  Power Level [Mission Level] [Mission Type] (Zone – Biome)
    • [Affixes]
    • [Mission alert rewards]
    • [Rewards]

MISSION INSPECTOR

After clicking the magnifier icon you will see a popup window that will display the estimated values you can get for the mission. Currently, the estimator is nearly completed for Twine Peaks, and all the Perk Up values.

Storm Chaser Mission Inspector

MISSION LEVEL

Stonewood – Power Level1 Power Level3 Power Level5 Power Level9 Power Level16 Power Level19

Plankerton – Power Level19 Power Level23 Power Level28 Power Level34 Power Level40 Power Level46

Canny Valley – Power Level46 Power Level52 Power Level58 Power Level64 Power Level70

Twine Peaks – Power Level76 Power Level82 Power Level88 Power Level94 Power Level100

MISSION TYPES

  • Deliver the bomb Deliver the bomb
  • Build the Radar Grid Build the Radar Grid
  • Evacuate the shelter Evacuate the shelter
  • Ride The Lightning Ride The Lightning
  • Retrieve the data Retrieve the data
  • Rescue the survivors Rescue the survivors
  • Repair the shelter Repair the shelter
  • Destroy the Encampments Destroy the Encampments
  • Category 1 Storm Category 1 Storm
  • Category 2 Storm Category 2 Storm
  • Category 3 Storm Category 3 Storm
  • Category 4 Storm Category 4 Storm
  • Lunch the rocket Lunch the rocket

ZONE

Stonewood

Plankerton

Canny Valley

Twine Peaks

BIOME

Forest

City

Industrial

Suburbs

Grasslands

AFFIXES LIST

Each mission alert can some with a list of affixes

minibossenableprimarymissionitemArea will contain a mini boss
elementalzonefireenableitemFire Storm – every husk will be Fire
elementalzonenatureenableitemNature Storm – every husk will be Nature
elementalzonewaterenableitemWater Storm – every husk will be Water
Negative
gm_basehusk_ondeath_explodeExploding Deathburst – Basic husks explode when killed, damaging players and buildings in the area
gm_basehusk_ondmgdealt_metalcorrosionMetal Corrosion – Basic husk melee attacks cause metal buildings to corrode, periodically damaging it over time
gm_enemy_hideonminimapUncharted Enemies – Enemies don’t show up on the minimap
gm_enemy_ondeath_applyspeedmodsFrenzied Deathburst – When enemies die, they grant nearby enemies a brief move & atk spd increase
gm_enemy_ondeath_areahealHealing Deathburst – When enemies die, they heal nearby enemies for a % of their maximum health
gm_enemy_ondeath_spawndamagepoolAcid Pools – Enemies have a chance to leave a dmging pool when they die
gm_enemy_ondeath_spawnenemyrangeresistpoolSmoke Screens – Enemies leaves smoke screen when they die, granting damage resistance for the husks inside
gm_enemy_ondeath_spawnplayerslowpoolSlowing Pools – Enemies have a chance to leave a slowing pool on the ground when they die
gm_enemy_ondmgdealt_lifeleechLife Leech Attacks – Enemies restore a % of their health each time they deal damage
gm_enemy_ondmgdealt_slowdownfoeSlowing Attacks – Whenever a player is struck by a melee atk, they move slowly for a short time
gm_enemy_ondmgreceived_speedbuffQuickened – Enemies gain movement speed for a time after taking damage
gm_enemy_onhitweakenbuildingsWall Weakening – Buildings become increasingly vulnerable to damage for a short time after they are attacked
gm_enemy_onlowhealth_enrageEnraged – When enemies are near death, they become enraged, dealing more damage
gm_player_ondmgreceived_dmgshareEmpathy – Whenever a player loses health, allies suffer damage equal to a % of that amount
gm_maxhealthincrease_minorIncreased health – Husks have increased health
Positive
gm_bluntdamage_buffPowerful Clubs and Hardware – Club and Hardware weapons do more damage
gm_constructor_buildcost_buffBuilding Constructors – Build, upgrade and repair costs reduced for Constructors
gm_constructor_damage_buffAdept Constructors – Constructors do more damage.
gm_constructor_hardware_damagebuffHardware Constructors – Constructors do more damage and crit more with hardware weapons
gm_edgeddamage_buffPowerful melee – Powerful melee weapons
gm_hero_tech_buffAdept Abilities – Hero abilities do more damage
gm_ninja_damage_buffAdept Ninjas – Ninjas do more damage
gm_ninja_jumpheight_buffLeaping Ninjas – Ninjas jump higher and can Mantis Leap more often
gm_ninja_sword_damagebuffSword Ninjas – Ninjas do more damage and crit more often with swords
gm_outlander_damage_buffAdept Outlanders – Outlanders do more damage.
gm_outlander_tech_buffUpgraded Outlanders – Outlanders abilities deal more damage
gm_piercingdamage_buffPowerful Swords and Spears- Spear and Sword weapons do more damage
gm_pistol_damagebuffPowerful Pistols – Pistols do more damage
gm_player_assaultrifle_damage_buffPowerful Assault Rifles – Assault Rifles do more damage
gm_player_axesscythesdamage_buffPowerful Axes and Scythes – Axes and Scythes do more damage
gm_player_bluntdamage_buffPowerful Clubs and Hardware – Club and Hardware weapons do more damage
gm_player_energy_damagebuffPowerful Energy Attacks – Player energy attacks do more damage
gm_player_explosive_damagebuffPowerful Explosive Weapons – Explosive weapons do more damage
gm_player_meleeknockback_buffKnockback Melee Attacks – Player melee attacks do increased knockback
gm_player_ondmgdealt_lifeleechMelee Life Leech – Heroes heal by a percentage of the melee damage they deal
gm_player_onshielddestroyed_aoeConcussive Shieldbreak – When a player’s shield is destroyed, nearby enemies take damage
gm_player_pistol_damagebuffPowerful Pistols – Pistols do more damage
gm_player_shotgun_damagebuffPowerful Shotguns – Shotguns do more damage
gm_player_sniperrifle_damagebuffPowerful Sniper Rifles – Sniper Rifles do more damage
gm_player_tool_damage_buffPowerful Tools – Increased player tool damage
gm_soldier_abilityrate_buffWell Drilled Soldiers – Soldier ability cooldowns and energy costs are reduced
gm_soldier_assaultrifle_damage_buffHeadshot Soldiers – Soldiers do more damage with assault rifles when scoring headshots
gm_soldier_damage_buffAdept Soldiers – Soldiers do more damage
gm_trap_buffPowerful Traps – Traps do more damage fire more often and lasts longer

 

REWARDS

 Mission alerts – It can be anything starting from heroes, experience, evolution materials ending on Vbucks.

Normal rewards tend to be :

  • Survivor Exp Survivor Experience
  • Schematic Exp Schematic Experience
  • Hero Exp Hero Experience
  • Pure Drop Of Rain Pure Drop Of Rain
  • Lightning in a bottle Lightning in a bottle – mostly found above Stonewood
  • Eye of the storm Eye of the storm – mostly found in Twine Peaks, can appear in Canny Valley
  • Storm Shard Storm Shard – mostly found in Twine Peaks
  • Perk Up (Uncommon) Perk Up (Uncommon) – mostly found in Plankerton and sometimes in Canny Valley
  • Perk Up (Rare) Perk Up (Rare) – mostly found in Canny Valley and sometimes in Plankerton
  • Perk Up (Epic) Perk Up (Epic) – mostly found in Canny Valley and Twine Peaks
  • Perk Up (Legendary) Perk Up (Legendary) – mostly found in Twine Peaks sometimes in Canny Valley
  • Re-Perk Re-Perk
  •  Rotating Gizmo – mostly found before Canny Valley
  •  Copper Ore – mostly found in Stonewood
  •  Silver Ore – mostly found in Plankerton
  •  Malachite Ore – mostly found in Canny Valley
  •  Obsidian Ore – mostly found in Twine Peaks
  •  Brightcore Ore – mostly found in Power Level94 + Twine Peaks
  •  Quartz
  •  Shadowshard Crystal – mostly found in Twine Peaks
  •  Sunbeam Crystal – mostly found in Power Level94 + Twine Peaks

The rewards can be any combination of the list above with the limitation to the zone exclusive rewards. There is a chance that the rewards can be duplicates – two or more upto 4. With the current system of 4 player missions you are able to get 4 times the drop of an individual reward.